14
15
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #source/gameengine/GameLogic'
15
16
incs += ' #source/gameengine/Expressions #source/gameengine/Network #source/gameengine/SceneGraph'
16
17
incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet #source/gameengine/Physics/BlOde'
17
incs += ' #source/gameengine/Physics/Dummy #source/gameengine/Physics/Sumo'
18
incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
18
incs += ' #source/gameengine/Physics/Dummy'
19
incs += ' #source/gameengine/Network/LoopBackNetwork'
19
20
incs += ' #source/blender/misc #source/blender/blenloader #source/blender/gpu'
22
if env['WITH_BF_SOLID']:
23
incs += ' #source/gameengine/Physics/Sumo #source/gameengine/Physics/Sumo/Fuzzics/include'
24
incs += ' ' + env['BF_SOLID_INC']
25
defs.append('USE_SUMO_SOLID')
21
27
incs += ' ' + env['BF_PYTHON_INC']
22
incs += ' ' + env['BF_SOLID_INC']
23
28
incs += ' ' + env['BF_BULLET_INC']
25
env.BlenderLib ( 'bf_converter', sources, Split(incs), [], libtype=['game','player'], priority=[5,70] )
30
env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['game','player'], priority=[5,70] )