58
58
GPG_Application(GHOST_ISystem* system);
61
bool SetGameEngineData(struct Main* maggie, struct Scene* scene, int argc, char** argv);
62
62
bool startWindow(STR_String& title, int windowLeft, int windowTop, int windowWidth, int windowHeight,
63
63
const bool stereoVisual, const int stereoMode);
64
64
bool startFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode);