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  • Committer: Bazaar Package Importer
  • Author(s): Adam Conrad
  • Date: 2005-08-24 04:09:09 UTC
  • Revision ID: james.westby@ubuntu.com-20050824040909-xmxe9jfr4a0w5671
Tags: upstream-4.0.0
ImportĀ upstreamĀ versionĀ 4.0.0

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<?xml version="1.0" encoding="iso-8859-1"?>
 
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<!DOCTYPE html
 
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    PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "DTD/xhtml1-strict.dtd">
 
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
 
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<head>
 
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    <title>Qt 4.0: gameboard.cpp Example File (tutorial/t14/gameboard.cpp)</title>
 
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    <style>h3.fn,span.fn { margin-left: 1cm; text-indent: -1cm; }
 
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a:link { color: #004faf; text-decoration: none }
 
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a:visited { color: #672967; text-decoration: none }
 
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td.postheader { font-family: sans-serif }
 
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tr.address { font-family: sans-serif }
 
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body { background: #ffffff; color: black; }</style>
 
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</head>
 
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<body>
 
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<table border="0" cellpadding="0" cellspacing="0" width="100%">
 
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<tr>
 
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<td align="left" valign="top" width="32"><img src="images/qt-logo.png" align="left" width="32" height="32" border="0" /></td>
 
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<td width="1">&nbsp;&nbsp;</td><td class="postheader" valign="center"><a href="index.html"><font color="#004faf">Home</font></a>&nbsp;&middot; <a href="classes.html"><font color="#004faf">All&nbsp;Classes</font></a>&nbsp;&middot; <a href="mainclasses.html"><font color="#004faf">Main&nbsp;Classes</font></a>&nbsp;&middot; <a href="annotated.html"><font color="#004faf">Annotated</font></a>&nbsp;&middot; <a href="groups.html"><font color="#004faf">Grouped&nbsp;Classes</font></a>&nbsp;&middot; <a href="functions.html"><font color="#004faf">Functions</font></a></td>
 
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<td align="right" valign="top" width="230"><img src="images/trolltech-logo.png" align="right" width="203" height="32" border="0" /></td></tr></table><h1 align="center">gameboard.cpp Example File<br /><small><small>tutorial/t14/gameboard.cpp</small></small></h1>
 
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<pre>&nbsp;   /****************************************************************************
 
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    **
 
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    ** Copyright (C) 2005-2005 Trolltech AS. All rights reserved.
 
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    **
 
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    ** This file is part of the documentation of the Qt Toolkit.
 
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    **
 
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    ** This file may be distributed under the terms of the Q Public License
 
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** as defined by Trolltech AS of Norway and appearing in the file
 
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** LICENSE.QPL included in the packaging of this file.
 
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**
 
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** This file may be distributed and/or modified under the terms of the
 
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** GNU General Public License version 2 as published by the Free Software
 
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** Foundation and appearing in the file LICENSE.GPL included in the
 
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** packaging of this file.
 
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**
 
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** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
 
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**   information about Qt Commercial License Agreements.
 
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** See http://www.trolltech.com/qpl/ for QPL licensing information.
 
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** See http://www.trolltech.com/gpl/ for GPL licensing information.
 
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**
 
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** Contact info@trolltech.com if any conditions of this licensing are
 
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** not clear to you.
 
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    **
 
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    ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 
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    ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 
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    **
 
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    ****************************************************************************/
 
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    /****************************************************************
 
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    **
 
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    ** Implementation of GameBoard class, Qt tutorial 14
 
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    **
 
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    ****************************************************************/
 
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    #include &lt;QApplication&gt;
 
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    #include &lt;QFont&gt;
 
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    #include &lt;QGridLayout&gt;
 
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    #include &lt;QHBoxLayout&gt;
 
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    #include &lt;QLCDNumber&gt;
 
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    #include &lt;QLabel&gt;
 
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    #include &lt;QPushButton&gt;
 
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    #include &lt;QShortcut&gt;
 
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    #include &lt;QVBoxLayout&gt;
 
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    #include &lt;QWidget&gt;
 
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    #include &quot;cannonfield.h&quot;
 
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    #include &quot;gameboard.h&quot;
 
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    #include &quot;lcdrange.h&quot;
 
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    GameBoard::GameBoard(QWidget *parent)
 
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        : QWidget(parent)
 
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    {
 
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        QPushButton *quit = new QPushButton(&quot;&amp;Quit&quot;);
 
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        quit-&gt;setFont(QFont(&quot;Times&quot;, 18, QFont::Bold));
 
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        connect(quit, SIGNAL(clicked()), qApp, SLOT(quit()));
 
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        LCDRange *angle = new LCDRange(&quot;ANGLE&quot;);
 
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        angle-&gt;setRange(5, 70);
 
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        LCDRange *force = new LCDRange(&quot;FORCE&quot;);
 
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        force-&gt;setRange(10, 50);
 
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        QFrame *cannonBox = new QFrame;
 
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        cannonBox-&gt;setFrameStyle(QFrame::WinPanel | QFrame::Sunken);
 
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        cannonField = new CannonField;
 
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        connect(angle, SIGNAL(valueChanged(int)),
 
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                cannonField, SLOT(setAngle(int)));
 
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        connect(cannonField, SIGNAL(angleChanged(int)),
 
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                angle, SLOT(setValue(int)));
 
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        connect(force, SIGNAL(valueChanged(int)),
 
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                cannonField, SLOT(setForce(int)));
 
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        connect(cannonField, SIGNAL(forceChanged(int)),
 
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                force, SLOT(setValue(int)));
 
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        connect(cannonField, SIGNAL(hit()),
 
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                this, SLOT(hit()));
 
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        connect(cannonField, SIGNAL(missed()),
 
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                this, SLOT(missed()));
 
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        QPushButton *shoot = new QPushButton(&quot;&amp;Shoot&quot;);
 
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        shoot-&gt;setFont(QFont(&quot;Times&quot;, 18, QFont::Bold));
 
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        connect(shoot, SIGNAL(clicked()),
 
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                this, SLOT(fire()));
 
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        connect(cannonField, SIGNAL(canShoot(bool)),
 
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                shoot, SLOT(setEnabled(bool)));
 
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        QPushButton *restart = new QPushButton(&quot;&amp;New Game&quot;);
 
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        restart-&gt;setFont(QFont(&quot;Times&quot;, 18, QFont::Bold));
 
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        connect(restart, SIGNAL(clicked()), this, SLOT(newGame()));
 
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        hits = new QLCDNumber(2);
 
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        shotsLeft = new QLCDNumber(2);
 
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        QLabel *hitsLabel = new QLabel(&quot;HITS&quot;);
 
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        QLabel *shotsLeftLabel = new QLabel(&quot;SHOTS LEFT&quot;);
 
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        (void) new QShortcut(Qt::Key_Enter, this, SLOT(fire()));
 
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        (void) new QShortcut(Qt::Key_Return, this, SLOT(fire()));
 
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        (void) new QShortcut(Qt::CTRL + Qt::Key_Q, this, SLOT(close()));
 
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        QHBoxLayout *topLayout = new QHBoxLayout;
 
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        topLayout-&gt;addWidget(shoot);
 
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        topLayout-&gt;addWidget(hits);
 
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        topLayout-&gt;addWidget(hitsLabel);
 
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        topLayout-&gt;addWidget(shotsLeft);
 
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        topLayout-&gt;addWidget(shotsLeftLabel);
 
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        topLayout-&gt;addStretch(1);
 
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        topLayout-&gt;addWidget(restart);
 
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        QVBoxLayout *leftLayout = new QVBoxLayout;
 
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        leftLayout-&gt;addWidget(angle);
 
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        leftLayout-&gt;addWidget(force);
 
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        QVBoxLayout *cannonLayout = new QVBoxLayout;
 
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        cannonLayout-&gt;addWidget(cannonField);
 
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        cannonBox-&gt;setLayout(cannonLayout);
 
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        QGridLayout *gridLayout = new QGridLayout;
 
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        gridLayout-&gt;addWidget(quit, 0, 0);
 
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        gridLayout-&gt;addLayout(topLayout, 0, 1);
 
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        gridLayout-&gt;addLayout(leftLayout, 1, 0);
 
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        gridLayout-&gt;addWidget(cannonBox, 1, 1, 2, 1);
 
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        gridLayout-&gt;setColumnStretch(1, 10);
 
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        setLayout(gridLayout);
 
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        angle-&gt;setValue(60);
 
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        force-&gt;setValue(25);
 
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        angle-&gt;setFocus();
 
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        newGame();
 
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    }
 
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    void GameBoard::fire()
 
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    {
 
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        if (cannonField-&gt;gameOver() || cannonField-&gt;isShooting())
 
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            return;
 
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        shotsLeft-&gt;display(shotsLeft-&gt;intValue() - 1);
 
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        cannonField-&gt;shoot();
 
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    }
 
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    void GameBoard::hit()
 
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    {
 
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        hits-&gt;display(hits-&gt;intValue() + 1);
 
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        if (shotsLeft-&gt;intValue() == 0)
 
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            cannonField-&gt;setGameOver();
 
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        else
 
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            cannonField-&gt;newTarget();
 
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    }
 
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    void GameBoard::missed()
 
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    {
 
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        if (shotsLeft-&gt;intValue() == 0)
 
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            cannonField-&gt;setGameOver();
 
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    }
 
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    void GameBoard::newGame()
 
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    {
 
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        shotsLeft-&gt;display(15);
 
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        hits-&gt;display(0);
 
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        cannonField-&gt;restartGame();
 
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        cannonField-&gt;newTarget();
 
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    }</pre>
 
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<p /><address><hr /><div align="center">
 
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<table width="100%" cellspacing="0" border="0"><tr class="address">
 
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<td width="30%">Copyright &copy; 2005 <a href="trolltech.html">Trolltech</a></td>
 
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<td width="40%" align="center"><a href="trademarks.html">Trademarks</a></td>
 
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<td width="30%" align="right"><div align="right">Qt 4.0.0</div></td>
 
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</tr></table></div></address></body>
 
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</html>