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///////////////////////////////////////////////////////////////////////////////
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// Author: P. Foggia 1996
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// Modified by: Wlodzimierz Skiba (ABX) since 2003
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// RCS-ID: $Id: bombs.cpp 70789 2012-03-04 00:28:58Z VZ $
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// Copyright: (c) 1996 P. Foggia
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#include "wx/wxprec.h"
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#endif //precompiled headers
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#include "wx/stockitem.h"
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#ifndef wxHAS_IMAGES_IN_RESOURCES
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IMPLEMENT_APP(BombsApp)
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STDAPI_(__int64) CeGetRandomSeed();
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// Called to initialize the program
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bool BombsApp::OnInit()
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srand((unsigned) CeGetRandomSeed());
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srand((unsigned) time(NULL));
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m_frame = new BombsFrame(&m_game);
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m_frame->NewGame(bombsID_EASY, false);
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BEGIN_EVENT_TABLE(BombsFrame, wxFrame)
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EVT_MENU(wxID_NEW, BombsFrame::OnNewGame)
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EVT_MENU(bombsID_EASY, BombsFrame::OnEasyGame)
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EVT_MENU(bombsID_MEDIUM, BombsFrame::OnMediumGame)
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EVT_MENU(bombsID_HARD, BombsFrame::OnHardGame)
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EVT_MENU(bombsID_EASYCORNER, BombsFrame::OnEasyCorner)
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EVT_MENU(wxID_EXIT, BombsFrame::OnExit)
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EVT_MENU(wxID_ABOUT, BombsFrame::OnAbout)
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BombsFrame::BombsFrame(BombsGame *game)
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: wxFrame(NULL, wxID_ANY, wxT("wxBombs"), wxDefaultPosition,
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wxSize(300, 300), wxDEFAULT_DIALOG_STYLE|wxMINIMIZE_BOX)
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m_lastLevel = bombsID_EASY;
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SetIcon(wxICON(bombs));
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// Create a menu bar for the frame
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wxMenuBar *menuBar = new wxMenuBar;
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wxMenu *menuFile = new wxMenu;
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wxMenu *menuLevel = new wxMenu;
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menuLevel->AppendRadioItem(bombsID_EASY, wxT("&Easy (10x10)\tCtrl-1"));
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menuLevel->AppendRadioItem(bombsID_MEDIUM, wxT("&Medium (15x15)\tCtrl-2"));
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menuLevel->AppendRadioItem(bombsID_HARD, wxT("&Hard (25x20)\tCtrl-3"));
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menuFile->Append(wxID_NEW, wxT("&New game\tCtrl-N"));
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menuFile->Append(bombsID_LEVEL, wxT("&Level"),menuLevel, wxT("Starts a new game"));
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menuFile->AppendCheckItem(bombsID_EASYCORNER, wxT("&Easy corner"));
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menuFile->AppendSeparator();
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menuFile->Append(wxID_EXIT, wxGetStockLabel(wxID_EXIT), wxT("Quits the application"));
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menuBar->Append(menuFile, wxT("&File"));
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wxMenu *menuHelp = new wxMenu;
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menuHelp->Append(wxID_ABOUT, wxT("&About"),
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wxT("Displays the program information") );
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menuBar->Append(menuHelp, wxT("&Help"));
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// Create child subwindows.
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m_canvas = new BombsCanvas(this, m_game);
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// Ensure the subwindows get resized o.k.
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// OnSize(width, height);
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// Centre frame on the screen.
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void BombsFrame::OnExit(wxCommandEvent& WXUNUSED(event))
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void BombsFrame::NewGame(int level, bool query)
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int ok = wxMessageBox(
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wxT("Start new game regardless previous board?"),
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wxYES_NO | wxICON_QUESTION,
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int numHorzCells = 20, numVertCells = 20;
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numHorzCells = numVertCells = 10;
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numHorzCells = numVertCells = 15;
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numHorzCells = 25; numVertCells = 20;
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wxFAIL_MSG(wxT("Invalid level"));
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m_game->Init(numHorzCells, numVertCells, m_easyCorner);
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GetMenuBar()->Check(level, true);
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m_canvas->UpdateGridSize();
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SetClientSize(m_canvas->GetGridSizeInPixels());
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void BombsFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
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wxT("wxBombs (c) 1996 by P. Foggia\n<foggia@amalfi.dis.unina.it>"),
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wxT("About wxBombs") );
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void BombsFrame::OnNewGame(wxCommandEvent& WXUNUSED(event))
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NewGame(m_lastLevel, true);
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void BombsFrame::OnEasyGame(wxCommandEvent& WXUNUSED(event))
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NewGame(bombsID_EASY, true);
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void BombsFrame::OnMediumGame(wxCommandEvent& WXUNUSED(event))
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NewGame(bombsID_MEDIUM, true);
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void BombsFrame::OnHardGame(wxCommandEvent& WXUNUSED(event))
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NewGame(bombsID_HARD, true);
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void BombsFrame::OnEasyCorner(wxCommandEvent& WXUNUSED(event))
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msg = wxT("disable");
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msg = wxT("Do you really want to ") + msg + wxT(" having\ntop left corner always empty for easier start?");
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int ok = wxMessageBox(
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wxYES_NO | wxICON_QUESTION,
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m_easyCorner = !m_easyCorner;
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NewGame(m_lastLevel, true);
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BEGIN_EVENT_TABLE(BombsCanvas, wxPanel)
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EVT_PAINT(BombsCanvas::OnPaint)
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EVT_MOUSE_EVENTS(BombsCanvas::OnMouseEvent)
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EVT_CHAR(BombsCanvas::OnChar)
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BombsCanvas::BombsCanvas(wxFrame *parent, BombsGame *game)
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: wxPanel(parent, wxID_ANY)
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wxFont font= BOMBS_FONT;
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wxString buf = wxT("M");
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dc.GetTextExtent(buf, &chw, &chh);
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dc.SetFont(wxNullFont);
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dc.SetMapMode(wxMM_METRIC);
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int xcm = dc.LogicalToDeviceX(10);
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int ycm = dc.LogicalToDeviceY(10);
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// To have a square cell, there must be :
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if (chw*ycm < chh*xcm)
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m_cellWidth = (sx+3+X_UNIT)/X_UNIT;
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m_cellHeight = (sy+3+Y_UNIT)/Y_UNIT;
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dc.SetMapMode(wxMM_TEXT);
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BombsCanvas::~BombsCanvas()
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// Called when canvas needs to be repainted.
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void BombsCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
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const int numHorzCells = m_game->GetWidth();
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const int numVertCells = m_game->GetHeight();
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// Insert your drawing code here.
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wxSize size = dc.GetSize();
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m_bmp = new wxBitmap(size.GetWidth(), size.GetHeight());
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memDC.SelectObject(*m_bmp);
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DrawField(&memDC, 0, 0, numHorzCells-1, numVertCells-1);
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memDC.SelectObject(wxNullBitmap);
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memDC.SelectObject(*m_bmp);
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wxSize size = dc.GetSize();
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dc.Blit(0, 0, size.GetWidth(), size.GetHeight(),
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&memDC, 0, 0, wxCOPY);
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memDC.SelectObject(wxNullBitmap);
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DrawField(&dc, 0, 0, numHorzCells-1, numVertCells-1);
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void BombsCanvas::UpdateGridSize()
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SetSize(GetGridSizeInPixels());
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wxSize BombsCanvas::GetGridSizeInPixels() const
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return wxSize(m_cellWidth*X_UNIT*m_game->GetWidth(),
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m_cellHeight*Y_UNIT*m_game->GetHeight());