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# This is part of the Findosg* suite used to find OpenSceneGraph components.
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# Each component is separate and you must opt in to each module. You must
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# also opt into OpenGL and OpenThreads (and Producer if needed) as these
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# modules won't do it for you. This is to allow you control over your own
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# system piece by piece in case you need to opt out of certain components
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# or change the Find behavior for a particular module (perhaps because the
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# default FindOpenGL.cmake module doesn't work with your system as an
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# If you want to use a more convenient module that includes everything,
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# use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
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# OSGSHADOW_FOUND, if false, do not try to link to osgShadow
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# OSGSHADOW_INCLUDE_DIR, where to find the headers
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# $OSGDIR is an environment variable that would
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# correspond to the ./configure --prefix=$OSGDIR
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# used in building osg.
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# Created by Eric Wing.
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# Header files are presumed to be included like
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# #include <osg/PositionAttitudeTransform>
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# #include <osgShadow/ShadowTexture>
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# Try the user's environment request before anything else.
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FIND_PATH(OSGSHADOW_INCLUDE_DIR osgShadow/ShadowTexture
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/opt/local # DarwinPorts
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[HKEY_LOCAL_MACHINE\\SYSTEM\\CurrentControlSet\\Control\\Session\ Manager\\Environment;OpenThreads_ROOT]
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[HKEY_LOCAL_MACHINE\\SYSTEM\\CurrentControlSet\\Control\\Session\ Manager\\Environment;OSG_ROOT]
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FIND_LIBRARY(OSGSHADOW_LIBRARY
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PATH_SUFFIXES lib64 lib
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FIND_LIBRARY(OSGSHADOW_LIBRARY_DEBUG
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PATH_SUFFIXES lib64 lib
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SET(OSGSHADOW_FOUND "NO")
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IF(OSGSHADOW_LIBRARY AND OSGSHADOW_INCLUDE_DIR)
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SET(OSGSHADOW_FOUND "YES")
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ENDIF(OSGSHADOW_LIBRARY AND OSGSHADOW_INCLUDE_DIR)