1
# Microsoft Developer Studio Project File - Name="NG_loopbacknetwork" - Package Owner=<4>
2
# Microsoft Developer Studio Generated Build File, Format Version 6.00
5
# TARGTYPE "Win32 (x86) Static Library" 0x0104
7
CFG=NG_loopbacknetwork - Win32 Release
8
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9
!MESSAGE use the Export Makefile command and run
11
!MESSAGE NMAKE /f "NG_loopbacknetwork.mak".
13
!MESSAGE You can specify a configuration when running NMAKE
14
!MESSAGE by defining the macro CFG on the command line. For example:
16
!MESSAGE NMAKE /f "NG_loopbacknetwork.mak" CFG="NG_loopbacknetwork - Win32 Release"
18
!MESSAGE Possible choices for configuration are:
20
!MESSAGE "NG_loopbacknetwork - Win32 Release" (based on "Win32 (x86) Static Library")
21
!MESSAGE "NG_loopbacknetwork - Win32 Debug" (based on "Win32 (x86) Static Library")
22
!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
23
!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
27
# PROP AllowPerConfigDependencies 0
28
# PROP Scc_ProjName ""
29
# PROP Scc_LocalPath ""
33
!IF "$(CFG)" == "NG_loopbacknetwork - Win32 Release"
36
# PROP BASE Use_Debug_Libraries 0
37
# PROP BASE Output_Dir "Release"
38
# PROP BASE Intermediate_Dir "Release"
39
# PROP BASE Target_Dir ""
41
# PROP Use_Debug_Libraries 0
42
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork"
43
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork"
46
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
47
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
48
# ADD BASE RSC /l 0x409 /d "NDEBUG"
49
# ADD RSC /l 0x409 /d "NDEBUG"
51
# ADD BASE BSC32 /nologo
54
# ADD BASE LIB32 /nologo
57
!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 Debug"
60
# PROP BASE Use_Debug_Libraries 1
61
# PROP BASE Output_Dir "Debug"
62
# PROP BASE Intermediate_Dir "Debug"
63
# PROP BASE Target_Dir ""
65
# PROP Use_Debug_Libraries 1
66
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
67
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
70
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
71
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
73
# ADD BASE RSC /l 0x409 /d "_DEBUG"
74
# ADD RSC /l 0x409 /d "_DEBUG"
76
# ADD BASE BSC32 /nologo
79
# ADD BASE LIB32 /nologo
82
!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Debug"
85
# PROP BASE Use_Debug_Libraries 1
86
# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_MT_DLL_Debug"
87
# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_MT_DLL_Debug"
88
# PROP BASE Target_Dir ""
90
# PROP Use_Debug_Libraries 1
91
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
92
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
95
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
96
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
97
# ADD BASE RSC /l 0x409 /d "_DEBUG"
98
# ADD RSC /l 0x409 /d "_DEBUG"
100
# ADD BASE BSC32 /nologo
103
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib"
106
!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Release"
108
# PROP BASE Use_MFC 0
109
# PROP BASE Use_Debug_Libraries 0
110
# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_MT_DLL_Release"
111
# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_MT_DLL_Release"
112
# PROP BASE Target_Dir ""
114
# PROP Use_Debug_Libraries 0
115
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll"
116
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll"
119
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
120
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
121
# ADD BASE RSC /l 0x409 /d "NDEBUG"
122
# ADD RSC /l 0x409 /d "NDEBUG"
124
# ADD BASE BSC32 /nologo
127
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib"
134
# Name "NG_loopbacknetwork - Win32 Release"
135
# Name "NG_loopbacknetwork - Win32 Debug"
136
# Name "NG_loopbacknetwork - Win32 MT DLL Debug"
137
# Name "NG_loopbacknetwork - Win32 MT DLL Release"
138
# Begin Group "Source Files"
140
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
143
SOURCE=..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp
146
# Begin Group "Header Files"
148
# PROP Default_Filter "h;hpp;hxx;hm;inl"
151
SOURCE=..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h
1
# Microsoft Developer Studio Project File - Name="NG_loopbacknetwork" - Package Owner=<4>
2
# Microsoft Developer Studio Generated Build File, Format Version 6.00
5
# TARGTYPE "Win32 (x86) Static Library" 0x0104
7
CFG=NG_loopbacknetwork - Win32 Release
8
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9
!MESSAGE use the Export Makefile command and run
11
!MESSAGE NMAKE /f "NG_loopbacknetwork.mak".
13
!MESSAGE You can specify a configuration when running NMAKE
14
!MESSAGE by defining the macro CFG on the command line. For example:
16
!MESSAGE NMAKE /f "NG_loopbacknetwork.mak" CFG="NG_loopbacknetwork - Win32 Release"
18
!MESSAGE Possible choices for configuration are:
20
!MESSAGE "NG_loopbacknetwork - Win32 Release" (based on "Win32 (x86) Static Library")
21
!MESSAGE "NG_loopbacknetwork - Win32 Debug" (based on "Win32 (x86) Static Library")
22
!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
23
!MESSAGE "NG_loopbacknetwork - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
27
# PROP AllowPerConfigDependencies 0
28
# PROP Scc_ProjName ""
29
# PROP Scc_LocalPath ""
33
!IF "$(CFG)" == "NG_loopbacknetwork - Win32 Release"
36
# PROP BASE Use_Debug_Libraries 0
37
# PROP BASE Output_Dir "Release"
38
# PROP BASE Intermediate_Dir "Release"
39
# PROP BASE Target_Dir ""
41
# PROP Use_Debug_Libraries 0
42
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork"
43
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork"
46
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
47
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
48
# ADD BASE RSC /l 0x409 /d "NDEBUG"
49
# ADD RSC /l 0x409 /d "NDEBUG"
51
# ADD BASE BSC32 /nologo
54
# ADD BASE LIB32 /nologo
57
!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 Debug"
60
# PROP BASE Use_Debug_Libraries 1
61
# PROP BASE Output_Dir "Debug"
62
# PROP BASE Intermediate_Dir "Debug"
63
# PROP BASE Target_Dir ""
65
# PROP Use_Debug_Libraries 1
66
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
67
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
70
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
71
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
73
# ADD BASE RSC /l 0x409 /d "_DEBUG"
74
# ADD RSC /l 0x409 /d "_DEBUG"
76
# ADD BASE BSC32 /nologo
79
# ADD BASE LIB32 /nologo
82
!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Debug"
85
# PROP BASE Use_Debug_Libraries 1
86
# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_MT_DLL_Debug"
87
# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_MT_DLL_Debug"
88
# PROP BASE Target_Dir ""
90
# PROP Use_Debug_Libraries 1
91
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
92
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
95
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
96
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
97
# ADD BASE RSC /l 0x409 /d "_DEBUG"
98
# ADD RSC /l 0x409 /d "_DEBUG"
100
# ADD BASE BSC32 /nologo
103
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib"
106
!ELSEIF "$(CFG)" == "NG_loopbacknetwork - Win32 MT DLL Release"
108
# PROP BASE Use_MFC 0
109
# PROP BASE Use_Debug_Libraries 0
110
# PROP BASE Output_Dir "NG_loopbacknetwork___Win32_MT_DLL_Release"
111
# PROP BASE Intermediate_Dir "NG_loopbacknetwork___Win32_MT_DLL_Release"
112
# PROP BASE Target_Dir ""
114
# PROP Use_Debug_Libraries 0
115
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll"
116
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll"
119
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
120
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\Network" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
121
# ADD BASE RSC /l 0x409 /d "NDEBUG"
122
# ADD RSC /l 0x409 /d "NDEBUG"
124
# ADD BASE BSC32 /nologo
127
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib"
134
# Name "NG_loopbacknetwork - Win32 Release"
135
# Name "NG_loopbacknetwork - Win32 Debug"
136
# Name "NG_loopbacknetwork - Win32 MT DLL Debug"
137
# Name "NG_loopbacknetwork - Win32 MT DLL Release"
138
# Begin Group "Source Files"
140
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
143
SOURCE=..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp
146
# Begin Group "Header Files"
148
# PROP Default_Filter "h;hpp;hxx;hm;inl"
151
SOURCE=..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h