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* Copyright (C) 2000-2002 Constantin Kaplinsky. All Rights Reserved.
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* Copyright (C) 2000 Tridia Corporation. All Rights Reserved.
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* Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
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* This is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* This software is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this software; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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* rfbproto.h - header file for the RFB protocol version 3.3
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* Uses types CARD<n> for an n-bit unsigned integer, INT<n> for an n-bit signed
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* integer (for n = 8, 16 and 32).
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* All multiple byte integers are in big endian (network) order (most
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* significant byte first). Unless noted otherwise there is no special
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* alignment of protocol structures.
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* Once the initial handshaking is done, all messages start with a type byte,
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* (usually) followed by message-specific data. The order of definitions in
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* this file is as follows:
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* (1) Structures used in several types of message.
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* (2) Structures used in the initial handshaking.
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* (5) For each message type, the form of the data following the type byte.
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* Sometimes this is defined by a single structure but the more complex
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* messages have to be explained by comments.
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/*****************************************************************************
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* Structures used in several messages
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*****************************************************************************/
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/*-----------------------------------------------------------------------------
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* Structure used to specify a rectangle. This structure is a multiple of 4
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* bytes so that it can be interspersed with 32-bit pixel data without
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* affecting alignment.
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#define sz_rfbRectangle 8
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/*-----------------------------------------------------------------------------
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* Structure used to specify pixel format.
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CARD8 bitsPerPixel; /* 8,16,32 only */
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CARD8 depth; /* 8 to 32 */
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CARD8 bigEndian; /* True if multi-byte pixels are interpreted
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as big endian, or if single-bit-per-pixel
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has most significant bit of the byte
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corresponding to first (leftmost) pixel. Of
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course this is meaningless for 8 bits/pix */
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CARD8 trueColour; /* If false then we need a "colour map" to
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convert pixels to RGB. If true, xxxMax and
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xxxShift specify bits used for red, green
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/* the following fields are only meaningful if trueColour is true */
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CARD16 redMax; /* maximum red value (= 2^n - 1 where n is the
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number of bits used for red). Note this
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value is always in big endian order. */
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CARD16 greenMax; /* similar for green */
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CARD16 blueMax; /* and blue */
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CARD8 redShift; /* number of shifts needed to get the red
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value in a pixel to the least significant
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bit. To find the red value from a given
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pixel, do the following:
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1) Swap pixel value according to bigEndian
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(e.g. if bigEndian is false and host byte
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order is big endian, then swap).
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2) Shift right by redShift.
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3) AND with redMax (in host byte order).
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4) You now have the red value between 0 and
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CARD8 greenShift; /* similar for green */
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CARD8 blueShift; /* and blue */
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#define sz_rfbPixelFormat 16
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/*****************************************************************************
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* Initial handshaking messages
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*****************************************************************************/
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/*-----------------------------------------------------------------------------
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* The server always sends 12 bytes to start which identifies the latest RFB
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* protocol version number which it supports. These bytes are interpreted
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* as a string of 12 ASCII characters in the format "RFB xxx.yyy\n" where
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* xxx and yyy are the major and minor version numbers (for version 3.3
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* this is "RFB 003.003\n").
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* The client then replies with a similar 12-byte message giving the version
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* number of the protocol which should actually be used (which may be different
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* to that quoted by the server).
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* It is intended that both clients and servers may provide some level of
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* backwards compatibility by this mechanism. Servers in particular should
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* attempt to provide backwards compatibility, and even forwards compatibility
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* to some extent. For example if a client demands version 3.1 of the
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* protocol, a 3.0 server can probably assume that by ignoring requests for
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* encoding types it doesn't understand, everything will still work OK. This
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* will probably not be the case for changes in the major version number.
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* The format string below can be used in sprintf or sscanf to generate or
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* decode the version string respectively.
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#define rfbProtocolVersionFormat "RFB %03d.%03d\n"
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#define rfbProtocolMajorVersion 3
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#define rfbProtocolMinorVersion 3
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typedef char rfbProtocolVersionMsg[13]; /* allow extra byte for null */
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#define sz_rfbProtocolVersionMsg 12
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/*-----------------------------------------------------------------------------
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* Once the protocol version has been decided, the server then sends a 32-bit
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* word indicating whether any authentication is needed on the connection.
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* The value of this word determines the authentication scheme in use. For
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* version 3.0 of the protocol this may have one of the following values:
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#define rfbConnFailed 0
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* rfbConnFailed: For some reason the connection failed (e.g. the server
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* cannot support the desired protocol version). This is
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* followed by a string describing the reason (where a
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* string is specified as a 32-bit length followed by that
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* many ASCII characters).
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* rfbNoAuth: No authentication is needed.
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* rfbVncAuth: The VNC authentication scheme is to be used. A 16-byte
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* challenge follows, which the client encrypts as
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* appropriate using the password and sends the resulting
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* 16-byte response. If the response is correct, the
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* server sends the 32-bit word rfbVncAuthOK. If a simple
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* failure happens, the server sends rfbVncAuthFailed and
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* closes the connection. If the server decides that too
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* many failures have occurred, it sends rfbVncAuthTooMany
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* and closes the connection. In the latter case, the
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* server should not allow an immediate reconnection by
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#define rfbVncAuthOK 0
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#define rfbVncAuthFailed 1
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#define rfbVncAuthTooMany 2
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/*-----------------------------------------------------------------------------
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* Client Initialisation Message
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* Once the client and server are sure that they're happy to talk to one
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* another, the client sends an initialisation message. At present this
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* message only consists of a boolean indicating whether the server should try
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* to share the desktop by leaving other clients connected, or give exclusive
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* access to this client by disconnecting all other clients.
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#define sz_rfbClientInitMsg 1
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/*-----------------------------------------------------------------------------
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* Server Initialisation Message
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* After the client initialisation message, the server sends one of its own.
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* This tells the client the width and height of the server's framebuffer,
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* its pixel format and the name associated with the desktop.
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CARD16 framebufferWidth;
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CARD16 framebufferHeight;
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rfbPixelFormat format; /* the server's preferred pixel format */
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/* followed by char name[nameLength] */
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#define sz_rfbServerInitMsg (8 + sz_rfbPixelFormat)
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* Following the server initialisation message it's up to the client to send
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* whichever protocol messages it wants. Typically it will send a
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* SetPixelFormat message and a SetEncodings message, followed by a
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* FramebufferUpdateRequest. From then on the server will send
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* FramebufferUpdate messages in response to the client's
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* FramebufferUpdateRequest messages. The client should send
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* FramebufferUpdateRequest messages with incremental set to true when it has
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* finished processing one FramebufferUpdate and is ready to process another.
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* With a fast client, the rate at which FramebufferUpdateRequests are sent
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* should be regulated to avoid hogging the network.
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/*****************************************************************************
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*****************************************************************************/
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/* server -> client */
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#define rfbFramebufferUpdate 0
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#define rfbSetColourMapEntries 1
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#define rfbServerCutText 3
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/* client -> server */
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#define rfbSetPixelFormat 0
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#define rfbFixColourMapEntries 1 /* not currently supported */
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#define rfbSetEncodings 2
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#define rfbFramebufferUpdateRequest 3
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#define rfbKeyEvent 4
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#define rfbPointerEvent 5
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#define rfbClientCutText 6
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/*****************************************************************************
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*****************************************************************************/
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#define rfbEncodingRaw 0
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#define rfbEncodingCopyRect 1
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#define rfbEncodingRRE 2
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#define rfbEncodingCoRRE 4
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#define rfbEncodingHextile 5
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#define rfbEncodingZlib 6
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#define rfbEncodingTight 7
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#define rfbEncodingZlibHex 8
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* Special encoding numbers:
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* 0xFFFFFF00 .. 0xFFFFFF0F -- encoding-specific compression levels;
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* 0xFFFFFF10 .. 0xFFFFFF1F -- mouse cursor shape data;
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* 0xFFFFFF20 .. 0xFFFFFF2F -- various protocol extensions;
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* 0xFFFFFF30 .. 0xFFFFFFDF -- not allocated yet;
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* 0xFFFFFFE0 .. 0xFFFFFFEF -- quality level for JPEG compressor;
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* 0xFFFFFFF0 .. 0xFFFFFFFF -- cross-encoding compression levels.
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#define rfbEncodingCompressLevel0 0xFFFFFF00
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#define rfbEncodingCompressLevel1 0xFFFFFF01
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#define rfbEncodingCompressLevel2 0xFFFFFF02
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#define rfbEncodingCompressLevel3 0xFFFFFF03
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#define rfbEncodingCompressLevel4 0xFFFFFF04
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#define rfbEncodingCompressLevel5 0xFFFFFF05
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#define rfbEncodingCompressLevel6 0xFFFFFF06
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#define rfbEncodingCompressLevel7 0xFFFFFF07
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#define rfbEncodingCompressLevel8 0xFFFFFF08
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#define rfbEncodingCompressLevel9 0xFFFFFF09
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#define rfbEncodingXCursor 0xFFFFFF10
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#define rfbEncodingRichCursor 0xFFFFFF11
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#define rfbEncodingPointerPos 0xFFFFFF18
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#define rfbEncodingLastRect 0xFFFFFF20
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#define rfbEncodingQualityLevel0 0xFFFFFFE0
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#define rfbEncodingQualityLevel1 0xFFFFFFE1
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#define rfbEncodingQualityLevel2 0xFFFFFFE2
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#define rfbEncodingQualityLevel3 0xFFFFFFE3
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#define rfbEncodingQualityLevel4 0xFFFFFFE4
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#define rfbEncodingQualityLevel5 0xFFFFFFE5
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#define rfbEncodingQualityLevel6 0xFFFFFFE6
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#define rfbEncodingQualityLevel7 0xFFFFFFE7
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#define rfbEncodingQualityLevel8 0xFFFFFFE8
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#define rfbEncodingQualityLevel9 0xFFFFFFE9
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/*****************************************************************************
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* Server -> client message definitions
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*****************************************************************************/
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/*-----------------------------------------------------------------------------
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* FramebufferUpdate - a block of rectangles to be copied to the framebuffer.
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* This message consists of a header giving the number of rectangles of pixel
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* data followed by the rectangles themselves. The header is padded so that
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* together with the type byte it is an exact multiple of 4 bytes (to help
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* with alignment of 32-bit pixels):
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CARD8 type; /* always rfbFramebufferUpdate */
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/* followed by nRects rectangles */
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} rfbFramebufferUpdateMsg;
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#define sz_rfbFramebufferUpdateMsg 4
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* Each rectangle of pixel data consists of a header describing the position
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* and size of the rectangle and a type word describing the encoding of the
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* pixel data, followed finally by the pixel data. Note that if the client has
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* not sent a SetEncodings message then it will only receive raw pixel data.
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* Also note again that this structure is a multiple of 4 bytes.
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CARD32 encoding; /* one of the encoding types rfbEncoding... */
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} rfbFramebufferUpdateRectHeader;
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#define sz_rfbFramebufferUpdateRectHeader (sz_rfbRectangle + 4)
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/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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* Raw Encoding. Pixels are sent in top-to-bottom scanline order,
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* left-to-right within a scanline with no padding in between.
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/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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* CopyRect Encoding. The pixels are specified simply by the x and y position
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* of the source rectangle.
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#define sz_rfbCopyRect 4
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/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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* RRE - Rise-and-Run-length Encoding. We have an rfbRREHeader structure
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* giving the number of subrectangles following. Finally the data follows in
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* the form [<bgpixel><subrect><subrect>...] where each <subrect> is
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* [<pixel><rfbRectangle>].
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#define sz_rfbRREHeader 4
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/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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* CoRRE - Compact RRE Encoding. We have an rfbRREHeader structure giving
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* the number of subrectangles following. Finally the data follows in the form
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* [<bgpixel><subrect><subrect>...] where each <subrect> is
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* [<pixel><rfbCoRRERectangle>]. This means that
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* the whole rectangle must be at most 255x255 pixels.
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#define sz_rfbCoRRERectangle 4
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/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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* Hextile Encoding. The rectangle is divided up into "tiles" of 16x16 pixels,
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* starting at the top left going in left-to-right, top-to-bottom order. If
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* the width of the rectangle is not an exact multiple of 16 then the width of
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* the last tile in each row will be correspondingly smaller. Similarly if the
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* height is not an exact multiple of 16 then the height of each tile in the
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* final row will also be smaller. Each tile begins with a "subencoding" type
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* byte, which is a mask made up of a number of bits. If the Raw bit is set
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* then the other bits are irrelevant; w*h pixel values follow (where w and h
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* are the width and height of the tile). Otherwise the tile is encoded in a
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* similar way to RRE, except that the position and size of each subrectangle
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* can be specified in just two bytes. The other bits in the mask are as
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* BackgroundSpecified - if set, a pixel value follows which specifies
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* the background colour for this tile. The first non-raw tile in a
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* rectangle must have this bit set. If this bit isn't set then the
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* background is the same as the last tile.
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* ForegroundSpecified - if set, a pixel value follows which specifies
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* the foreground colour to be used for all subrectangles in this tile.
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* If this bit is set then the SubrectsColoured bit must be zero.
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* AnySubrects - if set, a single byte follows giving the number of
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* subrectangles following. If not set, there are no subrectangles (i.e.
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* the whole tile is just solid background colour).
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* SubrectsColoured - if set then each subrectangle is preceded by a pixel
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* value giving the colour of that subrectangle. If not set, all
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* subrectangles are the same colour, the foreground colour; if the
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* ForegroundSpecified bit wasn't set then the foreground is the same as
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* The position and size of each subrectangle is specified in two bytes. The
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* Pack macros below can be used to generate the two bytes from x, y, w, h,
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* and the Extract macros can be used to extract the x, y, w, h values from
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#define rfbHextileRaw (1 << 0)
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#define rfbHextileBackgroundSpecified (1 << 1)
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#define rfbHextileForegroundSpecified (1 << 2)
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#define rfbHextileAnySubrects (1 << 3)
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#define rfbHextileSubrectsColoured (1 << 4)
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#define rfbHextilePackXY(x,y) (((x) << 4) | (y))
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#define rfbHextilePackWH(w,h) ((((w)-1) << 4) | ((h)-1))
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#define rfbHextileExtractX(byte) ((byte) >> 4)
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#define rfbHextileExtractY(byte) ((byte) & 0xf)
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#define rfbHextileExtractW(byte) (((byte) >> 4) + 1)
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#define rfbHextileExtractH(byte) (((byte) & 0xf) + 1)
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/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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* zlib - zlib compressed Encoding. We have an rfbZlibHeader structure
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* giving the number of bytes following. Finally the data follows is
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* zlib compressed version of the raw pixel data as negotiated.
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#define sz_rfbZlibHeader 4
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/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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*-- The first byte of each Tight-encoded rectangle is a "compression control
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* byte". Its format is as follows (bit 0 is the least significant one):
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* bit 0: if 1, then compression stream 0 should be reset;
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* bit 1: if 1, then compression stream 1 should be reset;
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* bit 2: if 1, then compression stream 2 should be reset;
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* bit 3: if 1, then compression stream 3 should be reset;
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* bits 7-4: if 1000 (0x08), then the compression type is "fill",
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* if 1001 (0x09), then the compression type is "jpeg",
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* if 0xxx, then the compression type is "basic",
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* values greater than 1001 are not valid.
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* If the compression type is "basic", then bits 6..4 of the
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* compression control byte (those xxx in 0xxx) specify the following:
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* bits 5-4: decimal representation is the index of a particular zlib
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* stream which should be used for decompressing the data;
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* bit 6: if 1, then a "filter id" byte is following this byte.
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*-- The data that follows after the compression control byte described
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* above depends on the compression type ("fill", "jpeg" or "basic").
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*-- If the compression type is "fill", then the only pixel value follows, in
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* client pixel format (see NOTE 1). This value applies to all pixels of the
524
*-- If the compression type is "jpeg", the following data stream looks like
527
* 1..3 bytes: data size (N) in compact representation;
528
* N bytes: JPEG image.
530
* Data size is compactly represented in one, two or three bytes, according
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* to the following scheme:
533
* 0xxxxxxx (for values 0..127)
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* 1xxxxxxx 0yyyyyyy (for values 128..16383)
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* 1xxxxxxx 1yyyyyyy zzzzzzzz (for values 16384..4194303)
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* Here each character denotes one bit, xxxxxxx are the least significant 7
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* bits of the value (bits 0-6), yyyyyyy are bits 7-13, and zzzzzzzz are the
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* most significant 8 bits (bits 14-21). For example, decimal value 10000
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* should be represented as two bytes: binary 10010000 01001110, or
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*-- If the compression type is "basic" and bit 6 of the compression control
544
* byte was set to 1, then the next (second) byte specifies "filter id" which
545
* tells the decoder what filter type was used by the encoder to pre-process
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* pixel data before the compression. The "filter id" byte can be one of the
549
* 0: no filter ("copy" filter);
550
* 1: "palette" filter;
551
* 2: "gradient" filter.
553
*-- If bit 6 of the compression control byte is set to 0 (no "filter id"
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* byte), or if the filter id is 0, then raw pixel values in the client
555
* format (see NOTE 1) will be compressed. See below details on the
558
*-- The "gradient" filter pre-processes pixel data with a simple algorithm
559
* which converts each color component to a difference between a "predicted"
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* intensity and the actual intensity. Such a technique does not affect
561
* uncompressed data size, but helps to compress photo-like images better.
562
* Pseudo-code for converting intensities to differences is the following:
564
* P[i,j] := V[i-1,j] + V[i,j-1] - V[i-1,j-1];
565
* if (P[i,j] < 0) then P[i,j] := 0;
566
* if (P[i,j] > MAX) then P[i,j] := MAX;
567
* D[i,j] := V[i,j] - P[i,j];
569
* Here V[i,j] is the intensity of a color component for a pixel at
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* coordinates (i,j). MAX is the maximum value of intensity for a color
573
*-- The "palette" filter converts true-color pixel data to indexed colors
574
* and a palette which can consist of 2..256 colors. If the number of colors
575
* is 2, then each pixel is encoded in 1 bit, otherwise 8 bits is used to
576
* encode one pixel. 1-bit encoding is performed such way that the most
577
* significant bits correspond to the leftmost pixels, and each raw of pixels
578
* is aligned to the byte boundary. When "palette" filter is used, the
579
* palette is sent before the pixel data. The palette begins with an unsigned
580
* byte which value is the number of colors in the palette minus 1 (i.e. 1
581
* means 2 colors, 255 means 256 colors in the palette). Then follows the
582
* palette itself which consist of pixel values in client pixel format (see
585
*-- The pixel data is compressed using the zlib library. But if the data
586
* size after applying the filter but before the compression is less then 12,
587
* then the data is sent as is, uncompressed. Four separate zlib streams
588
* (0..3) can be used and the decoder should read the actual stream id from
589
* the compression control byte (see NOTE 2).
591
* If the compression is not used, then the pixel data is sent as is,
592
* otherwise the data stream looks like this:
594
* 1..3 bytes: data size (N) in compact representation;
595
* N bytes: zlib-compressed data.
597
* Data size is compactly represented in one, two or three bytes, just like
598
* in the "jpeg" compression method (see above).
600
*-- NOTE 1. If the color depth is 24, and all three color components are
601
* 8-bit wide, then one pixel in Tight encoding is always represented by
602
* three bytes, where the first byte is red component, the second byte is
603
* green component, and the third byte is blue component of the pixel color
604
* value. This applies to colors in palettes as well.
606
*-- NOTE 2. The decoder must reset compression streams' states before
607
* decoding the rectangle, if some of bits 0,1,2,3 in the compression control
608
* byte are set to 1. Note that the decoder must reset zlib streams even if
609
* the compression type is "fill" or "jpeg".
611
*-- NOTE 3. The "gradient" filter and "jpeg" compression may be used only
612
* when bits-per-pixel value is either 16 or 32, not 8.
614
*-- NOTE 4. The width of any Tight-encoded rectangle cannot exceed 2048
615
* pixels. If a rectangle is wider, it must be split into several rectangles
616
* and each one should be encoded separately.
620
#define rfbTightExplicitFilter 0x04
621
#define rfbTightFill 0x08
622
#define rfbTightJpeg 0x09
623
#define rfbTightMaxSubencoding 0x09
625
/* Filters to improve compression efficiency */
626
#define rfbTightFilterCopy 0x00
627
#define rfbTightFilterPalette 0x01
628
#define rfbTightFilterGradient 0x02
631
/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
632
* XCursor encoding. This is a special encoding used to transmit X-style
633
* cursor shapes from server to clients. Note that for this encoding,
634
* coordinates in rfbFramebufferUpdateRectHeader structure hold hotspot
635
* position (r.x, r.y) and cursor size (r.w, r.h). If (w * h != 0), two RGB
636
* samples are sent after header in the rfbXCursorColors structure. They
637
* denote foreground and background colors of the cursor. If a client
638
* supports only black-and-white cursors, it should ignore these colors and
639
* assume that foreground is black and background is white. Next, two bitmaps
640
* (1 bits per pixel) follow: first one with actual data (value 0 denotes
641
* background color, value 1 denotes foreground color), second one with
642
* transparency data (bits with zero value mean that these pixels are
643
* transparent). Both bitmaps represent cursor data in a byte stream, from
644
* left to right, from top to bottom, and each row is byte-aligned. Most
645
* significant bits correspond to leftmost pixels. The number of bytes in
646
* each row can be calculated as ((w + 7) / 8). If (w * h == 0), cursor
647
* should be hidden (or default local cursor should be set by the client).
659
#define sz_rfbXCursorColors 6
662
/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
663
* RichCursor encoding. This is a special encoding used to transmit cursor
664
* shapes from server to clients. It is similar to the XCursor encoding but
665
* uses client pixel format instead of two RGB colors to represent cursor
666
* image. For this encoding, coordinates in rfbFramebufferUpdateRectHeader
667
* structure hold hotspot position (r.x, r.y) and cursor size (r.w, r.h).
668
* After header, two pixmaps follow: first one with cursor image in current
669
* client pixel format (like in raw encoding), second with transparency data
670
* (1 bit per pixel, exactly the same format as used for transparency bitmap
671
* in the XCursor encoding). If (w * h == 0), cursor should be hidden (or
672
* default local cursor should be set by the client).
676
/*-----------------------------------------------------------------------------
677
* SetColourMapEntries - these messages are only sent if the pixel
678
* format uses a "colour map" (i.e. trueColour false) and the client has not
679
* fixed the entire colour map using FixColourMapEntries. In addition they
680
* will only start being sent after the client has sent its first
681
* FramebufferUpdateRequest. So if the client always tells the server to use
682
* trueColour then it never needs to process this type of message.
686
CARD8 type; /* always rfbSetColourMapEntries */
691
/* Followed by nColours * 3 * CARD16
692
r1, g1, b1, r2, g2, b2, r3, g3, b3, ..., rn, bn, gn */
694
} rfbSetColourMapEntriesMsg;
696
#define sz_rfbSetColourMapEntriesMsg 6
700
/*-----------------------------------------------------------------------------
701
* Bell - ring a bell on the client if it has one.
705
CARD8 type; /* always rfbBell */
708
#define sz_rfbBellMsg 1
712
/*-----------------------------------------------------------------------------
713
* ServerCutText - the server has new text in its cut buffer.
717
CARD8 type; /* always rfbServerCutText */
721
/* followed by char text[length] */
722
} rfbServerCutTextMsg;
724
#define sz_rfbServerCutTextMsg 8
727
/*-----------------------------------------------------------------------------
728
* Union of all server->client messages.
733
rfbFramebufferUpdateMsg fu;
734
rfbSetColourMapEntriesMsg scme;
736
rfbServerCutTextMsg sct;
737
} rfbServerToClientMsg;
741
/*****************************************************************************
743
* Message definitions (client -> server)
745
*****************************************************************************/
748
/*-----------------------------------------------------------------------------
749
* SetPixelFormat - tell the RFB server the format in which the client wants
754
CARD8 type; /* always rfbSetPixelFormat */
757
rfbPixelFormat format;
758
} rfbSetPixelFormatMsg;
760
#define sz_rfbSetPixelFormatMsg (sz_rfbPixelFormat + 4)
763
/*-----------------------------------------------------------------------------
764
* FixColourMapEntries - when the pixel format uses a "colour map", fix
765
* read-only colour map entries.
767
* ***************** NOT CURRENTLY SUPPORTED *****************
771
CARD8 type; /* always rfbFixColourMapEntries */
776
/* Followed by nColours * 3 * CARD16
777
r1, g1, b1, r2, g2, b2, r3, g3, b3, ..., rn, bn, gn */
779
} rfbFixColourMapEntriesMsg;
781
#define sz_rfbFixColourMapEntriesMsg 6
784
/*-----------------------------------------------------------------------------
785
* SetEncodings - tell the RFB server which encoding types we accept. Put them
786
* in order of preference, if we have any. We may always receive raw
787
* encoding, even if we don't specify it here.
791
CARD8 type; /* always rfbSetEncodings */
794
/* followed by nEncodings * CARD32 encoding types */
795
} rfbSetEncodingsMsg;
797
#define sz_rfbSetEncodingsMsg 4
800
/*-----------------------------------------------------------------------------
801
* FramebufferUpdateRequest - request for a framebuffer update. If incremental
802
* is true then the client just wants the changes since the last update. If
803
* false then it wants the whole of the specified rectangle.
807
CARD8 type; /* always rfbFramebufferUpdateRequest */
813
} rfbFramebufferUpdateRequestMsg;
815
#define sz_rfbFramebufferUpdateRequestMsg 10
818
/*-----------------------------------------------------------------------------
819
* KeyEvent - key press or release
821
* Keys are specified using the "keysym" values defined by the X Window System.
822
* For most ordinary keys, the keysym is the same as the corresponding ASCII
823
* value. Other common keys are:
827
* Return or Enter 0xff0d
850
CARD8 type; /* always rfbKeyEvent */
851
CARD8 down; /* true if down (press), false if up */
853
CARD32 key; /* key is specified as an X keysym */
856
#define sz_rfbKeyEventMsg 8
859
/*-----------------------------------------------------------------------------
860
* PointerEvent - mouse/pen move and/or button press.
864
CARD8 type; /* always rfbPointerEvent */
865
CARD8 buttonMask; /* bits 0-7 are buttons 1-8, 0=up, 1=down */
868
} rfbPointerEventMsg;
870
#define rfbButton1Mask 1
871
#define rfbButton2Mask 2
872
#define rfbButton3Mask 4
874
#define sz_rfbPointerEventMsg 6
878
/*-----------------------------------------------------------------------------
879
* ClientCutText - the client has new text in its cut buffer.
883
CARD8 type; /* always rfbClientCutText */
887
/* followed by char text[length] */
888
} rfbClientCutTextMsg;
890
#define sz_rfbClientCutTextMsg 8
894
/*-----------------------------------------------------------------------------
895
* Union of all client->server messages.
900
rfbSetPixelFormatMsg spf;
901
rfbFixColourMapEntriesMsg fcme;
902
rfbSetEncodingsMsg se;
903
rfbFramebufferUpdateRequestMsg fur;
905
rfbPointerEventMsg pe;
906
rfbClientCutTextMsg cct;
907
} rfbClientToServerMsg;