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// PocketPJ.cpp : Defines the class behaviors for the application.
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#include "PocketPJDlg.h"
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static char THIS_FILE[] = __FILE__;
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/////////////////////////////////////////////////////////////////////////////
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BEGIN_MESSAGE_MAP(CPocketPJApp, CWinApp)
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//{{AFX_MSG_MAP(CPocketPJApp)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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/////////////////////////////////////////////////////////////////////////////
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// CPocketPJApp construction
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CPocketPJApp::CPocketPJApp()
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CPocketPJApp object
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/////////////////////////////////////////////////////////////////////////////
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// CPocketPJApp initialization
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BOOL CPocketPJApp::InitInstance()
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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int nResponse = dlg.DoModal();
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if (nResponse == IDOK)
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// TODO: Place code here to handle when the dialog is
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else if (nResponse == IDCANCEL)
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// TODO: Place code here to handle when the dialog is
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// dismissed with Cancel
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// Since the dialog has been closed, return FALSE so that we exit the
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// application, rather than start the application's message pump.