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Viewing changes to tools/designer/src/components/signalsloteditor/signalsloteditor_plugin.cpp

  • Committer: Bazaar Package Importer
  • Author(s): Adam Conrad
  • Date: 2005-08-24 04:09:09 UTC
  • Revision ID: james.westby@ubuntu.com-20050824040909-xmxe9jfr4a0w5671
Tags: upstream-4.0.0
ImportĀ upstreamĀ versionĀ 4.0.0

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/****************************************************************************
 
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**
 
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** Copyright (C) 1992-2005 Trolltech AS. All rights reserved.
 
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**
 
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** This file is part of the designer application of the Qt Toolkit.
 
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**
 
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** This file may be distributed under the terms of the Q Public License
 
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** as defined by Trolltech AS of Norway and appearing in the file
 
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** LICENSE.QPL included in the packaging of this file.
 
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**
 
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** This file may be distributed and/or modified under the terms of the
 
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** GNU General Public License version 2 as published by the Free Software
 
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** Foundation and appearing in the file LICENSE.GPL included in the
 
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** packaging of this file.
 
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**
 
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** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
 
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**   information about Qt Commercial License Agreements.
 
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** See http://www.trolltech.com/qpl/ for QPL licensing information.
 
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** See http://www.trolltech.com/gpl/ for GPL licensing information.
 
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**
 
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** Contact info@trolltech.com if any conditions of this licensing are
 
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** not clear to you.
 
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**
 
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 
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**
 
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****************************************************************************/
 
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#include <QtGui/QAction>
 
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#include "signalsloteditor_plugin.h"
 
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#include "signalsloteditor_tool.h"
 
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#include <QtDesigner/QtDesigner>
 
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SignalSlotEditorPlugin::SignalSlotEditorPlugin()
 
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    : m_initialized(false), m_action(0)
 
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{
 
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}
 
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SignalSlotEditorPlugin::~SignalSlotEditorPlugin()
 
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{
 
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}
 
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bool SignalSlotEditorPlugin::isInitialized() const
 
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{
 
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    return m_initialized;
 
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}
 
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void SignalSlotEditorPlugin::initialize(QDesignerFormEditorInterface *core)
 
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{
 
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    Q_ASSERT(!isInitialized());
 
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    m_action = new QAction(tr("Edit Signals/Slots"), this);
 
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    m_action->setShortcut(tr("F4"));
 
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    QIcon icon(QIcon(core->resourceLocation() + QLatin1String("/signalslottool.png")));
 
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    m_action->setIcon(icon);
 
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    m_action->setEnabled(false);
 
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    setParent(core);
 
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    m_core = core;
 
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    m_initialized = true;
 
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    connect(core->formWindowManager(), SIGNAL(formWindowAdded(QDesignerFormWindowInterface*)),
 
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            this, SLOT(addFormWindow(QDesignerFormWindowInterface*)));
 
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    connect(core->formWindowManager(), SIGNAL(formWindowRemoved(QDesignerFormWindowInterface*)),
 
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            this, SLOT(removeFormWindow(QDesignerFormWindowInterface*)));
 
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    connect(core->formWindowManager(), SIGNAL(activeFormWindowChanged(QDesignerFormWindowInterface*)),
 
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                this, SLOT(activeFormWindowChanged(QDesignerFormWindowInterface*)));
 
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}
 
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QDesignerFormEditorInterface *SignalSlotEditorPlugin::core() const
 
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{
 
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    return m_core;
 
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}
 
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void SignalSlotEditorPlugin::addFormWindow(QDesignerFormWindowInterface *formWindow)
 
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{
 
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    Q_ASSERT(formWindow != 0);
 
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    Q_ASSERT(m_tools.contains(formWindow) == false);
 
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    SignalSlotEditorTool *tool = new SignalSlotEditorTool(formWindow, this);
 
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    connect(m_action, SIGNAL(triggered()), tool->action(), SLOT(trigger()));
 
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    m_tools[formWindow] = tool;
 
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    formWindow->registerTool(tool);
 
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}
 
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void SignalSlotEditorPlugin::removeFormWindow(QDesignerFormWindowInterface *formWindow)
 
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{
 
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    Q_ASSERT(formWindow != 0);
 
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    Q_ASSERT(m_tools.contains(formWindow) == true);
 
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    SignalSlotEditorTool *tool = m_tools.value(formWindow);
 
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    m_tools.remove(formWindow);
 
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    disconnect(m_action, SIGNAL(triggered()), tool->action(), SLOT(trigger()));
 
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    // ### FIXME disable the tool
 
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    delete tool;
 
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}
 
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QAction *SignalSlotEditorPlugin::action() const
 
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{
 
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    return m_action;
 
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}
 
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void SignalSlotEditorPlugin::activeFormWindowChanged(QDesignerFormWindowInterface *formWindow)
 
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{
 
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    m_action->setEnabled(formWindow != 0);
 
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}