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// GENERATED FILE - DO NOT EDIT.
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// Generated by generate_entry_points.py using data from gl.xml.
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// Copyright 2020 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// entry_points_gl_4_2_autogen.h:
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// Defines the GL 4.2 entry points.
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#ifndef LIBGL_ENTRY_POINTS_GL_4_2_AUTOGEN_H_
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#define LIBGL_ENTRY_POINTS_GL_4_2_AUTOGEN_H_
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ANGLE_EXPORT void GL_APIENTRY BindImageTexture(GLuint unit,
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ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedBaseInstance(GLenum mode,
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GLsizei instancecount,
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ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedBaseInstance(GLenum mode,
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GLsizei instancecount,
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ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
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GLsizei instancecount,
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ANGLE_EXPORT void GL_APIENTRY DrawTransformFeedbackInstanced(GLenum mode,
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GLsizei instancecount);
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ANGLE_EXPORT void GL_APIENTRY DrawTransformFeedbackStreamInstanced(GLenum mode,
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GLsizei instancecount);
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ANGLE_EXPORT void GL_APIENTRY GetActiveAtomicCounterBufferiv(GLuint program,
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ANGLE_EXPORT void GL_APIENTRY GetInternalformativ(GLenum target,
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GLenum internalformat,
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ANGLE_EXPORT void GL_APIENTRY MemoryBarrier(GLbitfield barriers);
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ANGLE_EXPORT void GL_APIENTRY TexStorage1D(GLenum target,
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GLenum internalformat,
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ANGLE_EXPORT void GL_APIENTRY
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TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
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ANGLE_EXPORT void GL_APIENTRY TexStorage3D(GLenum target,
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GLenum internalformat,
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#endif // LIBGL_ENTRY_POINTS_GL_4_2_AUTOGEN_H_