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<td align="right" valign="top" width="230"><img src="images/trolltech-logo.png" align="right" width="203" height="32" border="0" /></td></tr></table><h1 align="center">glbox.cpp Example File<br /><small><small>activeqt/opengl/glbox.cpp</small></small></h1>
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<pre> /****************************************************************************
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** Copyright (C) 1992-2005 Trolltech AS. All rights reserved.
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** This file is part of the documentation of the Qt Toolkit.
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** This file may be distributed under the terms of the Q Public License
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** as defined by Trolltech AS of Norway and appearing in the file
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** LICENSE.QPL included in the packaging of this file.
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** This file may be distributed and/or modified under the terms of the
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** GNU General Public License version 2 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file.
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** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
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** information about Qt Commercial License Agreements.
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** See http://www.trolltech.com/qpl/ for QPL licensing information.
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** See http://www.trolltech.com/gpl/ for GPL licensing information.
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** Contact info@trolltech.com if any conditions of this licensing are
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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****************************************************************************/
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/****************************************************************************
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** This is a simple QGLWidget displaying an openGL wireframe box
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** The OpenGL code is mostly borrowed from Brian Pauls "spin" example
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** in the Mesa distribution
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****************************************************************************/
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#include "glbox.h"
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#include <qaxaggregated.h>
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#include <quuid.h>
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#include <objsafe.h>
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#if defined(Q_CC_MSVC)
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#pragma warning(disable:4305) // init: truncation from const double to float
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GLBox::GLBox( QWidget* parent, const char* name )
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xRot = yRot = zRot = 0.0; // default object rotation
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scale = 1.25; // default object scale
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Release allocated resources
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glDeleteLists( object, 1 );
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Paint the box. The actual openGL commands for drawing the box are
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glClear( GL_COLOR_BUFFER_BIT );
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glTranslatef( 0.0, 0.0, -10.0 );
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glScalef( scale, scale, scale );
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glRotatef( xRot, 1.0, 0.0, 0.0 );
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glRotatef( yRot, 0.0, 1.0, 0.0 );
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glRotatef( zRot, 0.0, 0.0, 1.0 );
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glCallList( object );
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Set up the OpenGL rendering state, and define display list
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void GLBox::initializeGL()
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qglClearColor(Qt::black); // Let OpenGL clear to black
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object = makeObject(); // Generate an OpenGL display list
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glShadeModel( GL_FLAT );
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Set up the OpenGL view port, matrix mode, etc.
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void GLBox::resizeGL( int w, int h )
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glViewport( 0, 0, (GLint)w, (GLint)h );
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glMatrixMode( GL_PROJECTION );
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glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 15.0 );
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glMatrixMode( GL_MODELVIEW );
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Generate an OpenGL display list for the object to be shown, i.e. the box
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GLuint GLBox::makeObject()
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list = glGenLists( 1 );
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glNewList( list, GL_COMPILE );
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qglColor(Qt::white); // Shorthand for glColor3f or glIndex
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glBegin( GL_LINE_LOOP );
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glVertex3f( 1.0, 0.5, -0.4 );
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glVertex3f( 1.0, -0.5, -0.4 );
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glVertex3f( -1.0, -0.5, -0.4 );
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glVertex3f( -1.0, 0.5, -0.4 );
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glBegin( GL_LINE_LOOP );
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glVertex3f( 1.0, 0.5, 0.4 );
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glVertex3f( 1.0, -0.5, 0.4 );
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glVertex3f( -1.0, -0.5, 0.4 );
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glVertex3f( -1.0, 0.5, 0.4 );
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glVertex3f( 1.0, 0.5, -0.4 ); glVertex3f( 1.0, 0.5, 0.4 );
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glVertex3f( 1.0, -0.5, -0.4 ); glVertex3f( 1.0, -0.5, 0.4 );
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glVertex3f( -1.0, -0.5, -0.4 ); glVertex3f( -1.0, -0.5, 0.4 );
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glVertex3f( -1.0, 0.5, -0.4 ); glVertex3f( -1.0, 0.5, 0.4 );
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Set the rotation angle of the object to \e degrees around the X axis.
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void GLBox::setXRotation( int degrees )
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xRot = (GLfloat)(degrees % 360);
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Set the rotation angle of the object to \e degrees around the Y axis.
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void GLBox::setYRotation( int degrees )
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yRot = (GLfloat)(degrees % 360);
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Set the rotation angle of the object to \e degrees around the Z axis.
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void GLBox::setZRotation( int degrees )
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zRot = (GLfloat)(degrees % 360);
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class ObjectSafetyImpl : public QAxAggregated,
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ObjectSafetyImpl() {}
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long queryInterface( const QUuid &iid, void **iface )
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if ( iid == IID_IObjectSafety )
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*iface = (IObjectSafety*)this;
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return E_NOINTERFACE;
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HRESULT WINAPI GetInterfaceSafetyOptions( REFIID riid, DWORD *pdwSupportedOptions, DWORD *pdwEnabledOptions )
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*pdwSupportedOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER;
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*pdwEnabledOptions = INTERFACESAFE_FOR_UNTRUSTED_DATA | INTERFACESAFE_FOR_UNTRUSTED_CALLER;
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HRESULT WINAPI SetInterfaceSafetyOptions( REFIID riid, DWORD pdwSupportedOptions, DWORD pdwEnabledOptions )
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QAxAggregated *GLBox::createAggregate()
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return new ObjectSafetyImpl();
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