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/****************************************************************************
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** Copyright (C) 2005-2005 Trolltech AS. All rights reserved.
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** This file is part of the example classes of the Qt Toolkit.
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** This file may be distributed under the terms of the Q Public License
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** as defined by Trolltech AS of Norway and appearing in the file
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** LICENSE.QPL included in the packaging of this file.
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** This file may be distributed and/or modified under the terms of the
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** GNU General Public License version 2 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file.
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** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
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** information about Qt Commercial License Agreements.
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** See http://www.trolltech.com/qpl/ for QPL licensing information.
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** See http://www.trolltech.com/gpl/ for GPL licensing information.
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** Contact info@trolltech.com if any conditions of this licensing are
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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****************************************************************************/
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#include "fortuneserver.h"
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#include "fortunethread.h"
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FortuneServer::FortuneServer(QObject *parent)
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fortunes << tr("You've been leading a dog's life. Stay off the furniture.")
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<< tr("You've got to think about tomorrow.")
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<< tr("You will be surprised by a loud noise.")
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<< tr("You will feel hungry again in another hour.")
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<< tr("You might have mail.")
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<< tr("You cannot kill time without injuring eternity.")
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<< tr("Computers are not intelligent. They only think they are.");
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void FortuneServer::incomingConnection(int socketDescriptor)
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QString fortune = fortunes.at(rand() % fortunes.size());
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FortuneThread *thread = new FortuneThread(socketDescriptor, fortune, this);
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connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));