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Viewing changes to projectfiles_vc9/gameengine/gameplayer/axctl/GP_axctl.vcproj

  • Committer: Bazaar Package Importer
  • Author(s): Chris Coulson
  • Date: 2009-08-06 22:32:19 UTC
  • mfrom: (1.2.10 upstream)
  • Revision ID: james.westby@ubuntu.com-20090806223219-8z4eej1u8levu4pz
Tags: 2.49a+dfsg-0ubuntu1
* Merge from debian unstable, remaining changes:
  - debian/control: Build-depend on python-2.6 rather than python-2.5.
  - debian/misc/*.desktop: Add Spanish translation to .desktop 
    files.
  - debian/pyversions: 2.6.
  - debian/rules: Clean *.o of source/blender/python/api2_2x/
* New upstream release (LP: #382153).
* Refreshed patches:
  - 01_sanitize_sys.patch
  - 02_tmp_in_HOME
  - 10_use_systemwide_ftgl
  - 70_portability_platform_detection
* Removed patches merged upstream:
  - 30_fix_python_syntax_warning
  - 90_ubuntu_ffmpeg_52_changes

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<?xml version="1.0" encoding="Windows-1252"?>
 
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<VisualStudioProject
 
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        ProjectType="Visual C++"
 
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        Version="9,00"
 
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        Name="GP_axctl"
 
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        ProjectGUID="{DF25E6F2-780C-438B-8AAD-D10CF8B3820A}"
 
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        RootNamespace="GP_axctl"
 
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        Keyword="MFCProj"
 
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        TargetFrameworkVersion="131072"
 
10
        >
 
11
        <Platforms>
 
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                <Platform
 
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                        Name="Win32"
 
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                />
 
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        </Platforms>
 
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        <ToolFiles>
 
17
        </ToolFiles>
 
18
        <Configurations>
 
19
                <Configuration
 
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                        Name="3D Plugin Debug|Win32"
 
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                        OutputDirectory="..\..\..\..\bin\debug"
 
22
                        IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug"
 
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                        ConfigurationType="2"
 
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                        InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
 
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                        UseOfMFC="2"
 
26
                        UseOfATL="2"
 
27
                        ATLMinimizesCRunTimeLibraryUsage="false"
 
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                        CharacterSet="2"
 
29
                        >
 
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                        <Tool
 
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                                Name="VCPreBuildEventTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCCustomBuildTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCXMLDataGeneratorTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCWebServiceProxyGeneratorTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCMIDLTool"
 
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                                PreprocessorDefinitions="_DEBUG"
 
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                                AdditionalIncludeDirectories=""
 
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                                MkTypLibCompatible="true"
 
47
                                SuppressStartupBanner="true"
 
48
                                TargetEnvironment="1"
 
49
                                GenerateTypeLibrary="true"
 
50
                                TypeLibraryName="BlenderPlayer.tlb"
 
51
                                OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"
 
52
                        />
 
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                        <Tool
 
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                                Name="VCCLCompilerTool"
 
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                                Optimization="0"
 
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
 
57
                                PreprocessorDefinitions="_DEBUG, _MT, _DLL,WIN32"
 
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                                IgnoreStandardIncludePath="false"
 
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                                BasicRuntimeChecks="3"
 
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                                RuntimeLibrary="3"
 
61
                                UsePrecompiledHeader="0"
 
62
                                PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
 
63
                                AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
 
64
                                ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
 
65
                                ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug/"
 
66
                                WarningLevel="2"
 
67
                                SuppressStartupBanner="true"
 
68
                                DebugInformationFormat="3"
 
69
                                CallingConvention="0"
 
70
                                CompileAs="0"
 
71
                        />
 
72
                        <Tool
 
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                                Name="VCManagedResourceCompilerTool"
 
74
                        />
 
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                        <Tool
 
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                                Name="VCResourceCompilerTool"
 
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                                PreprocessorDefinitions="_AFXDLL;_DEBUG"
 
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                                Culture="1033"
 
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\mtdll_debug"
 
80
                                IgnoreStandardIncludePath="false"
 
81
                                ShowProgress="false"
 
82
                        />
 
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                        <Tool
 
84
                                Name="VCPreLinkEventTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCLinkerTool"
 
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                                IgnoreImportLibrary="false"
 
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                                AdditionalOptions="/MACHINE:I386&#x0D;&#x0A;"
 
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                                AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
 
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                                ShowProgress="0"
 
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                                OutputFile="..\..\..\..\bin\debug\Blender3DPlugin.ocx"
 
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                                LinkIncremental="2"
 
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                                SuppressStartupBanner="true"
 
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                                AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug"
 
96
                                IgnoreAllDefaultLibraries="false"
 
97
                                IgnoreDefaultLibraryNames="libc.lib, libcmt.lib, msvcrt.lib, libcd.lib, libcmtd.lib"
 
98
                                ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
 
99
                                TypeLibraryFile=""
 
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                                GenerateDebugInformation="true"
 
101
                                ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\debug\Blender3DPlugin.pdb"
 
102
                                SubSystem="2"
 
103
                                RandomizedBaseAddress="1"
 
104
                                DataExecutionPrevention="0"
 
105
                                ImportLibrary="..\..\..\..\..\build\msvc_9\libs\debug\Blender3DPlugin.lib"
 
106
                        />
 
107
                        <Tool
 
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                                Name="VCALinkTool"
 
109
                        />
 
110
                        <Tool
 
111
                                Name="VCManifestTool"
 
112
                        />
 
113
                        <Tool
 
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                                Name="VCXDCMakeTool"
 
115
                        />
 
116
                        <Tool
 
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                                Name="VCBscMakeTool"
 
118
                        />
 
119
                        <Tool
 
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                                Name="VCFxCopTool"
 
121
                        />
 
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                        <Tool
 
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                                Name="VCAppVerifierTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCPostBuildEventTool"
 
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                                CommandLine="ECHO Moving temporary files&#x0D;&#x0A;MOVE /Y ..\..\..\..\bin\debug\Blender3DPlugin.ilk ..\..\..\..\..\build\msvc_9\libs\debug&#x0D;&#x0A;ECHO Done&#x0D;&#x0A;"
 
128
                        />
 
129
                </Configuration>
 
130
                <Configuration
 
131
                        Name="3D Plugin Release|Win32"
 
132
                        OutputDirectory="..\..\..\..\bin"
 
133
                        IntermediateDirectory="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl"
 
134
                        ConfigurationType="2"
 
135
                        InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
 
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                        UseOfMFC="2"
 
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                        UseOfATL="2"
 
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                        ATLMinimizesCRunTimeLibraryUsage="false"
 
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                        CharacterSet="2"
 
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                        >
 
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                        <Tool
 
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                                Name="VCPreBuildEventTool"
 
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                        />
 
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                        <Tool
 
145
                                Name="VCCustomBuildTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCXMLDataGeneratorTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCWebServiceProxyGeneratorTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCMIDLTool"
 
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                                PreprocessorDefinitions="NDEBUG"
 
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                                MkTypLibCompatible="true"
 
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                                SuppressStartupBanner="true"
 
158
                                TargetEnvironment="1"
 
159
                                TypeLibraryName="BlenderPlayer.tlb"
 
160
                                OutputDirectory="..\..\..\..\source\gameengine\GamePlayer\ActiveX"
 
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                        />
 
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                        <Tool
 
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                                Name="VCCLCompilerTool"
 
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                                InlineFunctionExpansion="1"
 
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                                AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_9\intern\moto\include;..\..\..\..\..\build\msvc_9\intern\string\include;..\..\..\..\..\build\msvc_9\intern\openal\include;..\..\..\..\..\build\msvc_9\intern\bmfont\include;..\..\..\..\..\build\msvc_9\intern\iksolver\include;..\..\..\..\..\build\msvc_9\intern\SoundSystem\include;..\..\..\..\..\lib\windows\python\include\python2.5;..\..\..\..\source\blender\imbuf;..\..\..\..\source\blender\blenlib;..\..\..\..\source\blender\include;..\..\..\..\source\blender\blenkernel;..\..\..\..\source\blender\makesdna;..\..\..\..\source\blender\blenloader;..\..\..\..\source\blender\render\extern\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\kernel\gen_messaging;..\..\..\..\source\gameengine\ketsji;..\..\..\..\source\gameengine\network;..\..\..\..\source\gameengine\rasterizer;..\..\..\..\source\gameengine\converter;..\..\..\..\source\gameengine\gamelogic;..\..\..\..\source\gameengine\expressions;..\..\..\..\source\gameengine\scenegraph;..\..\..\..\source\gameengine\soundsystem;..\..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\..\source\gameengine\gameplayer\common;..\..\..\..\source\gameengine\soundsystem\snd_openal;..\..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\..\source\gameengine\GamePlayer\common;..\..\..\..\source\gameengine\GamePlayer\common\windows;..\..\..\..\source\sumo\include;..\..\..\..\source\sumo\fuzzics\include"
 
166
                                PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
 
167
                                StringPooling="true"
 
168
                                RuntimeLibrary="2"
 
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                                EnableFunctionLevelLinking="true"
 
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                                DefaultCharIsUnsigned="true"
 
171
                                UsePrecompiledHeader="0"
 
172
                                PrecompiledHeaderFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\GP_axctl.pch"
 
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                                AssemblerListingLocation="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
 
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                                ObjectFile="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
 
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                                ProgramDataBaseFileName="..\..\..\..\..\build\msvc_9\source\gameengine\gameplayer\axctl\"
 
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                                WarningLevel="2"
 
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                                SuppressStartupBanner="true"
 
178
                                CompileAs="0"
 
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                        />
 
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                        <Tool
 
181
                                Name="VCManagedResourceCompilerTool"
 
182
                        />
 
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                        <Tool
 
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                                Name="VCResourceCompilerTool"
 
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                                PreprocessorDefinitions="_AFXDLL;NDEBUG"
 
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                                Culture="1033"
 
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                        />
 
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                        <Tool
 
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                                Name="VCPreLinkEventTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCLinkerTool"
 
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                                AdditionalOptions="/MACHINE:I386"
 
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                                AdditionalDependencies="openal_static.lib libmoto.lib libguardedalloc.lib libbmfont.lib libstring.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.lib libeay32.lib libz.lib libpng.lib libjpeg.lib odelib.lib libSoundSystem.lib libOpenALSoundSystem.lib libDummySoundSystem.lib SDL.lib qtmlClient.lib freetype2ST.lib libbsp.lib libopennl.lib libghost.lib ftgl_static.lib libiksolver.lib libdecimation.lib gnu_gettext.lib ws2_32.lib solid.lib Bullet.lib python25_d.lib pthreadVC2.lib"
 
195
                                OutputFile="..\..\..\..\bin\Blender3DPlugin.ocx"
 
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                                LinkIncremental="1"
 
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                                SuppressStartupBanner="true"
 
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                                AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\zlib\lib;..\..\..\..\..\lib\windows\sdl\lib;..\..\..\..\..\lib\windows\png\lib;..\..\..\..\..\lib\windows\jpeg\lib;..\..\..\..\..\lib\windows\python\lib;..\..\..\..\..\lib\windows\gettext\lib;..\..\..\..\..\lib\windows\freetype\lib;..\..\..\..\..\lib\windows\openal\lib;..\..\..\..\..\lib\windows\ode\lib\mt_dll;..\..\..\..\..\lib\windows\openssl\lib\mt_dll;..\..\..\..\..\lib\windows\pthreads\lib;..\..\..\..\..\lib\windows\QTDevWin\Libraries;..\..\..\..\..\build\msvc_9\libs\intern\mtdll\debug;..\..\..\..\..\build\msvc_9\libs\extern\mtdll\debug"
 
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                                IgnoreDefaultLibraryNames="libc.lib;libcmt.lib;libcd.lib;libcmtd.lib;msvcrtd.lib"
 
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                                ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
 
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                                ProgramDatabaseFile="..\..\..\..\..\build\msvc_9\libs\Blender3DPlugin.pdb"
 
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                                SubSystem="2"
 
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                                RandomizedBaseAddress="1"
 
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                                DataExecutionPrevention="0"
 
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                                ImportLibrary="..\..\..\..\..\build\msvc_9\libs\Blender3DPlugin.lib"
 
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                        />
 
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                        <Tool
 
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                                Name="VCALinkTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCManifestTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCXDCMakeTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCBscMakeTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCFxCopTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCAppVerifierTool"
 
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                        />
 
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                        <Tool
 
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                                Name="VCPostBuildEventTool"
 
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                        />
 
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                </Configuration>
 
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        <References>
 
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                                <FileConfiguration
 
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                                        >
 
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                                <FileConfiguration
 
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                                        Name="3D Plugin Release|Win32"
 
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                                                Name="VCMIDLTool"
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc"
 
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                                        Name="3D Plugin Debug|Win32"
 
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                                        Name="3D Plugin Release|Win32"
 
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                                        <Tool
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp"
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp"
 
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                        <File
 
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                                RelativePath="..\..\..\..\source\blender\makesdna\intern\dna.c"
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp"
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp"
 
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                        <File
 
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                                >
 
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                        <File
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp"
 
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                        <File
 
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                                RelativePath="..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c"
 
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                <Filter
 
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                        Name="Header Files"
 
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                        <File
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h"
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h"
 
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                                >
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h"
 
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                                >
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h"
 
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                                >
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h"
 
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                                >
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h"
 
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                                >
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h"
 
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                                >
 
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                        </File>
 
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                        <File
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h"
 
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                                >
 
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                        <File
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h"
 
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                                >
 
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                        <File
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.h"
 
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                                >
 
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                </Filter>
 
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                <Filter
 
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                        Name="Resource Files"
 
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                        Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
 
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                        >
 
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                        <File
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico"
 
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                        <File
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp"
 
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                        <File
 
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                                RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp"
 
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                <File
 
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                        RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html"
 
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                <File
 
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                        RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html"
 
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                <File
 
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                        RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html"
 
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                        >
 
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                <File
 
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                        RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\load.blend"
 
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                        >
 
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                <File
 
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                        RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw"
 
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                <File
 
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                        RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw"
 
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                        >
 
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                <File
 
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                        RelativePath="..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw"
 
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                        >
 
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                <File
 
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                        RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt"
 
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                        >
 
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                <File
 
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                        RelativePath="..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt"
 
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                        >
 
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        <Globals>
 
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        </Globals>
 
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</VisualStudioProject>