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// Copyright 2019 The ANGLE Project. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// clear.metal: Implements viewport clearing.
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vertex float4 clearVS(unsigned int vid [[ vertex_id ]],
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constant ClearParams &clearParams [[buffer(0)]])
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return float4(gCorners[vid], clearParams.clearDepth, 1.0);
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fragment float4 clearFS(constant ClearParams &clearParams [[buffer(0)]])
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return clearParams.clearColor;