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  • Committer: Bazaar Package Importer
  • Author(s): Chris Coulson
  • Date: 2009-08-06 22:32:19 UTC
  • mfrom: (1.2.10 upstream)
  • Revision ID: james.westby@ubuntu.com-20090806223219-8z4eej1u8levu4pz
Tags: 2.49a+dfsg-0ubuntu1
* Merge from debian unstable, remaining changes:
  - debian/control: Build-depend on python-2.6 rather than python-2.5.
  - debian/misc/*.desktop: Add Spanish translation to .desktop 
    files.
  - debian/pyversions: 2.6.
  - debian/rules: Clean *.o of source/blender/python/api2_2x/
* New upstream release (LP: #382153).
* Refreshed patches:
  - 01_sanitize_sys.patch
  - 02_tmp_in_HOME
  - 10_use_systemwide_ftgl
  - 70_portability_platform_detection
* Removed patches merged upstream:
  - 30_fix_python_syntax_warning
  - 90_ubuntu_ffmpeg_52_changes

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Import ('env')
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sources = env.Glob('*.cpp')
 
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defs = []
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incs = '. #source/kernel/gen_system #intern/string #intern/guardedalloc'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont'
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incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #source/gameengine/GameLogic'
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incs += ' #source/gameengine/Expressions #source/gameengine/Network #source/gameengine/SceneGraph'
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incs += ' #source/gameengine/Physics/common #source/gameengine/Physics/Bullet #source/gameengine/Physics/BlOde'
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incs += ' #source/gameengine/Physics/Dummy #source/gameengine/Physics/Sumo'
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incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
 
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incs += ' #source/gameengine/Physics/Dummy'
 
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incs += ' #source/gameengine/Network/LoopBackNetwork'
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incs += ' #source/blender/misc #source/blender/blenloader #source/blender/gpu'
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if env['WITH_BF_SOLID']:
 
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        incs += ' #source/gameengine/Physics/Sumo #source/gameengine/Physics/Sumo/Fuzzics/include'
 
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        incs += ' ' + env['BF_SOLID_INC']
 
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        defs.append('USE_SUMO_SOLID')
 
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incs += ' ' + env['BF_PYTHON_INC']
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incs += ' ' + env['BF_SOLID_INC']
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incs += ' ' + env['BF_BULLET_INC']
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env.BlenderLib ( 'bf_converter', sources, Split(incs), [], libtype=['game','player'], priority=[5,70] )
 
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env.BlenderLib ( 'bf_converter', sources, Split(incs), defs, libtype=['game','player'], priority=[5,70] )