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///////////////////////////////////////////////////////////////////////////////
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// Purpose: wxWindowBase class - the interface of wxWindow
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// Author: Vadim Zeitlin
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// Modified by: Ron Lee
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// RCS-ID: $Id: window.h 71392 2012-05-09 14:24:37Z VZ $
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// Copyright: (c) Vadim Zeitlin
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// Licence: wxWindows licence
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_WINDOW_H_BASE_
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#define _WX_WINDOW_H_BASE_
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// ----------------------------------------------------------------------------
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// headers which we must include here
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// ----------------------------------------------------------------------------
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#include "wx/event.h" // the base class
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#include "wx/list.h" // defines wxWindowList
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#include "wx/cursor.h" // we have member variables of these classes
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#include "wx/font.h" // so we can't do without them
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#include "wx/colour.h"
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#include "wx/region.h"
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#include "wx/validate.h" // for wxDefaultValidator (always include it)
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#include "wx/palette.h"
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#endif // wxUSE_PALETTE
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#if wxUSE_ACCESSIBILITY
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#include "wx/access.h"
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// when building wxUniv/Foo we don't want the code for native menu use to be
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// compiled in - it should only be used when building real wxFoo
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#ifdef __WXUNIVERSAL__
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#define wxUSE_MENUS_NATIVE 0
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#else // !__WXUNIVERSAL__
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#define wxUSE_MENUS_NATIVE wxUSE_MENUS
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#endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
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// Define this macro if the corresponding operating system handles the state
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// of children windows automatically when the parent is enabled/disabled.
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// Otherwise wx itself must ensure that when the parent is disabled its
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// children are disabled too, and their initial state is restored when the
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// parent is enabled back.
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#if defined(__WXMSW__) || defined(__WXPM__)
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// must do everything ourselves
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#undef wxHAS_NATIVE_ENABLED_MANAGEMENT
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#define wxHAS_NATIVE_ENABLED_MANAGEMENT
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// ----------------------------------------------------------------------------
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// forward declarations
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_FWD_CORE wxCaret;
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class WXDLLIMPEXP_FWD_CORE wxControl;
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class WXDLLIMPEXP_FWD_CORE wxCursor;
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class WXDLLIMPEXP_FWD_CORE wxDC;
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class WXDLLIMPEXP_FWD_CORE wxDropTarget;
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class WXDLLIMPEXP_FWD_CORE wxLayoutConstraints;
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class WXDLLIMPEXP_FWD_CORE wxSizer;
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class WXDLLIMPEXP_FWD_CORE wxToolTip;
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class WXDLLIMPEXP_FWD_CORE wxWindowBase;
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class WXDLLIMPEXP_FWD_CORE wxWindow;
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class WXDLLIMPEXP_FWD_CORE wxScrollHelper;
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#if wxUSE_ACCESSIBILITY
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class WXDLLIMPEXP_FWD_CORE wxAccessible;
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// ----------------------------------------------------------------------------
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// helper stuff used by wxWindow
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// ----------------------------------------------------------------------------
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// struct containing all the visual attributes of a control
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struct WXDLLIMPEXP_CORE wxVisualAttributes
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// the font used for control label/text inside it
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// the foreground colour
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// the background colour, may be wxNullColour if the controls background
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// colour is not solid
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// different window variants, on platforms like eg mac uses different
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wxWINDOW_VARIANT_NORMAL, // Normal size
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wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
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wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
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wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
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#if wxUSE_SYSTEM_OPTIONS
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#define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
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// valid values for Show/HideWithEffect()
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wxSHOW_EFFECT_ROLL_TO_LEFT,
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wxSHOW_EFFECT_ROLL_TO_RIGHT,
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wxSHOW_EFFECT_ROLL_TO_TOP,
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wxSHOW_EFFECT_ROLL_TO_BOTTOM,
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wxSHOW_EFFECT_SLIDE_TO_LEFT,
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wxSHOW_EFFECT_SLIDE_TO_RIGHT,
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wxSHOW_EFFECT_SLIDE_TO_TOP,
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wxSHOW_EFFECT_SLIDE_TO_BOTTOM,
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wxSHOW_EFFECT_EXPAND,
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// flags for SendSizeEvent()
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wxSEND_EVENT_POST = 1
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// ----------------------------------------------------------------------------
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// (pseudo)template list classes
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// ----------------------------------------------------------------------------
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WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLIMPEXP_CORE);
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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extern WXDLLIMPEXP_DATA_CORE(wxWindowList) wxTopLevelWindows;
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// declared here for compatibility only, main declaration is in wx/app.h
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extern WXDLLIMPEXP_DATA_BASE(wxList) wxPendingDelete;
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// ----------------------------------------------------------------------------
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// wxWindowBase is the base class for all GUI controls/widgets, this is the public
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// interface of this class.
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// Event handler: windows have themselves as their event handlers by default,
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// but their event handlers could be set to another object entirely. This
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// separation can reduce the amount of derivation required, and allow
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// alteration of a window's functionality (e.g. by a resource editor that
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// temporarily switches event handlers).
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// ----------------------------------------------------------------------------
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class WXDLLIMPEXP_CORE wxWindowBase : public wxEvtHandler
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// creating the window
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// -------------------
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// default ctor, initializes everything which can be initialized before
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virtual ~wxWindowBase();
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// deleting the window
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// -------------------
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// ask the window to close itself, return true if the event handler
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// honoured our request
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bool Close( bool force = false );
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// the following functions delete the C++ objects (the window itself
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// or its children) as well as the GUI windows and normally should
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// never be used directly
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// delete window unconditionally (dangerous!), returns true if ok
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virtual bool Destroy();
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// delete all children of this window, returns true if ok
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bool DestroyChildren();
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// is the window being deleted?
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bool IsBeingDeleted() const;
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// label is just the same as the title (but for, e.g., buttons it
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// makes more sense to speak about labels), title access
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// is available from wxTLW classes only (frames, dialogs)
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virtual void SetLabel(const wxString& label) = 0;
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virtual wxString GetLabel() const = 0;
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// the window name is used for ressource setting in X, it is not the
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// same as the window title/label
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virtual void SetName( const wxString &name ) { m_windowName = name; }
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virtual wxString GetName() const { return m_windowName; }
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// sets the window variant, calls internally DoSetVariant if variant
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void SetWindowVariant(wxWindowVariant variant);
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wxWindowVariant GetWindowVariant() const { return m_windowVariant; }
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// get or change the layout direction (LTR or RTL) for this window,
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// wxLayout_Default is returned if layout direction is not supported
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virtual wxLayoutDirection GetLayoutDirection() const
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{ return wxLayout_Default; }
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virtual void SetLayoutDirection(wxLayoutDirection WXUNUSED(dir))
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// mirror coordinates for RTL layout if this window uses it and if the
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// mirroring is not done automatically like Win32
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virtual wxCoord AdjustForLayoutDirection(wxCoord x,
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wxCoord widthTotal) const;
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// window id uniquely identifies the window among its siblings unless
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// it is wxID_ANY which means "don't care"
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void SetId( wxWindowID winid ) { m_windowId = winid; }
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wxWindowID GetId() const { return m_windowId; }
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// generate a unique id (or count of them consecutively), returns a
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// valid id in the auto-id range or wxID_NONE if failed. If using
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// autoid management, it will mark the id as reserved until it is
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// used (by assigning it to a wxWindowIDRef) or unreserved.
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static wxWindowID NewControlId(int count = 1)
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return wxIdManager::ReserveId(count);
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// If an ID generated from NewControlId is not assigned to a wxWindowIDRef,
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// it must be unreserved
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static void UnreserveControlId(wxWindowID id, int count = 1)
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wxIdManager::UnreserveId(id, count);
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// set the window size and/or position
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void SetSize( int x, int y, int width, int height,
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int sizeFlags = wxSIZE_AUTO )
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{ DoSetSize(x, y, width, height, sizeFlags); }
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void SetSize( int width, int height )
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{ DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
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void SetSize( const wxSize& size )
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{ SetSize( size.x, size.y); }
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void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
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{ DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
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void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
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{ DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
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void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
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{ Move(pt.x, pt.y, flags); }
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void SetPosition(const wxPoint& pt) { Move(pt); }
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virtual void Raise() = 0;
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virtual void Lower() = 0;
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// client size is the size of area available for subwindows
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void SetClientSize( int width, int height )
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{ DoSetClientSize(width, height); }
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void SetClientSize( const wxSize& size )
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{ DoSetClientSize(size.x, size.y); }
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void SetClientSize(const wxRect& rect)
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{ SetClientSize( rect.width, rect.height ); }
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// get the window position (pointers may be NULL): notice that it is in
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// client coordinates for child windows and screen coordinates for the
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// top level ones, use GetScreenPosition() if you need screen
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// coordinates for all kinds of windows
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void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
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wxPoint GetPosition() const
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DoGetPosition(&x, &y);
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return wxPoint(x, y);
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// get the window position in screen coordinates
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void GetScreenPosition(int *x, int *y) const { DoGetScreenPosition(x, y); }
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wxPoint GetScreenPosition() const
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DoGetScreenPosition(&x, &y);
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return wxPoint(x, y);
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// get the window size (pointers may be NULL)
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void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
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wxSize GetSize() const
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void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
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wxSize GetClientSize() const
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DoGetClientSize(&w, &h);
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// get the position and size at once
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wxRect GetRect() const
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return wxRect(x, y, w, h);
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wxRect GetScreenRect() const
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GetScreenPosition(&x, &y);
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return wxRect(x, y, w, h);
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// get the origin of the client area of the window relative to the
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// window top left corner (the client area may be shifted because of
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// the borders, scrollbars, other decorations...)
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virtual wxPoint GetClientAreaOrigin() const;
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// get the client rectangle in window (i.e. client) coordinates
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wxRect GetClientRect() const
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return wxRect(GetClientAreaOrigin(), GetClientSize());
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// client<->window size conversion
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virtual wxSize ClientToWindowSize(const wxSize& size) const;
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virtual wxSize WindowToClientSize(const wxSize& size) const;
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// get the size best suited for the window (in fact, minimal
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// acceptable size using which it will still look "nice" in
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wxSize GetBestSize() const;
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void GetBestSize(int *w, int *h) const
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wxSize s = GetBestSize();
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// Determine the best size in the other direction if one of them is
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// fixed. This is used with windows that can wrap their contents and
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// returns input-independent best size for the others.
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int GetBestHeight(int width) const;
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int GetBestWidth(int height) const;
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void SetScrollHelper( wxScrollHelper *sh ) { m_scrollHelper = sh; }
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wxScrollHelper *GetScrollHelper() { return m_scrollHelper; }
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// reset the cached best size value so it will be recalculated the
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// next time it is needed.
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void InvalidateBestSize();
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void CacheBestSize(const wxSize& size) const
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{ wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
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// This function will merge the window's best size into the window's
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// minimum size, giving priority to the min size components, and
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// returns the results.
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virtual wxSize GetEffectiveMinSize() const;
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wxDEPRECATED( wxSize GetBestFittingSize() const ); // replaced by GetEffectiveMinSize
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wxDEPRECATED( wxSize GetAdjustedMinSize() const ); // replaced by GetEffectiveMinSize
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// A 'Smart' SetSize that will fill in default size values with 'best'
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// size. Sets the minsize to what was passed in.
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void SetInitialSize(const wxSize& size=wxDefaultSize);
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wxDEPRECATED( void SetBestFittingSize(const wxSize& size=wxDefaultSize) ); // replaced by SetInitialSize
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// the generic centre function - centers the window on parent by`
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// default or on screen if it doesn't have parent or
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// wxCENTER_ON_SCREEN flag is given
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void Centre(int dir = wxBOTH) { DoCentre(dir); }
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void Center(int dir = wxBOTH) { DoCentre(dir); }
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// centre with respect to the parent window
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void CentreOnParent(int dir = wxBOTH) { DoCentre(dir); }
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void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
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// set window size to wrap around its children
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// set virtual size to satisfy children
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virtual void FitInside();
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// SetSizeHints is actually for setting the size hints
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// for the wxTLW for a Window Manager - hence the name -
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// and it is therefore overridden in wxTLW to do that.
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// In wxWindow(Base), it has (unfortunately) been abused
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// to mean the same as SetMinSize() and SetMaxSize().
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virtual void SetSizeHints( int minW, int minH,
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int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
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int incW = wxDefaultCoord, int incH = wxDefaultCoord )
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{ DoSetSizeHints(minW, minH, maxW, maxH, incW, incH); }
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void SetSizeHints( const wxSize& minSize,
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const wxSize& maxSize=wxDefaultSize,
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const wxSize& incSize=wxDefaultSize)
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{ DoSetSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y, incSize.x, incSize.y); }
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#if WXWIN_COMPATIBILITY_2_8
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// these are useless and do nothing since wxWidgets 2.9
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wxDEPRECATED( virtual void SetVirtualSizeHints( int minW, int minH,
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int maxW = wxDefaultCoord, int maxH = wxDefaultCoord ) );
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wxDEPRECATED( void SetVirtualSizeHints( const wxSize& minSize,
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const wxSize& maxSize=wxDefaultSize) );
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#endif // WXWIN_COMPATIBILITY_2_8
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// Call these to override what GetBestSize() returns. This
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// method is only virtual because it is overridden in wxTLW
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// as a different API for SetSizeHints().
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virtual void SetMinSize(const wxSize& minSize);
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virtual void SetMaxSize(const wxSize& maxSize);
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// Like Set*Size, but for client, not window, size
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virtual void SetMinClientSize(const wxSize& size)
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{ SetMinSize(ClientToWindowSize(size)); }
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virtual void SetMaxClientSize(const wxSize& size)
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{ SetMaxSize(ClientToWindowSize(size)); }
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// Override these methods to impose restrictions on min/max size.
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// The easier way is to call SetMinSize() and SetMaxSize() which
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// will have the same effect. Doing both is non-sense.
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virtual wxSize GetMinSize() const { return wxSize(m_minWidth, m_minHeight); }
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virtual wxSize GetMaxSize() const { return wxSize(m_maxWidth, m_maxHeight); }
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// Like Get*Size, but for client, not window, size
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virtual wxSize GetMinClientSize() const
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{ return WindowToClientSize(GetMinSize()); }
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virtual wxSize GetMaxClientSize() const
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{ return WindowToClientSize(GetMaxSize()); }
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// Get the min and max values one by one
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int GetMinWidth() const { return GetMinSize().x; }
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int GetMinHeight() const { return GetMinSize().y; }
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int GetMaxWidth() const { return GetMaxSize().x; }
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int GetMaxHeight() const { return GetMaxSize().y; }
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// Methods for accessing the virtual size of a window. For most
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// windows this is just the client area of the window, but for
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// some like scrolled windows it is more or less independent of
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// the screen window size. You may override the DoXXXVirtual
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// methods below for classes where that is the case.
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void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
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void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
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wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
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void GetVirtualSize( int *x, int *y ) const
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wxSize s( DoGetVirtualSize() );
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// Override these methods for windows that have a virtual size
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// independent of their client size. eg. the virtual area of a
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virtual void DoSetVirtualSize( int x, int y );
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virtual wxSize DoGetVirtualSize() const;
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// Return the largest of ClientSize and BestSize (as determined
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// by a sizer, interior children, or other means)
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virtual wxSize GetBestVirtualSize() const
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wxSize client( GetClientSize() );
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wxSize best( GetBestSize() );
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return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
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// return the size of the left/right and top/bottom borders in x and y
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// components of the result respectively
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virtual wxSize GetWindowBorderSize() const;
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// wxSizer and friends use this to give a chance to a component to recalc
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// its min size once one of the final size components is known. Override
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// this function when that is useful (such as for wxStaticText which can
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// stretch over several lines). Parameter availableOtherDir
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// tells the item how much more space there is available in the opposite
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// direction (-1 if unknown).
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InformFirstDirection(int direction, int size, int availableOtherDir);
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// sends a size event to the window using its current size -- this has an
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// effect of refreshing the window layout
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// by default the event is sent, i.e. processed immediately, but if flags
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// value includes wxSEND_EVENT_POST then it's posted, i.e. only schedule
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// for later processing
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virtual void SendSizeEvent(int flags = 0);
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// this is a safe wrapper for GetParent()->SendSizeEvent(): it checks that
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// we have a parent window and it's not in process of being deleted
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// this is used by controls such as tool/status bars changes to which must
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// also result in parent re-layout
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void SendSizeEventToParent(int flags = 0);
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// this is a more readable synonym for SendSizeEvent(wxSEND_EVENT_POST)
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void PostSizeEvent() { SendSizeEvent(wxSEND_EVENT_POST); }
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// this is the same as SendSizeEventToParent() but using PostSizeEvent()
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void PostSizeEventToParent() { SendSizeEventToParent(wxSEND_EVENT_POST); }
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// returns true if window was shown/hidden, false if the nothing was
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// done (window was already shown/hidden)
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virtual bool Show( bool show = true );
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bool Hide() { return Show(false); }
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// show or hide the window with a special effect, not implemented on
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// most platforms (where it is the same as Show()/Hide() respectively)
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// timeout specifies how long the animation should take, in ms, the
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// default value of 0 means to use the default (system-dependent) value
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virtual bool ShowWithEffect(wxShowEffect WXUNUSED(effect),
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unsigned WXUNUSED(timeout) = 0)
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virtual bool HideWithEffect(wxShowEffect WXUNUSED(effect),
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unsigned WXUNUSED(timeout) = 0)
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// returns true if window was enabled/disabled, false if nothing done
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virtual bool Enable( bool enable = true );
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bool Disable() { return Enable(false); }
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virtual bool IsShown() const { return m_isShown; }
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// returns true if the window is really enabled and false otherwise,
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// whether because it had been explicitly disabled itself or because
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// its parent is currently disabled -- then this method returns false
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// whatever is the intrinsic state of this window, use IsThisEnabled(0
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// to retrieve it. In other words, this relation always holds:
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// IsEnabled() == IsThisEnabled() && parent.IsEnabled()
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bool IsEnabled() const;
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// returns the internal window state independently of the parent(s)
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// state, i.e. the state in which the window would be if all its
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// parents were enabled (use IsEnabled() above to get the effective
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bool IsThisEnabled() const { return m_isEnabled; }
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// returns true if the window is visible, i.e. IsShown() returns true
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// if called on it and all its parents up to the first TLW
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virtual bool IsShownOnScreen() const;
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// get/set window style (setting style won't update the window and so
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// is only useful for internal usage)
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virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
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virtual long GetWindowStyleFlag() const { return m_windowStyle; }
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// just some (somewhat shorter) synonyms
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void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
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long GetWindowStyle() const { return GetWindowStyleFlag(); }
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// check if the flag is set
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bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
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virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
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// turn the flag on if it had been turned off before and vice versa,
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// return true if the flag is currently turned on
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bool ToggleWindowStyle(int flag);
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// extra style: the less often used style bits which can't be set with
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// SetWindowStyleFlag()
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virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
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long GetExtraStyle() const { return m_exStyle; }
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bool HasExtraStyle(int exFlag) const { return (m_exStyle & exFlag) != 0; }
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#if WXWIN_COMPATIBILITY_2_8
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// make the window modal (all other windows unresponsive)
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wxDEPRECATED( virtual void MakeModal(bool modal = true) );
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// (primitive) theming support
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// ---------------------------
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virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
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virtual bool GetThemeEnabled() const { return m_themeEnabled; }
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// focus and keyboard handling
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// ---------------------------
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// set focus to this window
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virtual void SetFocus() = 0;
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// set focus to this window as the result of a keyboard action
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virtual void SetFocusFromKbd() { SetFocus(); }
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// return the window which currently has the focus or NULL
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static wxWindow *FindFocus();
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static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
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// return true if the window has focus (handles composite windows
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// correctly - returns true if GetMainWindowOfCompositeControl()
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virtual bool HasFocus() const;
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// can this window have focus in principle?
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// the difference between AcceptsFocus[FromKeyboard]() and CanAcceptFocus
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// [FromKeyboard]() is that the former functions are meant to be
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// overridden in the derived classes to simply return false if the
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// control can't have focus, while the latter are meant to be used by
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// this class clients and take into account the current window state
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virtual bool AcceptsFocus() const { return true; }
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// can this window or one of its children accept focus?
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// usually it's the same as AcceptsFocus() but is overridden for
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virtual bool AcceptsFocusRecursively() const { return AcceptsFocus(); }
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// can this window be given focus by keyboard navigation? if not, the
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// only way to give it focus (provided it accepts it at all) is to
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virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
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// this is mostly a helper for the various functions using it below
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bool CanBeFocused() const { return IsShown() && IsEnabled(); }
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// can this window itself have focus?
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bool IsFocusable() const { return AcceptsFocus() && CanBeFocused(); }
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// can this window have focus right now?
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// if this method returns true, it means that calling SetFocus() will
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// put focus either to this window or one of its children, if you need
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// to know whether this window accepts focus itself, use IsFocusable()
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bool CanAcceptFocus() const
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{ return AcceptsFocusRecursively() && CanBeFocused(); }
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// can this window be assigned focus from keyboard right now?
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bool CanAcceptFocusFromKeyboard() const
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{ return AcceptsFocusFromKeyboard() && CanBeFocused(); }
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// call this when the return value of AcceptsFocus() changes
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virtual void SetCanFocus(bool WXUNUSED(canFocus)) { }
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// navigates inside this window
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bool NavigateIn(int flags = wxNavigationKeyEvent::IsForward)
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{ return DoNavigateIn(flags); }
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// navigates in the specified direction from this window, this is
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// equivalent to GetParent()->NavigateIn()
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bool Navigate(int flags = wxNavigationKeyEvent::IsForward)
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{ return m_parent && ((wxWindowBase *)m_parent)->DoNavigateIn(flags); }
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// this function will generate the appropriate call to Navigate() if the
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// key event is one normally used for keyboard navigation and return true
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bool HandleAsNavigationKey(const wxKeyEvent& event);
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// move this window just before/after the specified one in tab order
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// (the other window must be our sibling!)
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void MoveBeforeInTabOrder(wxWindow *win)
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{ DoMoveInTabOrder(win, OrderBefore); }
724
void MoveAfterInTabOrder(wxWindow *win)
725
{ DoMoveInTabOrder(win, OrderAfter); }
728
// parent/children relations
729
// -------------------------
731
// get the list of children
732
const wxWindowList& GetChildren() const { return m_children; }
733
wxWindowList& GetChildren() { return m_children; }
735
// needed just for extended runtime
736
const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
738
// get the window before/after this one in the parents children list,
739
// returns NULL if this is the first/last window
740
wxWindow *GetPrevSibling() const { return DoGetSibling(OrderBefore); }
741
wxWindow *GetNextSibling() const { return DoGetSibling(OrderAfter); }
743
// get the parent or the parent of the parent
744
wxWindow *GetParent() const { return m_parent; }
745
inline wxWindow *GetGrandParent() const;
747
// is this window a top level one?
748
virtual bool IsTopLevel() const;
750
// is this window a child or grand child of this one (inside the same
752
bool IsDescendant(wxWindowBase* win) const;
754
// it doesn't really change parent, use Reparent() instead
755
void SetParent( wxWindowBase *parent ) { m_parent = (wxWindow *)parent; }
756
// change the real parent of this window, return true if the parent
757
// was changed, false otherwise (error or newParent == oldParent)
758
virtual bool Reparent( wxWindowBase *newParent );
760
// implementation mostly
761
virtual void AddChild( wxWindowBase *child );
762
virtual void RemoveChild( wxWindowBase *child );
764
// returns true if the child is in the client area of the window, i.e. is
765
// not scrollbar, toolbar etc.
766
virtual bool IsClientAreaChild(const wxWindow *WXUNUSED(child)) const
769
// looking for windows
770
// -------------------
772
// find window among the descendants of this one either by id or by
773
// name (return NULL if not found)
774
wxWindow *FindWindow(long winid) const;
775
wxWindow *FindWindow(const wxString& name) const;
777
// Find a window among any window (all return NULL if not found)
778
static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
779
static wxWindow *FindWindowByName( const wxString& name,
780
const wxWindow *parent = NULL );
781
static wxWindow *FindWindowByLabel( const wxString& label,
782
const wxWindow *parent = NULL );
784
// event handler stuff
785
// -------------------
787
// get the current event handler
788
wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
790
// replace the event handler (allows to completely subclass the
792
void SetEventHandler( wxEvtHandler *handler );
794
// push/pop event handler: allows to chain a custom event handler to
795
// alreasy existing ones
796
void PushEventHandler( wxEvtHandler *handler );
797
wxEvtHandler *PopEventHandler( bool deleteHandler = false );
799
// find the given handler in the event handler chain and remove (but
800
// not delete) it from the event handler chain, return true if it was
801
// found and false otherwise (this also results in an assert failure so
802
// this function should only be called when the handler is supposed to
804
bool RemoveEventHandler(wxEvtHandler *handler);
806
// Process an event by calling GetEventHandler()->ProcessEvent(): this
807
// is a straightforward replacement for ProcessEvent() itself which
808
// shouldn't be used directly with windows as it doesn't take into
809
// account any event handlers associated with the window
810
bool ProcessWindowEvent(wxEvent& event)
811
{ return GetEventHandler()->ProcessEvent(event); }
813
// Call GetEventHandler()->ProcessEventLocally(): this should be used
814
// instead of calling ProcessEventLocally() directly on the window
815
// itself as this wouldn't take any pushed event handlers into account
817
bool ProcessWindowEventLocally(wxEvent& event)
818
{ return GetEventHandler()->ProcessEventLocally(event); }
820
// Process an event by calling GetEventHandler()->ProcessEvent() and
821
// handling any exceptions thrown by event handlers. It's mostly useful
822
// when processing wx events when called from C code (e.g. in GTK+
823
// callback) when the exception wouldn't correctly propagate to
825
bool HandleWindowEvent(wxEvent& event) const;
827
// disable wxEvtHandler double-linked list mechanism:
828
virtual void SetNextHandler(wxEvtHandler *handler);
829
virtual void SetPreviousHandler(wxEvtHandler *handler);
832
// Watcom doesn't allow reducing access with using access declaration, see
837
// NOTE: we change the access specifier of the following wxEvtHandler functions
838
// so that the user won't be able to call them directly.
839
// Calling wxWindow::ProcessEvent in fact only works when there are NO
840
// event handlers pushed on the window.
841
// To ensure correct operation, instead of wxWindow::ProcessEvent
842
// you must always call wxWindow::GetEventHandler()->ProcessEvent()
843
// or HandleWindowEvent().
844
// The same holds for all other wxEvtHandler functions.
846
using wxEvtHandler::ProcessEvent;
847
using wxEvtHandler::ProcessEventLocally;
849
using wxEvtHandler::ProcessThreadEvent;
851
using wxEvtHandler::SafelyProcessEvent;
852
using wxEvtHandler::ProcessPendingEvents;
853
using wxEvtHandler::AddPendingEvent;
854
using wxEvtHandler::QueueEvent;
855
#endif // __WATCOMC__
863
// a window may have an associated validator which is used to control
865
virtual void SetValidator( const wxValidator &validator );
866
virtual wxValidator *GetValidator() { return m_windowValidator; }
867
#endif // wxUSE_VALIDATORS
870
// dialog oriented functions
871
// -------------------------
873
// validate the correctness of input, return true if ok
874
virtual bool Validate();
876
// transfer data between internal and GUI representations
877
virtual bool TransferDataToWindow();
878
virtual bool TransferDataFromWindow();
880
virtual void InitDialog();
885
virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
886
{ m_acceleratorTable = accel; }
887
wxAcceleratorTable *GetAcceleratorTable()
888
{ return &m_acceleratorTable; }
890
#endif // wxUSE_ACCEL
893
// hot keys (system wide accelerators)
894
// -----------------------------------
896
virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
897
virtual bool UnregisterHotKey(int hotkeyId);
898
#endif // wxUSE_HOTKEY
901
// dialog units translations
902
// -------------------------
904
wxPoint ConvertPixelsToDialog( const wxPoint& pt ) const;
905
wxPoint ConvertDialogToPixels( const wxPoint& pt ) const;
906
wxSize ConvertPixelsToDialog( const wxSize& sz ) const
908
wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
910
return wxSize(pt.x, pt.y);
913
wxSize ConvertDialogToPixels( const wxSize& sz ) const
915
wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
917
return wxSize(pt.x, pt.y);
923
// move the mouse to the specified position
924
virtual void WarpPointer(int x, int y) = 0;
926
// start or end mouse capture, these functions maintain the stack of
927
// windows having captured the mouse and after calling ReleaseMouse()
928
// the mouse is not released but returns to the window which had had
929
// captured it previously (if any)
933
// get the window which currently captures the mouse or NULL
934
static wxWindow *GetCapture();
936
// does this window have the capture?
937
virtual bool HasCapture() const
938
{ return (wxWindow *)this == GetCapture(); }
940
// painting the window
941
// -------------------
943
// mark the specified rectangle (or the whole window) as "dirty" so it
945
virtual void Refresh( bool eraseBackground = true,
946
const wxRect *rect = (const wxRect *) NULL ) = 0;
948
// a less awkward wrapper for Refresh
949
void RefreshRect(const wxRect& rect, bool eraseBackground = true)
951
Refresh(eraseBackground, &rect);
954
// repaint all invalid areas of the window immediately
955
virtual void Update() { }
957
// clear the window background
958
virtual void ClearBackground();
960
// freeze the window: don't redraw it until it is thawed
963
// thaw the window: redraw it after it had been frozen
966
// return true if window had been frozen and not unthawed yet
967
bool IsFrozen() const { return m_freezeCount != 0; }
969
// adjust DC for drawing on this window
970
virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
972
// return true if the window contents is double buffered by the system
973
virtual bool IsDoubleBuffered() const { return false; }
975
// the update region of the window contains the areas which must be
976
// repainted by the program
977
const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
978
wxRegion& GetUpdateRegion() { return m_updateRegion; }
980
// get the update rectangleregion bounding box in client coords
981
wxRect GetUpdateClientRect() const;
983
// these functions verify whether the given point/rectangle belongs to
984
// (or at least intersects with) the update region
985
virtual bool DoIsExposed( int x, int y ) const;
986
virtual bool DoIsExposed( int x, int y, int w, int h ) const;
988
bool IsExposed( int x, int y ) const
989
{ return DoIsExposed(x, y); }
990
bool IsExposed( int x, int y, int w, int h ) const
991
{ return DoIsExposed(x, y, w, h); }
992
bool IsExposed( const wxPoint& pt ) const
993
{ return DoIsExposed(pt.x, pt.y); }
994
bool IsExposed( const wxRect& rect ) const
995
{ return DoIsExposed(rect.x, rect.y, rect.width, rect.height); }
997
// colours, fonts and cursors
998
// --------------------------
1000
// get the default attributes for the controls of this class: we
1001
// provide a virtual function which can be used to query the default
1002
// attributes of an existing control and a static function which can
1003
// be used even when no existing object of the given class is
1004
// available, but which won't return any styles specific to this
1005
// particular control, of course (e.g. "Ok" button might have
1006
// different -- bold for example -- font)
1007
virtual wxVisualAttributes GetDefaultAttributes() const
1009
return GetClassDefaultAttributes(GetWindowVariant());
1012
static wxVisualAttributes
1013
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
1015
// set/retrieve the window colours (system defaults are used by
1016
// default): SetXXX() functions return true if colour was changed,
1017
// SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
1018
// value to prevent it from being inherited by our children
1019
virtual bool SetBackgroundColour(const wxColour& colour);
1020
void SetOwnBackgroundColour(const wxColour& colour)
1022
if ( SetBackgroundColour(colour) )
1023
m_inheritBgCol = false;
1025
wxColour GetBackgroundColour() const;
1026
bool InheritsBackgroundColour() const
1028
return m_inheritBgCol;
1030
bool UseBgCol() const
1035
virtual bool SetForegroundColour(const wxColour& colour);
1036
void SetOwnForegroundColour(const wxColour& colour)
1038
if ( SetForegroundColour(colour) )
1039
m_inheritFgCol = false;
1041
wxColour GetForegroundColour() const;
1043
// Set/get the background style.
1044
virtual bool SetBackgroundStyle(wxBackgroundStyle style);
1045
wxBackgroundStyle GetBackgroundStyle() const
1046
{ return m_backgroundStyle; }
1048
// returns true if the control has "transparent" areas such as a
1049
// wxStaticText and wxCheckBox and the background should be adapted
1050
// from a parent window
1051
virtual bool HasTransparentBackground() { return false; }
1053
// Returns true if background transparency is supported for this
1054
// window, i.e. if calling SetBackgroundStyle(wxBG_STYLE_TRANSPARENT)
1055
// has a chance of succeeding. If reason argument is non-NULL, returns a
1056
// user-readable explanation of why it isn't supported if the return
1058
virtual bool IsTransparentBackgroundSupported(wxString* reason = NULL) const;
1060
// set/retrieve the font for the window (SetFont() returns true if the
1061
// font really changed)
1062
virtual bool SetFont(const wxFont& font) = 0;
1063
void SetOwnFont(const wxFont& font)
1065
if ( SetFont(font) )
1066
m_inheritFont = false;
1068
wxFont GetFont() const;
1070
// set/retrieve the cursor for this window (SetCursor() returns true
1071
// if the cursor was really changed)
1072
virtual bool SetCursor( const wxCursor &cursor );
1073
const wxCursor& GetCursor() const { return m_cursor; }
1076
// associate a caret with the window
1077
void SetCaret(wxCaret *caret);
1078
// get the current caret (may be NULL)
1079
wxCaret *GetCaret() const { return m_caret; }
1080
#endif // wxUSE_CARET
1082
// get the (average) character size for the current font
1083
virtual int GetCharHeight() const = 0;
1084
virtual int GetCharWidth() const = 0;
1086
// get the width/height/... of the text using current or specified
1088
void GetTextExtent(const wxString& string,
1090
int *descent = NULL,
1091
int *externalLeading = NULL,
1092
const wxFont *font = NULL) const
1094
DoGetTextExtent(string, x, y, descent, externalLeading, font);
1097
wxSize GetTextExtent(const wxString& string) const
1100
GetTextExtent(string, &w, &h);
1101
return wxSize(w, h);
1104
// client <-> screen coords
1105
// ------------------------
1107
// translate to/from screen/client coordinates (pointers may be NULL)
1108
void ClientToScreen( int *x, int *y ) const
1109
{ DoClientToScreen(x, y); }
1110
void ScreenToClient( int *x, int *y ) const
1111
{ DoScreenToClient(x, y); }
1113
// wxPoint interface to do the same thing
1114
wxPoint ClientToScreen(const wxPoint& pt) const
1116
int x = pt.x, y = pt.y;
1117
DoClientToScreen(&x, &y);
1119
return wxPoint(x, y);
1122
wxPoint ScreenToClient(const wxPoint& pt) const
1124
int x = pt.x, y = pt.y;
1125
DoScreenToClient(&x, &y);
1127
return wxPoint(x, y);
1130
// test where the given (in client coords) point lies
1131
wxHitTest HitTest(wxCoord x, wxCoord y) const
1132
{ return DoHitTest(x, y); }
1134
wxHitTest HitTest(const wxPoint& pt) const
1135
{ return DoHitTest(pt.x, pt.y); }
1140
// get the window border style from the given flags: this is different from
1141
// simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
1142
// translate wxBORDER_DEFAULT to something reasonable
1143
wxBorder GetBorder(long flags) const;
1145
// get border for the flags of this window
1146
wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
1148
// send wxUpdateUIEvents to this window, and children if recurse is true
1149
virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
1151
// do the window-specific processing after processing the update event
1152
virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
1155
// show popup menu at the given position, generate events for the items
1157
bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
1158
{ return PopupMenu(menu, pos.x, pos.y); }
1159
bool PopupMenu(wxMenu *menu, int x, int y);
1161
// simply return the id of the selected item or wxID_NONE without
1162
// generating any events
1163
int GetPopupMenuSelectionFromUser(wxMenu& menu,
1164
const wxPoint& pos = wxDefaultPosition)
1165
{ return DoGetPopupMenuSelectionFromUser(menu, pos.x, pos.y); }
1166
int GetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y)
1167
{ return DoGetPopupMenuSelectionFromUser(menu, x, y); }
1168
#endif // wxUSE_MENUS
1170
// override this method to return true for controls having multiple pages
1171
virtual bool HasMultiplePages() const { return false; }
1177
// can the window have the scrollbar in this orientation?
1178
bool CanScroll(int orient) const
1180
return (m_windowStyle &
1181
(orient == wxHORIZONTAL ? wxHSCROLL : wxVSCROLL)) != 0;
1184
// does the window have the scrollbar in this orientation?
1185
bool HasScrollbar(int orient) const;
1187
// configure the window scrollbars
1188
virtual void SetScrollbar( int orient,
1192
bool refresh = true ) = 0;
1193
virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
1194
virtual int GetScrollPos( int orient ) const = 0;
1195
virtual int GetScrollThumb( int orient ) const = 0;
1196
virtual int GetScrollRange( int orient ) const = 0;
1198
// scroll window to the specified position
1199
virtual void ScrollWindow( int dx, int dy,
1200
const wxRect* rect = NULL ) = 0;
1202
// scrolls window by line/page: note that not all controls support this
1204
// return true if the position changed, false otherwise
1205
virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
1206
virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
1208
// convenient wrappers for ScrollLines/Pages
1209
bool LineUp() { return ScrollLines(-1); }
1210
bool LineDown() { return ScrollLines(1); }
1211
bool PageUp() { return ScrollPages(-1); }
1212
bool PageDown() { return ScrollPages(1); }
1214
// call this to always show one or both scrollbars, even if the window
1215
// is big enough to not require them
1216
virtual void AlwaysShowScrollbars(bool WXUNUSED(horz) = true,
1217
bool WXUNUSED(vert) = true)
1221
// return true if AlwaysShowScrollbars() had been called before for the
1222
// corresponding orientation
1223
virtual bool IsScrollbarAlwaysShown(int WXUNUSED(orient)) const
1228
// context-sensitive help
1229
// ----------------------
1231
// these are the convenience functions wrapping wxHelpProvider methods
1234
// associate this help text with this window
1235
void SetHelpText(const wxString& text);
1237
#if WXWIN_COMPATIBILITY_2_8
1238
// Associate this help text with all windows with the same id as this one.
1239
// Don't use this, do wxHelpProvider::Get()->AddHelp(id, text);
1240
wxDEPRECATED( void SetHelpTextForId(const wxString& text) );
1241
#endif // WXWIN_COMPATIBILITY_2_8
1243
// get the help string associated with the given position in this window
1245
// notice that pt may be invalid if event origin is keyboard or unknown
1246
// and this method should return the global window help text then
1247
virtual wxString GetHelpTextAtPoint(const wxPoint& pt,
1248
wxHelpEvent::Origin origin) const;
1249
// returns the position-independent help text
1250
wxString GetHelpText() const
1252
return GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Unknown);
1255
#else // !wxUSE_HELP
1256
// silently ignore SetHelpText() calls
1257
void SetHelpText(const wxString& WXUNUSED(text)) { }
1258
void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
1259
#endif // wxUSE_HELP
1265
// the easiest way to set a tooltip for a window is to use this method
1266
void SetToolTip( const wxString &tip );
1267
// attach a tooltip to the window, pointer can be NULL to remove
1269
void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
1270
// more readable synonym for SetToolTip(NULL)
1271
void UnsetToolTip() { SetToolTip(NULL); }
1272
// get the associated tooltip or NULL if none
1273
wxToolTip* GetToolTip() const { return m_tooltip; }
1274
wxString GetToolTipText() const;
1276
// Use the same tool tip as the given one (which can be NULL to indicate
1277
// that no tooltip should be used) for this window. This is currently only
1278
// used by wxCompositeWindow::DoSetToolTip() implementation and is not part
1279
// of the public wx API.
1281
// Returns true if tip was valid and we copied it or false if it was NULL
1282
// and we reset our own tooltip too.
1283
bool CopyToolTip(wxToolTip *tip);
1284
#else // !wxUSE_TOOLTIPS
1285
// make it much easier to compile apps in an environment
1286
// that doesn't support tooltips, such as PocketPC
1287
void SetToolTip(const wxString & WXUNUSED(tip)) { }
1288
void UnsetToolTip() { }
1289
#endif // wxUSE_TOOLTIPS/!wxUSE_TOOLTIPS
1293
#if wxUSE_DRAG_AND_DROP
1294
// set/retrieve the drop target associated with this window (may be
1295
// NULL; it's owned by the window and will be deleted by it)
1296
virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
1297
virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
1299
// Accept files for dragging
1300
virtual void DragAcceptFiles(bool accept)
1302
// it does have common implementation but not for MSW which has its own
1303
// native version of it
1308
#endif // wxUSE_DRAG_AND_DROP
1310
// constraints and sizers
1311
// ----------------------
1312
#if wxUSE_CONSTRAINTS
1313
// set the constraints for this window or retrieve them (may be NULL)
1314
void SetConstraints( wxLayoutConstraints *constraints );
1315
wxLayoutConstraints *GetConstraints() const { return m_constraints; }
1317
// implementation only
1318
void UnsetConstraints(wxLayoutConstraints *c);
1319
wxWindowList *GetConstraintsInvolvedIn() const
1320
{ return m_constraintsInvolvedIn; }
1321
void AddConstraintReference(wxWindowBase *otherWin);
1322
void RemoveConstraintReference(wxWindowBase *otherWin);
1323
void DeleteRelatedConstraints();
1324
void ResetConstraints();
1326
// these methods may be overridden for special layout algorithms
1327
virtual void SetConstraintSizes(bool recurse = true);
1328
virtual bool LayoutPhase1(int *noChanges);
1329
virtual bool LayoutPhase2(int *noChanges);
1330
virtual bool DoPhase(int phase);
1332
// these methods are virtual but normally won't be overridden
1333
virtual void SetSizeConstraint(int x, int y, int w, int h);
1334
virtual void MoveConstraint(int x, int y);
1335
virtual void GetSizeConstraint(int *w, int *h) const ;
1336
virtual void GetClientSizeConstraint(int *w, int *h) const ;
1337
virtual void GetPositionConstraint(int *x, int *y) const ;
1339
#endif // wxUSE_CONSTRAINTS
1341
// when using constraints or sizers, it makes sense to update
1342
// children positions automatically whenever the window is resized
1343
// - this is done if autoLayout is on
1344
void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
1345
bool GetAutoLayout() const { return m_autoLayout; }
1347
// lay out the window and its children
1348
virtual bool Layout();
1351
void SetSizer(wxSizer *sizer, bool deleteOld = true );
1352
void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
1354
wxSizer *GetSizer() const { return m_windowSizer; }
1356
// Track if this window is a member of a sizer
1357
void SetContainingSizer(wxSizer* sizer);
1358
wxSizer *GetContainingSizer() const { return m_containingSizer; }
1361
// ----------------------
1362
#if wxUSE_ACCESSIBILITY
1363
// Override to create a specific accessible object.
1364
virtual wxAccessible* CreateAccessible();
1366
// Sets the accessible object.
1367
void SetAccessible(wxAccessible* accessible) ;
1369
// Returns the accessible object.
1370
wxAccessible* GetAccessible() { return m_accessible; }
1372
// Returns the accessible object, creating if necessary.
1373
wxAccessible* GetOrCreateAccessible() ;
1377
// Set window transparency if the platform supports it
1378
virtual bool SetTransparent(wxByte WXUNUSED(alpha)) { return false; }
1379
virtual bool CanSetTransparent() { return false; }
1386
void OnSysColourChanged( wxSysColourChangedEvent& event );
1387
void OnInitDialog( wxInitDialogEvent &event );
1388
void OnMiddleClick( wxMouseEvent& event );
1390
void OnHelp(wxHelpEvent& event);
1391
#endif // wxUSE_HELP
1393
// virtual function for implementing internal idle
1395
virtual void OnInternalIdle();
1397
// Send idle event to window and all subwindows
1398
// Returns true if more idle time is requested.
1399
virtual bool SendIdleEvents(wxIdleEvent& event);
1401
// get the handle of the window for the underlying window system: this
1402
// is only used for wxWin itself or for user code which wants to call
1403
// platform-specific APIs
1404
virtual WXWidget GetHandle() const = 0;
1405
// associate the window with a new native handle
1406
virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
1407
// dissociate the current native handle from the window
1408
virtual void DissociateHandle() { }
1411
// Store the palette used by DCs in wxWindow so that the dcs can share
1412
// a palette. And we can respond to palette messages.
1413
wxPalette GetPalette() const { return m_palette; }
1415
// When palette is changed tell the DC to set the system palette to the
1417
void SetPalette(const wxPalette& pal);
1419
// return true if we have a specific palette
1420
bool HasCustomPalette() const { return m_hasCustomPalette; }
1422
// return the first parent window with a custom palette or NULL
1423
wxWindow *GetAncestorWithCustomPalette() const;
1424
#endif // wxUSE_PALETTE
1426
// inherit the parents visual attributes if they had been explicitly set
1427
// by the user (i.e. we don't inherit default attributes) and if we don't
1428
// have our own explicitly set
1429
virtual void InheritAttributes();
1431
// returns false from here if this window doesn't want to inherit the
1432
// parents colours even if InheritAttributes() would normally do it
1434
// this just provides a simple way to customize InheritAttributes()
1435
// behaviour in the most common case
1436
virtual bool ShouldInheritColours() const { return false; }
1438
// returns true if the window can be positioned outside of parent's client
1439
// area (normal windows can't, but e.g. menubar or statusbar can):
1440
virtual bool CanBeOutsideClientArea() const { return false; }
1442
// returns true if the platform should explicitly apply a theme border. Currently
1443
// used only by Windows
1444
virtual bool CanApplyThemeBorder() const { return true; }
1446
// returns the main window of composite control; this is the window
1447
// that FindFocus returns if the focus is in one of composite control's
1449
virtual wxWindow *GetMainWindowOfCompositeControl()
1450
{ return (wxWindow*)this; }
1452
// If this function returns true, keyboard navigation events shouldn't
1453
// escape from it. A typical example of such "navigation domain" is a top
1454
// level window because pressing TAB in one of them must not transfer focus
1455
// to a different top level window. But it's not limited to them, e.g. MDI
1456
// children frames are not top level windows (and their IsTopLevel()
1457
// returns false) but still are self-contained navigation domains as well.
1458
virtual bool IsTopNavigationDomain() const { return false; }
1462
// helper for the derived class Create() methods: the first overload, with
1463
// validator parameter, should be used for child windows while the second
1464
// one is used for top level ones
1465
bool CreateBase(wxWindowBase *parent,
1467
const wxPoint& pos = wxDefaultPosition,
1468
const wxSize& size = wxDefaultSize,
1470
const wxValidator& validator = wxDefaultValidator,
1471
const wxString& name = wxPanelNameStr);
1473
bool CreateBase(wxWindowBase *parent,
1478
const wxString& name);
1480
// event handling specific to wxWindow
1481
virtual bool TryBefore(wxEvent& event);
1482
virtual bool TryAfter(wxEvent& event);
1486
OrderBefore, // insert before the given window
1487
OrderAfter // insert after the given window
1490
// common part of GetPrev/NextSibling()
1491
wxWindow *DoGetSibling(WindowOrder order) const;
1493
// common part of MoveBefore/AfterInTabOrder()
1494
virtual void DoMoveInTabOrder(wxWindow *win, WindowOrder move);
1496
// implementation of Navigate() and NavigateIn()
1497
virtual bool DoNavigateIn(int flags);
1499
#if wxUSE_CONSTRAINTS
1500
// satisfy the constraints for the windows but don't set the window sizes
1501
void SatisfyConstraints();
1502
#endif // wxUSE_CONSTRAINTS
1504
// Send the wxWindowDestroyEvent if not done yet and sets m_isBeingDeleted
1506
void SendDestroyEvent();
1508
// this method should be implemented to use operating system specific code
1509
// to really enable/disable the widget, it will only be called when we
1510
// really need to enable/disable window and so no additional checks on the
1511
// widgets state are necessary
1512
virtual void DoEnable(bool WXUNUSED(enable)) { }
1514
// called when the on-screen widget state changes and provides an
1515
// an opportunity for the widget to update its visual state (colours,
1516
// fonts, anything else) as necessary
1517
virtual void OnEnabled(bool WXUNUSED(enabled)) { }
1520
// the window id - a number which uniquely identifies a window among
1521
// its siblings unless it is wxID_ANY
1522
wxWindowIDRef m_windowId;
1524
// the parent window of this window (or NULL) and the list of the children
1527
wxWindowList m_children;
1529
// the minimal allowed size for the window (no minimal size if variable(s)
1530
// contain(s) wxDefaultCoord)
1536
// event handler for this window: usually is just 'this' but may be
1537
// changed with SetEventHandler()
1538
wxEvtHandler *m_eventHandler;
1540
#if wxUSE_VALIDATORS
1541
// associated validator or NULL if none
1542
wxValidator *m_windowValidator;
1543
#endif // wxUSE_VALIDATORS
1545
#if wxUSE_DRAG_AND_DROP
1546
wxDropTarget *m_dropTarget;
1547
#endif // wxUSE_DRAG_AND_DROP
1549
// visual window attributes
1551
wxFont m_font; // see m_hasFont
1552
wxColour m_backgroundColour, // m_hasBgCol
1553
m_foregroundColour; // m_hasFgCol
1557
#endif // wxUSE_CARET
1559
// the region which should be repainted in response to paint event
1560
wxRegion m_updateRegion;
1563
// the accelerator table for the window which translates key strokes into
1565
wxAcceleratorTable m_acceleratorTable;
1566
#endif // wxUSE_ACCEL
1568
// the tooltip for this window (may be NULL)
1570
wxToolTip *m_tooltip;
1571
#endif // wxUSE_TOOLTIPS
1573
// constraints and sizers
1574
#if wxUSE_CONSTRAINTS
1575
// the constraints for this window or NULL
1576
wxLayoutConstraints *m_constraints;
1578
// constraints this window is involved in
1579
wxWindowList *m_constraintsInvolvedIn;
1580
#endif // wxUSE_CONSTRAINTS
1582
// this window's sizer
1583
wxSizer *m_windowSizer;
1585
// The sizer this window is a member of, if any
1586
wxSizer *m_containingSizer;
1588
// Layout() window automatically when its size changes?
1589
bool m_autoLayout:1;
1594
bool m_isBeingDeleted:1;
1596
// was the window colours/font explicitly changed by user?
1601
// and should it be inherited by children?
1602
bool m_inheritBgCol:1;
1603
bool m_inheritFgCol:1;
1604
bool m_inheritFont:1;
1606
// window attributes
1609
wxString m_windowName;
1610
bool m_themeEnabled;
1611
wxBackgroundStyle m_backgroundStyle;
1613
wxPalette m_palette;
1614
bool m_hasCustomPalette;
1615
#endif // wxUSE_PALETTE
1617
#if wxUSE_ACCESSIBILITY
1618
wxAccessible* m_accessible;
1621
// Virtual size (scrolling)
1622
wxSize m_virtualSize;
1624
wxScrollHelper *m_scrollHelper;
1626
wxWindowVariant m_windowVariant ;
1628
// override this to change the default (i.e. used when no style is
1629
// specified) border for the window class
1630
virtual wxBorder GetDefaultBorder() const;
1632
// this allows you to implement standard control borders without
1633
// repeating the code in different classes that are not derived from
1635
virtual wxBorder GetDefaultBorderForControl() const { return wxBORDER_THEME; }
1637
// Get the default size for the new window if no explicit size given. TLWs
1638
// have their own default size so this is just for non top-level windows.
1639
static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
1640
static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
1643
// Used to save the results of DoGetBestSize so it doesn't need to be
1644
// recalculated each time the value is needed.
1645
wxSize m_bestSizeCache;
1647
wxDEPRECATED( void SetBestSize(const wxSize& size) ); // use SetInitialSize
1648
wxDEPRECATED( virtual void SetInitialBestSize(const wxSize& size) ); // use SetInitialSize
1652
// more pure virtual functions
1653
// ---------------------------
1655
// NB: we must have DoSomething() function when Something() is an overloaded
1656
// method: indeed, we can't just have "virtual Something()" in case when
1657
// the function is overloaded because then we'd have to make virtual all
1658
// the variants (otherwise only the virtual function may be called on a
1659
// pointer to derived class according to C++ rules) which is, in
1660
// general, absolutely not needed. So instead we implement all
1661
// overloaded Something()s in terms of DoSomething() which will be the
1662
// only one to be virtual.
1665
virtual void DoGetTextExtent(const wxString& string,
1667
int *descent = NULL,
1668
int *externalLeading = NULL,
1669
const wxFont *font = NULL) const = 0;
1671
// coordinates translation
1672
virtual void DoClientToScreen( int *x, int *y ) const = 0;
1673
virtual void DoScreenToClient( int *x, int *y ) const = 0;
1675
virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
1677
// capture/release the mouse, used by Capture/ReleaseMouse()
1678
virtual void DoCaptureMouse() = 0;
1679
virtual void DoReleaseMouse() = 0;
1681
// retrieve the position/size of the window
1682
virtual void DoGetPosition(int *x, int *y) const = 0;
1683
virtual void DoGetScreenPosition(int *x, int *y) const;
1684
virtual void DoGetSize(int *width, int *height) const = 0;
1685
virtual void DoGetClientSize(int *width, int *height) const = 0;
1687
// get the size which best suits the window: for a control, it would be
1688
// the minimal size which doesn't truncate the control, for a panel - the
1689
// same size as it would have after a call to Fit()
1690
virtual wxSize DoGetBestSize() const;
1692
// this method can be overridden instead of DoGetBestSize() if it computes
1693
// the best size of the client area of the window only, excluding borders
1694
// (GetBorderSize() will be used to add them)
1695
virtual wxSize DoGetBestClientSize() const { return wxDefaultSize; }
1697
// These two methods can be overridden to implement intelligent
1698
// width-for-height and/or height-for-width best size determination for the
1699
// window. By default the fixed best size is used.
1700
virtual int DoGetBestClientHeight(int WXUNUSED(width)) const
1701
{ return wxDefaultCoord; }
1702
virtual int DoGetBestClientWidth(int WXUNUSED(height)) const
1703
{ return wxDefaultCoord; }
1705
// this is the virtual function to be overridden in any derived class which
1706
// wants to change how SetSize() or Move() works - it is called by all
1707
// versions of these functions in the base class
1708
virtual void DoSetSize(int x, int y,
1709
int width, int height,
1710
int sizeFlags = wxSIZE_AUTO) = 0;
1712
// same as DoSetSize() for the client size
1713
virtual void DoSetClientSize(int width, int height) = 0;
1715
virtual void DoSetSizeHints( int minW, int minH,
1717
int incW, int incH );
1719
// return the total size of the window borders, i.e. the sum of the widths
1720
// of the left and the right border in the x component of the returned size
1721
// and the sum of the heights of the top and bottom borders in the y one
1723
// NB: this is currently only implemented properly for wxMSW, wxGTK and
1724
// wxUniv and doesn't behave correctly in the presence of scrollbars in
1726
virtual wxSize DoGetBorderSize() const;
1728
// move the window to the specified location and resize it: this is called
1729
// from both DoSetSize() and DoSetClientSize() and would usually just
1730
// reposition this window except for composite controls which will want to
1731
// arrange themselves inside the given rectangle
1733
// Important note: the coordinates passed to this method are in parent's
1734
// *window* coordinates and not parent's client coordinates (as the values
1735
// passed to DoSetSize and returned by DoGetPosition are)!
1736
virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
1738
// centre the window in the specified direction on parent, note that
1739
// wxCENTRE_ON_SCREEN shouldn't be specified here, it only makes sense for
1741
virtual void DoCentre(int dir);
1744
virtual void DoSetToolTip( wxToolTip *tip );
1745
#endif // wxUSE_TOOLTIPS
1748
virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
1749
#endif // wxUSE_MENUS
1751
// Makes an adjustment to the window position to make it relative to the
1752
// parents client area, e.g. if the parent is a frame with a toolbar, its
1753
// (0, 0) is just below the toolbar
1754
virtual void AdjustForParentClientOrigin(int& x, int& y,
1755
int sizeFlags = 0) const;
1757
// implements the window variants
1758
virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
1761
// really freeze/thaw the window (should have port-specific implementation)
1762
virtual void DoFreeze() { }
1763
virtual void DoThaw() { }
1766
// Must be called when mouse capture is lost to send
1767
// wxMouseCaptureLostEvent to windows on capture stack.
1768
static void NotifyCaptureLost();
1771
// recursively call our own and our children OnEnabled() when the
1772
// enabled/disabled status changed because a parent window had been
1774
void NotifyWindowOnEnableChange(bool enabled);
1777
// temporary event handlers used by GetPopupMenuSelectionFromUser()
1778
void InternalOnPopupMenu(wxCommandEvent& event);
1779
void InternalOnPopupMenuUpdate(wxUpdateUIEvent& event);
1781
// implementation of the public GetPopupMenuSelectionFromUser() method
1782
int DoGetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y);
1783
#endif // wxUSE_MENUS
1785
// layout the window children when its size changes unless this was
1786
// explicitly disabled with SetAutoLayout(false)
1787
void InternalOnSize(wxSizeEvent& event);
1789
// base for dialog unit conversion, i.e. average character size
1790
wxSize GetDlgUnitBase() const;
1792
// the stack of windows which have captured the mouse
1793
static struct WXDLLIMPEXP_FWD_CORE wxWindowNext *ms_winCaptureNext;
1795
// the window that currently has mouse capture
1796
static wxWindow *ms_winCaptureCurrent;
1798
// indicates if execution is inside CaptureMouse/ReleaseMouse
1799
static bool ms_winCaptureChanging;
1802
// number of Freeze() calls minus the number of Thaw() calls: we're frozen
1803
// (i.e. not being updated) if it is positive
1804
unsigned int m_freezeCount;
1807
DECLARE_ABSTRACT_CLASS(wxWindowBase)
1808
wxDECLARE_NO_COPY_CLASS(wxWindowBase);
1809
DECLARE_EVENT_TABLE()
1814
// Inlines for some deprecated methods
1815
inline wxSize wxWindowBase::GetBestFittingSize() const
1817
return GetEffectiveMinSize();
1820
inline void wxWindowBase::SetBestFittingSize(const wxSize& size)
1822
SetInitialSize(size);
1825
inline void wxWindowBase::SetBestSize(const wxSize& size)
1827
SetInitialSize(size);
1830
inline void wxWindowBase::SetInitialBestSize(const wxSize& size)
1832
SetInitialSize(size);
1836
// ----------------------------------------------------------------------------
1837
// now include the declaration of wxWindow class
1838
// ----------------------------------------------------------------------------
1840
// include the declaration of the platform-specific class
1841
#if defined(__WXMSW__)
1842
#ifdef __WXUNIVERSAL__
1843
#define wxWindowNative wxWindowMSW
1845
#define wxWindowMSW wxWindow
1846
#endif // wxUniv/!wxUniv
1847
#include "wx/msw/window.h"
1848
#elif defined(__WXMOTIF__)
1849
#include "wx/motif/window.h"
1850
#elif defined(__WXGTK20__)
1851
#ifdef __WXUNIVERSAL__
1852
#define wxWindowNative wxWindowGTK
1854
#define wxWindowGTK wxWindow
1856
#include "wx/gtk/window.h"
1857
#elif defined(__WXGTK__)
1858
#ifdef __WXUNIVERSAL__
1859
#define wxWindowNative wxWindowGTK
1861
#define wxWindowGTK wxWindow
1863
#include "wx/gtk1/window.h"
1864
#elif defined(__WXX11__)
1865
#ifdef __WXUNIVERSAL__
1866
#define wxWindowNative wxWindowX11
1868
#define wxWindowX11 wxWindow
1870
#include "wx/x11/window.h"
1871
#elif defined(__WXDFB__)
1872
#define wxWindowNative wxWindowDFB
1873
#include "wx/dfb/window.h"
1874
#elif defined(__WXMAC__)
1875
#ifdef __WXUNIVERSAL__
1876
#define wxWindowNative wxWindowMac
1878
#define wxWindowMac wxWindow
1880
#include "wx/osx/window.h"
1881
#elif defined(__WXCOCOA__)
1882
#ifdef __WXUNIVERSAL__
1883
#define wxWindowNative wxWindowCocoa
1885
#define wxWindowCocoa wxWindow
1887
#include "wx/cocoa/window.h"
1888
#elif defined(__WXPM__)
1889
#ifdef __WXUNIVERSAL__
1890
#define wxWindowNative wxWindowOS2
1892
#define wxWindowOS2 wxWindow
1893
#endif // wxUniv/!wxUniv
1894
#include "wx/os2/window.h"
1897
// for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
1898
// for the native ports we already have defined it above
1899
#if defined(__WXUNIVERSAL__)
1900
#ifndef wxWindowNative
1901
#error "wxWindowNative must be defined above!"
1904
#include "wx/univ/window.h"
1907
// ----------------------------------------------------------------------------
1908
// inline functions which couldn't be declared in the class body because of
1909
// forward dependencies
1910
// ----------------------------------------------------------------------------
1912
inline wxWindow *wxWindowBase::GetGrandParent() const
1914
return m_parent ? m_parent->GetParent() : NULL;
1917
// ----------------------------------------------------------------------------
1919
// ----------------------------------------------------------------------------
1921
// Find the wxWindow at the current mouse position, also returning the mouse
1923
extern WXDLLIMPEXP_CORE wxWindow* wxFindWindowAtPointer(wxPoint& pt);
1925
// Get the current mouse position.
1926
extern WXDLLIMPEXP_CORE wxPoint wxGetMousePosition();
1928
// get the currently active window of this application or NULL
1929
extern WXDLLIMPEXP_CORE wxWindow *wxGetActiveWindow();
1931
// get the (first) top level parent window
1932
WXDLLIMPEXP_CORE wxWindow* wxGetTopLevelParent(wxWindow *win);
1934
#if WXWIN_COMPATIBILITY_2_6
1935
// deprecated (doesn't start with 'wx' prefix), use wxWindow::NewControlId()
1936
wxDEPRECATED( wxWindowID NewControlId() );
1937
inline wxWindowID NewControlId() { return wxWindowBase::NewControlId(); }
1938
#endif // WXWIN_COMPATIBILITY_2_6
1940
#if wxUSE_ACCESSIBILITY
1941
// ----------------------------------------------------------------------------
1942
// accessible object for windows
1943
// ----------------------------------------------------------------------------
1945
class WXDLLIMPEXP_CORE wxWindowAccessible: public wxAccessible
1948
wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
1949
virtual ~wxWindowAccessible() {}
1953
// Can return either a child object, or an integer
1954
// representing the child element, starting from 1.
1955
virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
1957
// Returns the rectangle for this object (id = 0) or a child element (id > 0).
1958
virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
1960
// Navigates from fromId to toId/toObject.
1961
virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
1962
int* toId, wxAccessible** toObject);
1964
// Gets the name of the specified object.
1965
virtual wxAccStatus GetName(int childId, wxString* name);
1967
// Gets the number of children.
1968
virtual wxAccStatus GetChildCount(int* childCount);
1970
// Gets the specified child (starting from 1).
1971
// If *child is NULL and return value is wxACC_OK,
1972
// this means that the child is a simple element and
1973
// not an accessible object.
1974
virtual wxAccStatus GetChild(int childId, wxAccessible** child);
1976
// Gets the parent, or NULL.
1977
virtual wxAccStatus GetParent(wxAccessible** parent);
1979
// Performs the default action. childId is 0 (the action for this object)
1980
// or > 0 (the action for a child).
1981
// Return wxACC_NOT_SUPPORTED if there is no default action for this
1982
// window (e.g. an edit control).
1983
virtual wxAccStatus DoDefaultAction(int childId);
1985
// Gets the default action for this object (0) or > 0 (the action for a child).
1986
// Return wxACC_OK even if there is no action. actionName is the action, or the empty
1987
// string if there is no action.
1988
// The retrieved string describes the action that is performed on an object,
1989
// not what the object does as a result. For example, a toolbar button that prints
1990
// a document has a default action of "Press" rather than "Prints the current document."
1991
virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
1993
// Returns the description for this object or a child.
1994
virtual wxAccStatus GetDescription(int childId, wxString* description);
1996
// Returns help text for this object or a child, similar to tooltip text.
1997
virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
1999
// Returns the keyboard shortcut for this object or child.
2000
// Return e.g. ALT+K
2001
virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
2003
// Returns a role constant.
2004
virtual wxAccStatus GetRole(int childId, wxAccRole* role);
2006
// Returns a state constant.
2007
virtual wxAccStatus GetState(int childId, long* state);
2009
// Returns a localized string representing the value for the object
2011
virtual wxAccStatus GetValue(int childId, wxString* strValue);
2013
// Selects the object or child.
2014
virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
2016
// Gets the window with the keyboard focus.
2017
// If childId is 0 and child is NULL, no object in
2018
// this subhierarchy has the focus.
2019
// If this object has the focus, child should be 'this'.
2020
virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
2023
// Gets a variant representing the selected children
2025
// Acceptable values:
2026
// - a null variant (IsNull() returns true)
2027
// - a list variant (GetType() == wxT("list")
2028
// - an integer representing the selected child element,
2029
// or 0 if this object is selected (GetType() == wxT("long")
2030
// - a "void*" pointer to a wxAccessible child object
2031
virtual wxAccStatus GetSelections(wxVariant* selections);
2032
#endif // wxUSE_VARIANT
2035
#endif // wxUSE_ACCESSIBILITY
2038
#endif // _WX_WINDOW_H_BASE_