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/****************************************************************************
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** Copyright (C) 1992-2005 Trolltech AS. All rights reserved.
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** This file is part of the gui module of the Qt Toolkit.
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** This file may be distributed under the terms of the Q Public License
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** as defined by Trolltech AS of Norway and appearing in the file
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** LICENSE.QPL included in the packaging of this file.
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** This file may be distributed and/or modified under the terms of the
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** GNU General Public License version 2 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file.
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** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
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** information about Qt Commercial License Agreements.
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** See http://www.trolltech.com/qpl/ for QPL licensing information.
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** See http://www.trolltech.com/gpl/ for GPL licensing information.
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** Contact info@trolltech.com if any conditions of this licensing are
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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****************************************************************************/
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// This file is not part of the Qt API. It exists for the convenience
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// of other Qt classes. This header file may change from version to
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// version without notice, or even be removed.
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QAuServer is an INTERNAL class. If you wish to provide support for
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additional audio servers, you can make a subclass of QAuServer to do
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so, HOWEVER, your class may need to be re-engineered to some degree
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with each new Qt release, including minor releases.
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QAuBucket is whatever you want.
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class QAuServer : public QObject {
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explicit QAuServer(QObject* parent);
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virtual void init(QSound*);
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virtual void play(const QString& filename);
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virtual void play(QSound*)=0;
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virtual void stop(QSound*)=0;
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virtual bool okay()=0;
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void setBucket(QSound*, QAuBucket*);
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QAuBucket* bucket(QSound*);