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<title>Qt 4.0: Qt 3 Support Members for QPaintDevice</title>
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<td align="right" valign="top" width="230"><img src="images/trolltech-logo.png" align="right" width="203" height="32" border="0" /></td></tr></table><h1 align="center">Qt 3 Support Members for QPaintDevice</h1>
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<p><b>The following class members are part of the Qt 3 support layer.</b> They are provided to help you port old code to Qt 4. We advise against using them in new code.</p>
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<p><ul><li><a href="qpaintdevice.html">QPaintDevice class reference</a></li></ul></p>
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<h3>Public Functions</h3>
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<li><div class="fn"/>int <b><a href="qpaintdevice-qt3.html#x11Cells">x11Cells</a></b> () const</li>
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<li><div class="fn"/>Qt::HANDLE <b><a href="qpaintdevice-qt3.html#x11Colormap">x11Colormap</a></b> () const</li>
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<li><div class="fn"/>bool <b><a href="qpaintdevice-qt3.html#x11DefaultColormap">x11DefaultColormap</a></b> () const</li>
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<li><div class="fn"/>bool <b><a href="qpaintdevice-qt3.html#x11DefaultVisual">x11DefaultVisual</a></b> () const</li>
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<li><div class="fn"/>int <b><a href="qpaintdevice-qt3.html#x11Depth">x11Depth</a></b> () const</li>
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<li><div class="fn"/>Display * <b><a href="qpaintdevice-qt3.html#x11Display">x11Display</a></b> () const</li>
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<li><div class="fn"/>int <b><a href="qpaintdevice-qt3.html#x11Screen">x11Screen</a></b> () const</li>
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<li><div class="fn"/>void * <b><a href="qpaintdevice-qt3.html#x11Visual">x11Visual</a></b> () const</li>
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<h3>Static Public Members</h3>
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<li><div class="fn"/>int <b><a href="qpaintdevice-qt3.html#x11AppCells">x11AppCells</a></b> ( int <i>screen</i> = -1 )</li>
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<li><div class="fn"/>Qt::HANDLE <b><a href="qpaintdevice-qt3.html#x11AppColormap">x11AppColormap</a></b> ( int <i>screen</i> = -1 )</li>
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<li><div class="fn"/>bool <b><a href="qpaintdevice-qt3.html#x11AppDefaultColormap">x11AppDefaultColormap</a></b> ( int <i>screen</i> = -1 )</li>
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<li><div class="fn"/>bool <b><a href="qpaintdevice-qt3.html#x11AppDefaultVisual">x11AppDefaultVisual</a></b> ( int <i>screen</i> = -1 )</li>
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<li><div class="fn"/>int <b><a href="qpaintdevice-qt3.html#x11AppDepth">x11AppDepth</a></b> ( int <i>screen</i> = -1 )</li>
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<li><div class="fn"/>Display * <b><a href="qpaintdevice-qt3.html#x11AppDisplay">x11AppDisplay</a></b> ()</li>
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<li><div class="fn"/>int <b><a href="qpaintdevice-qt3.html#x11AppDpiX">x11AppDpiX</a></b> ( int <i>screen</i> = -1 )</li>
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<li><div class="fn"/>int <b><a href="qpaintdevice-qt3.html#x11AppDpiY">x11AppDpiY</a></b> ( int <i>screen</i> = -1 )</li>
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<li><div class="fn"/>Qt::HANDLE <b><a href="qpaintdevice-qt3.html#x11AppRootWindow">x11AppRootWindow</a></b> ( int <i>screen</i> = -1 )</li>
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<li><div class="fn"/>int <b><a href="qpaintdevice-qt3.html#x11AppScreen">x11AppScreen</a></b> ()</li>
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<li><div class="fn"/>void * <b><a href="qpaintdevice-qt3.html#x11AppVisual">x11AppVisual</a></b> ( int <i>screen</i> = -1 )</li>
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<li><div class="fn"/>void <b><a href="qpaintdevice-qt3.html#x11SetAppDpiX">x11SetAppDpiX</a></b> ( int <i>dpi</i>, int <i>screen</i> )</li>
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<li><div class="fn"/>void <b><a href="qpaintdevice-qt3.html#x11SetAppDpiY">x11SetAppDpiY</a></b> ( int <i>dpi</i>, int <i>screen</i> )</li>
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<h2>Member Function Documentation</h2>
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<h3 class="fn"><a name="x11AppCells"></a>int QPaintDevice::x11AppCells ( int <i>screen</i> = -1 ) <tt> [static]</tt></h3>
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<p>Use <a href="qx11info.html#cells">QX11Info::cells</a>() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> int cells = QPaintDevice::x11AppCells(screen);</font></pre>
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<p>you can rewrite it as</p>
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<pre> int cells = qApp->x11Info(screen).cells();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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<h3 class="fn"><a name="x11AppColormap"></a><a href="qt.html#HANDLE-typedef">Qt::HANDLE</a> QPaintDevice::x11AppColormap ( int <i>screen</i> = -1 ) <tt> [static]</tt></h3>
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<p>Use <a href="qx11info.html#colormap">QX11Info::colormap</a>() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> unsigned long colormap = QPaintDevice::x11AppColormap(screen);</font></pre>
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<p>you can rewrite it as</p>
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<pre> unsigned long colormap = qApp->x11Info(screen).colormap();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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<h3 class="fn"><a name="x11AppDefaultColormap"></a>bool QPaintDevice::x11AppDefaultColormap ( int <i>screen</i> = -1 ) <tt> [static]</tt></h3>
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<p>Use QX11Info::isDefaultColormap() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> bool isDefault = QPaintDevice::x11AppDefaultColormap(screen);</font></pre>
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<p>you can rewrite it as</p>
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<pre> bool isDefault = qApp->x11Info(screen).isDefaultColormap();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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<h3 class="fn"><a name="x11AppDefaultVisual"></a>bool QPaintDevice::x11AppDefaultVisual ( int <i>screen</i> = -1 ) <tt> [static]</tt></h3>
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<p>Use QX11Info::isDefaultVisual() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> bool isDefault = QPaintDevice::x11AppDefaultVisual(screen);</font></pre>
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<p>you can rewrite it as</p>
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<pre> bool isDefault = qApp->x11Info(screen).isDefaultVisual();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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<h3 class="fn"><a name="x11AppDepth"></a>int QPaintDevice::x11AppDepth ( int <i>screen</i> = -1 ) <tt> [static]</tt></h3>
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<p>Use <a href="qx11info.html#depth">QX11Info::depth</a>() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> int depth = QPaintDevice::x11AppDepth(screen);</font></pre>
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<p>you can rewrite it as</p>
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<pre> int depth = qApp->x11Info(screen).depth();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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<h3 class="fn"><a name="x11AppDisplay"></a>Display * QPaintDevice::x11AppDisplay () <tt> [static]</tt></h3>
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<p>Use <a href="qx11info.html#display">QX11Info::display</a>() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> Display *display = QPaintDevice::x11AppDisplay();</font></pre>
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<p>you can rewrite it as</p>
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<pre> Display *display = qApp->x11Info().display();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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<h3 class="fn"><a name="x11AppDpiX"></a>int QPaintDevice::x11AppDpiX ( int <i>screen</i> = -1 ) <tt> [static]</tt></h3>
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<p>Use QX11Info::dpiX() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> bool isDefault = QPaintDevice::x11AppDpiX(screen);</font></pre>
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<p>you can rewrite it as</p>
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<pre> bool isDefault = qApp->x11Info(screen).dpiX();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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<h3 class="fn"><a name="x11AppDpiY"></a>int QPaintDevice::x11AppDpiY ( int <i>screen</i> = -1 ) <tt> [static]</tt></h3>
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<p>Returns the vertical DPI of the <a href="winsystem.html#x11">X11</a> display (<a href="winsystem.html#x11">X11</a> only) for screen <i>screen</i>. Using this function is not portable. Using this function is not portable.</p>
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<p>See also <a href="qpaintdevice-qt3.html#x11AppDpiX">x11AppDpiX</a>(), <a href="qpaintdevice-qt3.html#x11SetAppDpiY">x11SetAppDpiY</a>(), and <a href="qpaintdevice.html#logicalDpiY">logicalDpiY</a>().</p>
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<h3 class="fn"><a name="x11AppRootWindow"></a><a href="qt.html#HANDLE-typedef">Qt::HANDLE</a> QPaintDevice::x11AppRootWindow ( int <i>screen</i> = -1 ) <tt> [static]</tt></h3>
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<p>Use QX11Info::rootWindow() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> unsigned long window = QPaintDevice::x11AppRootWindow(screen);</font></pre>
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<p>you can rewrite it as</p>
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<pre> unsigned long window = qApp->x11Info(screen).rootWindow();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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<h3 class="fn"><a name="x11AppScreen"></a>int QPaintDevice::x11AppScreen () <tt> [static]</tt></h3>
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<p>Use <a href="qx11info.html#screen">QX11Info::screen</a>() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> int screen = QPaintDevice::x11AppScreen();</font></pre>
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<p>you can rewrite it as</p>
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<pre> int screen = qApp->x11Info().screen();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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<h3 class="fn"><a name="x11AppVisual"></a>void * QPaintDevice::x11AppVisual ( int <i>screen</i> = -1 ) <tt> [static]</tt></h3>
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<p>Use <a href="qx11info.html#visual">QX11Info::visual</a>() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> void *visual = QPaintDevice::x11AppVisual(screen);</font></pre>
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<p>you can rewrite it as</p>
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<pre> void *visual = qApp->x11Info(screen).visual();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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<h3 class="fn"><a name="x11Cells"></a>int QPaintDevice::x11Cells () const</h3>
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<p>Use <a href="qx11info.html#cells">QX11Info::cells</a>() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> int cells = widget->x11Cells();</font></pre>
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<p>you can rewrite it as</p>
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<pre> int cells = widget->x11Info().cells();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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<h3 class="fn"><a name="x11Colormap"></a><a href="qt.html#HANDLE-typedef">Qt::HANDLE</a> QPaintDevice::x11Colormap () const</h3>
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<p>Use <a href="qx11info.html#colormap">QX11Info::colormap</a>() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> unsigned long screen = widget->x11Colormap();</font></pre>
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<p>you can rewrite it as</p>
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<pre> unsigned long screen = widget->x11Info().colormap();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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<h3 class="fn"><a name="x11DefaultColormap"></a>bool QPaintDevice::x11DefaultColormap () const</h3>
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<p>Use QX11Info::isDefaultColormap() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> bool isDefault = widget->x11DefaultColormap();</font></pre>
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<p>you can rewrite it as</p>
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<pre> bool isDefault = widget->x11Info().isDefaultColormap();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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<h3 class="fn"><a name="x11DefaultVisual"></a>bool QPaintDevice::x11DefaultVisual () const</h3>
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<p>Use QX11Info::isDefaultVisual() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> bool isDefault = widget->x11DefaultVisual();</font></pre>
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<p>you can rewrite it as</p>
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<pre> bool isDefault = widget->x11Info().isDefaultVisual();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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<h3 class="fn"><a name="x11Depth"></a>int QPaintDevice::x11Depth () const</h3>
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<p>Use <a href="qx11info.html#depth">QX11Info::depth</a>() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> int depth = widget->x11Depth();</font></pre>
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<p>you can rewrite it as</p>
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<pre> int depth = widget->x11Info().depth();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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<h3 class="fn"><a name="x11Display"></a>Display * QPaintDevice::x11Display () const</h3>
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<p>Use <a href="qx11info.html#display">QX11Info::display</a>() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> Display *display = widget->x11Display();</font></pre>
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<p>you can rewrite it as</p>
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<pre> Display *display = widget->x11Info().display();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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<h3 class="fn"><a name="x11Screen"></a>int QPaintDevice::x11Screen () const</h3>
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<p>Use <a href="qx11info.html#screen">QX11Info::screen</a>() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> int screen = widget->x11Screen();</font></pre>
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<p>you can rewrite it as</p>
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<pre> int screen = widget->x11Info().screen();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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<h3 class="fn"><a name="x11SetAppDpiX"></a>void QPaintDevice::x11SetAppDpiX ( int <i>dpi</i>, int <i>screen</i> ) <tt> [static]</tt></h3>
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<p>Use QX11Info::setDpiX() instead.</p>
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<h3 class="fn"><a name="x11SetAppDpiY"></a>void QPaintDevice::x11SetAppDpiY ( int <i>dpi</i>, int <i>screen</i> ) <tt> [static]</tt></h3>
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<p>Use QX11Info::setDpiY() instead.</p>
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<h3 class="fn"><a name="x11Visual"></a>void * QPaintDevice::x11Visual () const</h3>
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<p>Use <a href="qx11info.html#visual">QX11Info::visual</a>() instead.</p>
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<p>For example, if you have code like</p>
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<pre><font color="#404040"> void *visual = widget->x11Visual();</font></pre>
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<p>you can rewrite it as</p>
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<pre> void *visual = widget->x11Info().visual();</pre>
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<p>See also <a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p>
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