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#include "../../basic/bodies/cuboid.h"
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* The SocketBody is derived from Cuboid. Easiest and might eventually use the collision
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class SocketBody : public Cuboid {
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* A SocketBody is attached to a RobotActorBase as explained elsewhere. It makes it
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* easier to add additional functionality.
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* @param robot robot identifier
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* @param x, y, z world coordinate position of the socket
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* @param heading, pitch, roll world coordinate orientation of the socket
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SocketBody( RobotActorBase* robot,
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float x, float y, float z,
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float heading, float pitch, float roll);
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virtual ~SocketBody();
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#endif /*SOCKETBODY_H_*/