10
10
"Project-Id-Version: Widelands\n"
11
11
"Report-Msgid-Bugs-To: https://www.widelands.org/wiki/ReportingBugs/\n"
12
"POT-Creation-Date: 2025-01-02 02:52+0000\n"
12
"POT-Creation-Date: 2025-06-12 03:24+0000\n"
13
13
"PO-Revision-Date: 2015-02-02 13:53+0000\n"
14
14
"Last-Translator: liu lizhi <xingzuo88@qq.com>, 2021\n"
15
15
"Language-Team: Chinese (China) (http://app.transifex.com/widelands/widelands/language/zh_CN/)\n"
348
348
" economy. Recommended for players with some experience."
349
349
msgstr "在本教程中,你将了解Widelands提供的了哪些调节经济的选项。推荐给有一定经验的游戏玩家。 "
351
#: ../../../../data/maps/Accurate_Europe_v1.2.wmf/elemental:8
352
msgid "Accurate Europe 1.2"
355
#: ../../../../data/maps/Accurate_Europe_v1.2.wmf/elemental:10
357
"Warning: This map is provided as an experimental preview. Although it is "
358
"better in many ways than Europa 1.2 that it replaces, it probably still has "
359
"bugs. Furthermore, it is a very large map with more player positions than "
360
"generally recommended, so it has high hardware requirements. — A map for "
361
"roleplaying historical empires. – This map of Europe aims to be as accurate "
362
"as practically possible in Widelands. – EASY: Ottoman Empire, Sweden, "
363
"Russian Empire, Carthage – MEDIUM: French Empire, British Empire, Spain, "
364
"German Empire, Roman Empire – HARD: Egypt, Poland, Greece"
367
#: ../../../../data/maps/Accurate_Europe_v1.2.wmf/elemental:11
369
"The wide rivers are navigable to create a ”trade network”. All players have "
370
"their own challenges, but are relatively balanced to be playable: – British "
371
"Empire: create sustainable colonies – Russian Empire: Very large distances …"
374
#: ../../../../data/maps/Amoebae.wmf/elemental:8
378
#: ../../../../data/maps/Amoebae.wmf/elemental:10
379
msgid "You are an Amoeba, expand and conquer all other Amoebae …"
382
#: ../../../../data/maps/Amoebae.wmf/elemental:11
384
"Be aware that you are surrounded by enemies. Disable diplomacy for an easier"
385
" game, enable it for a more challenging game. Additionally you can define "
386
"the difficulty by playing against different AI teams. Although some players "
387
"have more space in the beginning, the map is well balanced."
351
390
#: ../../../../data/maps/Archipelago_Sea.wmf/elemental:8
352
391
msgid "Archipelago Sea"
482
521
" you can – it’s the only way to find all the precious farm spaces."
485
#: ../../../../data/maps/Elven_Forests.wmf/elemental:8
486
msgid "Elven Forests"
524
#: ../../../../data/maps/Egyptian_Mandala_v1.2.wmf/elemental:8
525
msgid "Egyptian Mandala v1.2"
489
#: ../../../../data/maps/Elven_Forests.wmf/elemental:10
528
#: ../../../../data/maps/Egyptian_Mandala_v1.2.wmf/elemental:10
491
"The breath-taking beauty of these emerald lands has lured many tribes into "
492
"an attempt to take them for themselves."
493
msgstr "这些祖母绿土地美的让人窒息,引诱了许多部族并试图将它们收入囊中。"
530
"They hardly had time to prepare themselves when they embarked for this "
531
"island. According to your explorers, however, things will not go as easily "
532
"as you were told earlier. You should expect fierce opposition. Expand your "
533
"base and be the first to reach the ring of power."
495
536
#: ../../../../data/maps/Escher_Goose_Fish.wmf/elemental:8
496
537
msgid "Escher_Goose_Fish"
507
#: ../../../../data/maps/Europa.wmf/elemental:8
511
#: ../../../../data/maps/Europa.wmf/elemental:10
513
"A huge Europe map. Blue = Sweden, Red = Italy, Yellow = Spain, Green = "
514
"Turkey, Black = Russia, Orange = England, Purple = France, White = Poland"
515
msgstr "一幅巨大的欧洲地图。蓝色 = 瑞典,红色 = 意大利,黄色 = 西班牙,绿色 = 土耳其,黑色 = 俄罗斯,橙色 = 英国,紫色 = 法国,白色 = 波兰"
517
548
#: ../../../../data/maps/Fellowships.wmf/elemental:8
518
549
msgid "Fellowships"
560
591
msgstr "这是上帝的考验还是别人的邪恶计划,你和你的部族在这个岛上的火和熔岩中醒来?直到现在,你似乎是孤独的,如果你遇到一个对立的部族,没有人知道会发生什么?"
593
#: ../../../../data/maps/Forest_Valley_v2.wmf/elemental:8
594
msgid "Forest Valley v2.0"
597
#: ../../../../data/maps/Forest_Valley_v2.wmf/elemental:10
599
"A river valley surrounded by mountains with lots of resources except coal. "
600
"Plenty of flat building space."
562
603
#: ../../../../data/maps/Four_Castles.wmf/elemental:8
563
604
msgid "Four Castles"
876
917
"key to control over the whole island."
877
918
msgstr "据说是古代的武装修道士,生活在更古老的沼泽里,是控制整个岛屿的关键。"
920
#: ../../../../data/maps/Tasmanian_Black_War.wmf/elemental:8
921
msgid "Tasmanian Black War"
924
#: ../../../../data/maps/Tasmanian_Black_War.wmf/elemental:10
926
"Welcome, intruder! You’re like a European conqueror from the early 1800s "
927
"when they settled the Van Diemen land – later known as Tasmania. Between "
928
"1828 and 1832 there was a war called the Black War in which the British "
929
"Empire eradicated almost the entire Aboriginal population of the Van Diemen "
930
"land. – The map simulates a scattered British Empire but without any "
931
"advantages – actually it offers some great disadvantages and you will likely"
932
" have a hard time conquering Tasmania. During the historical Black War the "
933
"ratio between Europeans and Aboriginals was around one against ten, but this"
934
" time they’re armed to the teeth for a rematch."
937
#: ../../../../data/maps/Tasmanian_Black_War.wmf/elemental:11
939
"This map is intended to be played by a single player from the blue player’s "
940
"starting location as Empire. Choose Barbarians and Amazons for the rival "
941
"tribes. If you want a challenge, put them all on the same side and disable "
942
"Diplomacy. Or you can play with every player against all others, with a win "
943
"condition of Territorial Time. This map isn’t suitable for short games and "
944
"one game will likely take more than ten hours. The AI has great capability "
945
"on this map. One of the computer players will likely also begin seafaring "
946
"and competing for the best harbor places on the Tasmanian coast, so you’ve "
879
950
#: ../../../../data/maps/The_Big_Lake.wmf/elemental:8
880
951
msgid "The Big Lake"
909
980
"die pulled apart by wolves, engulfed by swamp… encircled by hostile tribes."
910
981
msgstr "有人说,遥远北方那片难以逾越的土地吓跑了最勇敢的定居者,即使是最勇敢的战士亦是如此。久远而又巨大的古老森林,密布体型硕大的掠食性动物,穿过湿地,山峦笼罩在神秘之中。那些设法回来的人提起了用黄金和雕刻图案装饰的巨大的建筑物,位于雄伟的山脉间的荒野之中。几十年后,只剩下被苔藓和树木所覆盖的残垣断壁见证曾经美好的旧日时光。它们的外形仅仅反映了对古代建筑者技艺的看法。没人知道他们为什么(已经) 消逝了。没人知道为什么。人们说,现在没有什么能阻挡通往财富的道路。 但很多人会被野狼撕碎,被沼泽吞没… 被敌对的部落包围。"
983
#: ../../../../data/maps/The_Islands_of_the_Eight_Tribes.wmf/elemental:8
984
msgid "The Islands of the Eight Tribes"
987
#: ../../../../data/maps/The_Islands_of_the_Eight_Tribes.wmf/elemental:10
989
"This map is designed for a long game! Eight tribes, three islands, and lots "
990
"of resources. Colonization and ferries can give you a big advantage, but "
991
"this is not necessary to defeat other players. If you want to delay the "
992
"fighting, you can turn off the last four players."
912
995
#: ../../../../data/maps/The_Long_Way.wmf/elemental:8
913
996
msgid "The Long Way"
1019
1102
"remove all enemy activity."
1020
1103
msgstr "防御你的运输线,或使用船只绕过对手。然后清除敌人所有的活动。"
1022
#: ../../../../data/maps/Twinkling_Waves.wmf/elemental:8
1023
msgid "Twinkling Waves"
1026
#: ../../../../data/maps/Twinkling_Waves.wmf/elemental:10
1028
"Many beautiful, green islands await the ones brave enough to pass the "
1029
"thousand waves, twinkling in the sun."
1030
msgstr "许多美丽的,绿色的岛屿等待着那些足够勇敢的人们穿越波光粼粼的万千波浪。"
1032
#: ../../../../data/maps/Twinkling_Waves.wmf/elemental:11
1034
"Take care not to build your ships in the lagoons. They cannot pass through "
1035
"the reefs to the main ocean, where your ports are located."
1036
msgstr "小心别在环礁湖造船。它们不能穿过礁石到达你的港口所位于的大海。"
1038
1105
#: ../../../../data/maps/Two_Frontiers.wmf/elemental:8
1039
1106
msgid "Two Frontiers"