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Viewing changes to projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj

  • Committer: Bazaar Package Importer
  • Author(s): Chris Coulson
  • Date: 2009-08-06 22:32:19 UTC
  • mfrom: (1.2.10 upstream)
  • Revision ID: james.westby@ubuntu.com-20090806223219-8z4eej1u8levu4pz
Tags: 2.49a+dfsg-0ubuntu1
* Merge from debian unstable, remaining changes:
  - debian/control: Build-depend on python-2.6 rather than python-2.5.
  - debian/misc/*.desktop: Add Spanish translation to .desktop 
    files.
  - debian/pyversions: 2.6.
  - debian/rules: Clean *.o of source/blender/python/api2_2x/
* New upstream release (LP: #382153).
* Refreshed patches:
  - 01_sanitize_sys.patch
  - 02_tmp_in_HOME
  - 10_use_systemwide_ftgl
  - 70_portability_platform_detection
* Removed patches merged upstream:
  - 30_fix_python_syntax_warning
  - 90_ubuntu_ffmpeg_52_changes

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<?xml version="1.0" encoding="Windows-1252"?>
 
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<VisualStudioProject
 
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        ProjectType="Visual C++"
 
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        Version="9,00"
 
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        Name="PHY_Ode"
 
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        ProjectGUID="{EC405272-28E3-4840-AAC2-53D6DE4E163D}"
 
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        TargetFrameworkVersion="131072"
 
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        >
 
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        <Platforms>
 
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                <Platform
 
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                        Name="Win32"
 
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                />
 
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        </Platforms>
 
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        <ToolFiles>
 
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        </ToolFiles>
 
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        <Configurations>
 
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                <Configuration
 
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                        Name="3D Plugin Debug|Win32"
 
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                        OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\debug"
 
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                        IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\debug"
 
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                        ConfigurationType="4"
 
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                        InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
 
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                        UseOfMFC="0"
 
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                        ATLMinimizesCRunTimeLibraryUsage="false"
 
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                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
 
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                                BasicRuntimeChecks="3"
 
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                                RuntimeLibrary="3"
 
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                                PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\debug\PHY_Ode.pch"
 
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                                ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\debug\"
 
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                                OutputFile="..\..\..\..\..\..\build\msvc_9\libs\mtdll\debug\PHY_Ode.lib"
 
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                        OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll"
 
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                        IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll"
 
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                        ConfigurationType="4"
 
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                        InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
 
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                        UseOfMFC="0"
 
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                        ATLMinimizesCRunTimeLibraryUsage="false"
 
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                                Name="VCPreBuildEventTool"
 
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                                Name="VCCustomBuildTool"
 
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                        />
 
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                                Name="VCXMLDataGeneratorTool"
 
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                        />
 
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                                Name="VCWebServiceProxyGeneratorTool"
 
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                                Name="VCMIDLTool"
 
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                                Name="VCCLCompilerTool"
 
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                                InlineFunctionExpansion="1"
 
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                                AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common"
 
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                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
 
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                                StringPooling="true"
 
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                                RuntimeLibrary="2"
 
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                                EnableFunctionLevelLinking="true"
 
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                                DefaultCharIsUnsigned="true"
 
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                                UsePrecompiledHeader="0"
 
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                                PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\PHY_Ode.pch"
 
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                                AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\"
 
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                                ObjectFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\mtdll\"
 
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                                Name="VCManagedResourceCompilerTool"
 
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                                Name="VCPreLinkEventTool"
 
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                                Name="VCLibrarianTool"
 
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                                OutputFile="..\..\..\..\..\..\build\msvc_9\libs\mtdll\PHY_Ode.lib"
 
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                                SuppressStartupBanner="true"
 
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                        />
 
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                        <Tool
 
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                                Name="VCALinkTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCXDCMakeTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCBscMakeTool"
 
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                                Name="VCFxCopTool"
 
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                                Name="VCPostBuildEventTool"
 
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                </Configuration>
 
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                <Configuration
 
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                        Name="BlenderPlayer Debug|Win32"
 
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                        OutputDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\debug"
 
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                        IntermediateDirectory="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\debug"
 
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                        ConfigurationType="4"
 
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                        InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
 
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                        UseOfMFC="0"
 
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                        ATLMinimizesCRunTimeLibraryUsage="false"
 
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                        <Tool
 
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                                Name="VCPreBuildEventTool"
 
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                        <Tool
 
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                                Name="VCCustomBuildTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCXMLDataGeneratorTool"
 
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                                Name="VCWebServiceProxyGeneratorTool"
 
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                        <Tool
 
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                                Name="VCMIDLTool"
 
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                                Name="VCCLCompilerTool"
 
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                                AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include;..\..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\source\gameengine\physics\common"
 
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                                PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
 
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                                BasicRuntimeChecks="3"
 
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                                PrecompiledHeaderFile="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\debug\PHY_Ode.pch"
 
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                                AssemblerListingLocation="..\..\..\..\..\..\build\msvc_9\source\gameengine\physics\ode\debug\"
 
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                        <Tool
 
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                                Name="VCManagedResourceCompilerTool"
 
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                        <Tool
 
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                                Name="VCResourceCompilerTool"
 
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                                PreprocessorDefinitions="_DEBUG"
 
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                                Name="VCPreLinkEventTool"
 
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                        <Tool
 
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                                OutputFile="..\..\..\..\..\..\build\msvc_9\libs\debug\PHY_Ode.lib"
 
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                        <Tool
 
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                                Name="VCALinkTool"
 
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                        <Tool
 
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                                Name="VCXDCMakeTool"
 
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                        InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
 
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                                Name="VCPreBuildEventTool"
 
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                                Name="VCCustomBuildTool"
 
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                                Name="VCXMLDataGeneratorTool"
 
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                                Name="VCCLCompilerTool"
 
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                                PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
 
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                                PreprocessorDefinitions="NDEBUG"
 
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                                OutputFile="..\..\..\..\..\..\build\msvc_9\libs\PHY_Ode.lib"
 
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                                Name="VCPostBuildEventTool"
 
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                </Configuration>
 
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        </Configurations>
 
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        <References>
 
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        </References>
 
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        <Files>
 
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                <Filter
 
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                        Name="Source Files"
 
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                        Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
 
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                        >
 
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                        <File
 
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                                RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp"
 
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                                >
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp"
 
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                                >
 
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                        Name="Header Files"
 
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                        Filter="h;hpp;hxx;hm;inl"
 
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                        >
 
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                        <File
 
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                                RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h"
 
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                                >
 
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                        <File
 
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                                RelativePath="..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h"
 
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                                >
 
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        </Files>
 
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        <Globals>
 
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        </Globals>
 
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</VisualStudioProject>