1
# Microsoft Developer Studio Project File - Name="NG_network" - Package Owner=<4>
2
# Microsoft Developer Studio Generated Build File, Format Version 6.00
5
# TARGTYPE "Win32 (x86) Static Library" 0x0104
7
CFG=NG_network - Win32 Release
8
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9
!MESSAGE use the Export Makefile command and run
11
!MESSAGE NMAKE /f "NG_network.mak".
13
!MESSAGE You can specify a configuration when running NMAKE
14
!MESSAGE by defining the macro CFG on the command line. For example:
16
!MESSAGE NMAKE /f "NG_network.mak" CFG="NG_network - Win32 Release"
18
!MESSAGE Possible choices for configuration are:
20
!MESSAGE "NG_network - Win32 Release" (based on "Win32 (x86) Static Library")
21
!MESSAGE "NG_network - Win32 Debug" (based on "Win32 (x86) Static Library")
22
!MESSAGE "NG_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
23
!MESSAGE "NG_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
27
# PROP AllowPerConfigDependencies 0
28
# PROP Scc_ProjName ""
29
# PROP Scc_LocalPath ""
33
!IF "$(CFG)" == "NG_network - Win32 Release"
36
# PROP BASE Use_Debug_Libraries 0
37
# PROP BASE Output_Dir "Release"
38
# PROP BASE Intermediate_Dir "Release"
39
# PROP BASE Target_Dir ""
41
# PROP Use_Debug_Libraries 0
42
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network"
43
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network"
46
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
47
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
48
# ADD BASE RSC /l 0x409 /d "NDEBUG"
49
# ADD RSC /l 0x409 /d "NDEBUG"
51
# ADD BASE BSC32 /nologo
54
# ADD BASE LIB32 /nologo
57
!ELSEIF "$(CFG)" == "NG_network - Win32 Debug"
60
# PROP BASE Use_Debug_Libraries 1
61
# PROP BASE Output_Dir "Debug"
62
# PROP BASE Intermediate_Dir "Debug"
63
# PROP BASE Target_Dir ""
65
# PROP Use_Debug_Libraries 1
66
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug"
67
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug"
70
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
71
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
72
# ADD BASE RSC /l 0x409 /d "_DEBUG"
73
# ADD RSC /l 0x409 /d "_DEBUG"
75
# ADD BASE BSC32 /nologo
78
# ADD BASE LIB32 /nologo
81
!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Debug"
84
# PROP BASE Use_Debug_Libraries 1
85
# PROP BASE Output_Dir "NG_network___Win32_MT_DLL_Debug"
86
# PROP BASE Intermediate_Dir "NG_network___Win32_MT_DLL_Debug"
87
# PROP BASE Target_Dir ""
89
# PROP Use_Debug_Libraries 1
90
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
91
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
94
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
95
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
96
# ADD BASE RSC /l 0x409 /d "_DEBUG"
97
# ADD RSC /l 0x409 /d "_DEBUG"
99
# ADD BASE BSC32 /nologo
102
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib"
105
!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Release"
107
# PROP BASE Use_MFC 0
108
# PROP BASE Use_Debug_Libraries 0
109
# PROP BASE Output_Dir "NG_network___Win32_MT_DLL_Release"
110
# PROP BASE Intermediate_Dir "NG_network___Win32_MT_DLL_Release"
111
# PROP BASE Target_Dir ""
113
# PROP Use_Debug_Libraries 0
114
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll"
115
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll"
118
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
119
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
120
# ADD BASE RSC /l 0x409 /d "NDEBUG"
121
# ADD RSC /l 0x409 /d "NDEBUG"
123
# ADD BASE BSC32 /nologo
126
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib"
133
# Name "NG_network - Win32 Release"
134
# Name "NG_network - Win32 Debug"
135
# Name "NG_network - Win32 MT DLL Debug"
136
# Name "NG_network - Win32 MT DLL Release"
137
# Begin Group "Source Files"
139
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
142
SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkMessage.cpp
146
SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkObject.cpp
150
SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkScene.cpp
153
# Begin Group "Header Files"
155
# PROP Default_Filter "h;hpp;hxx;hm;inl"
158
SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h
162
SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkMessage.h
166
SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkObject.h
170
SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkScene.h
1
# Microsoft Developer Studio Project File - Name="NG_network" - Package Owner=<4>
2
# Microsoft Developer Studio Generated Build File, Format Version 6.00
5
# TARGTYPE "Win32 (x86) Static Library" 0x0104
7
CFG=NG_network - Win32 Release
8
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9
!MESSAGE use the Export Makefile command and run
11
!MESSAGE NMAKE /f "NG_network.mak".
13
!MESSAGE You can specify a configuration when running NMAKE
14
!MESSAGE by defining the macro CFG on the command line. For example:
16
!MESSAGE NMAKE /f "NG_network.mak" CFG="NG_network - Win32 Release"
18
!MESSAGE Possible choices for configuration are:
20
!MESSAGE "NG_network - Win32 Release" (based on "Win32 (x86) Static Library")
21
!MESSAGE "NG_network - Win32 Debug" (based on "Win32 (x86) Static Library")
22
!MESSAGE "NG_network - Win32 MT DLL Debug" (based on "Win32 (x86) Static Library")
23
!MESSAGE "NG_network - Win32 MT DLL Release" (based on "Win32 (x86) Static Library")
27
# PROP AllowPerConfigDependencies 0
28
# PROP Scc_ProjName ""
29
# PROP Scc_LocalPath ""
33
!IF "$(CFG)" == "NG_network - Win32 Release"
36
# PROP BASE Use_Debug_Libraries 0
37
# PROP BASE Output_Dir "Release"
38
# PROP BASE Intermediate_Dir "Release"
39
# PROP BASE Target_Dir ""
41
# PROP Use_Debug_Libraries 0
42
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network"
43
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network"
46
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
47
# ADD CPP /nologo /MT /W3 /GR /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
48
# ADD BASE RSC /l 0x409 /d "NDEBUG"
49
# ADD RSC /l 0x409 /d "NDEBUG"
51
# ADD BASE BSC32 /nologo
54
# ADD BASE LIB32 /nologo
57
!ELSEIF "$(CFG)" == "NG_network - Win32 Debug"
60
# PROP BASE Use_Debug_Libraries 1
61
# PROP BASE Output_Dir "Debug"
62
# PROP BASE Intermediate_Dir "Debug"
63
# PROP BASE Target_Dir ""
65
# PROP Use_Debug_Libraries 1
66
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug"
67
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\debug"
70
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
71
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /Zi /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
72
# ADD BASE RSC /l 0x409 /d "_DEBUG"
73
# ADD RSC /l 0x409 /d "_DEBUG"
75
# ADD BASE BSC32 /nologo
78
# ADD BASE LIB32 /nologo
81
!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Debug"
84
# PROP BASE Use_Debug_Libraries 1
85
# PROP BASE Output_Dir "NG_network___Win32_MT_DLL_Debug"
86
# PROP BASE Intermediate_Dir "NG_network___Win32_MT_DLL_Debug"
87
# PROP BASE Target_Dir ""
89
# PROP Use_Debug_Libraries 1
90
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
91
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
94
# ADD BASE CPP /nologo /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
95
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /GZ /c
96
# ADD BASE RSC /l 0x409 /d "_DEBUG"
97
# ADD RSC /l 0x409 /d "_DEBUG"
99
# ADD BASE BSC32 /nologo
102
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib"
105
!ELSEIF "$(CFG)" == "NG_network - Win32 MT DLL Release"
107
# PROP BASE Use_MFC 0
108
# PROP BASE Use_Debug_Libraries 0
109
# PROP BASE Output_Dir "NG_network___Win32_MT_DLL_Release"
110
# PROP BASE Intermediate_Dir "NG_network___Win32_MT_DLL_Release"
111
# PROP BASE Target_Dir ""
113
# PROP Use_Debug_Libraries 0
114
# PROP Output_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll"
115
# PROP Intermediate_Dir "..\..\..\..\obj\windows\gameengine\network\network\mtdll"
118
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
119
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\..\..\lib\windows\string\include" /I "..\..\..\..\source\kernel\gen_system" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
120
# ADD BASE RSC /l 0x409 /d "NDEBUG"
121
# ADD RSC /l 0x409 /d "NDEBUG"
123
# ADD BASE BSC32 /nologo
126
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib"
133
# Name "NG_network - Win32 Release"
134
# Name "NG_network - Win32 Debug"
135
# Name "NG_network - Win32 MT DLL Debug"
136
# Name "NG_network - Win32 MT DLL Release"
137
# Begin Group "Source Files"
139
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
142
SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkMessage.cpp
146
SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkObject.cpp
150
SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkScene.cpp
153
# Begin Group "Header Files"
155
# PROP Default_Filter "h;hpp;hxx;hm;inl"
158
SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h
162
SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkMessage.h
166
SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkObject.h
170
SOURCE=..\..\..\..\source\gameengine\Network\NG_NetworkScene.h