80
81
dglEdgeset_T_Initialize(&et, graph,
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82
dglNodeGet_OutEdgeset(graph,
83
85
for (edge = dglEdgeset_T_First(&et); edge;
84
86
edge = dglEdgeset_T_Next(&et)) {
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87
dglInt32_t *to = dglEdgeGet_Tail(graph, edge);
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88
dglInt32_t to_id = dglNodeGet_Id(graph, to);
87
89
dglInt32_t d = dglEdgeGet_Cost(graph, edge);