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Old, rusty, not working pcb :
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Sub PCB DYNA-529-81ST :
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#include "cpu/z80/z80.h"
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#include "cpu/i8085/i8085.h"
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#include "sound/ay8910.h"
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#include "machine/nvram.h"
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class dynadice_state : public driver_device
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dynadice_state(const machine_config &mconfig, device_type type, const char *tag)
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: driver_device(mconfig, type, tag) { }
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// UINT8 * m_nvram; // currently this uses generic nvram handling
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// UINT8 * m_paletteram; // currently this uses generic palette handling
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tilemap_t *m_bg_tilemap;
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tilemap_t *m_top_tilemap;
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static WRITE8_HANDLER( dynadice_videoram_w )
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dynadice_state *state = space->machine().driver_data<dynadice_state>();
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state->m_videoram[offset] = data;
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tilemap_mark_tile_dirty(state->m_bg_tilemap, offset);
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tilemap_mark_all_tiles_dirty(state->m_top_tilemap);
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static WRITE8_HANDLER( sound_data_w )
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dynadice_state *state = space->machine().driver_data<dynadice_state>();
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state->m_ay_data = data;
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static WRITE8_DEVICE_HANDLER( sound_control_w )
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dynadice_state *state = device->machine().driver_data<dynadice_state>();
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ay8910_address_w(device, 0, state->m_ay_data);
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ay8910_data_w(device, 0, state->m_ay_data);
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static ADDRESS_MAP_START( dynadice_map, AS_PROGRAM, 8 )
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AM_RANGE(0x0000, 0x1fff) AM_ROM
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AM_RANGE(0x2000, 0x23ff) AM_RAM_WRITE(dynadice_videoram_w) AM_BASE_MEMBER(dynadice_state, m_videoram)
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AM_RANGE(0x4000, 0x40ff) AM_RAM AM_SHARE("nvram")
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static ADDRESS_MAP_START( dynadice_io_map, AS_IO, 8 )
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AM_RANGE(0x50, 0x50) AM_READ_PORT("IN0")
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AM_RANGE(0x51, 0x51) AM_READ_PORT("IN1")
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AM_RANGE(0x52, 0x52) AM_READ_PORT("DSW")
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AM_RANGE(0x62, 0x62) AM_WRITENOP
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AM_RANGE(0x63, 0x63) AM_WRITE(soundlatch_w)
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AM_RANGE(0x70, 0x77) AM_WRITENOP
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static ADDRESS_MAP_START( dynadice_sound_map, AS_PROGRAM, 8 )
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AM_RANGE(0x0000, 0x07ff) AM_ROM
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AM_RANGE(0x2000, 0x23ff) AM_RAM
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static ADDRESS_MAP_START( dynadice_sound_io_map, AS_IO, 8 )
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ADDRESS_MAP_GLOBAL_MASK(0xff)
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AM_RANGE(0x00, 0x00) AM_READ(soundlatch_r)
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AM_RANGE(0x01, 0x01) AM_WRITE(soundlatch_clear_w)
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AM_RANGE(0x02, 0x02) AM_WRITE(sound_data_w)
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AM_RANGE(0x03, 0x03) AM_DEVWRITE("aysnd", sound_control_w)
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static INPUT_PORTS_START( dynadice )
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_DIPNAME( 0x02, 0x02, "Initialize NVRAM" )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) /* increase number of coins */
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) /* decrease number of coins */
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) /* start /stop */
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PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coinage ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ))
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PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ))
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PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ))
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PORT_DIPSETTING( 0x0c, DEF_STR( 2C_1C ))
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PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ))
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PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ))
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PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ))
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PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ))
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PORT_DIPNAME( 0x01, 0x01, "DSW 1-0" )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, "DSW 1-1" )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, "DSW 1-5" )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, "DSW 1-6" )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "DSW 1-7" )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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static const gfx_layout charlayout =
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{ 0, 1, 2, 3, 4, 5, 6, 7 },
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{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
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static const gfx_layout charlayout2 =
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{ 0, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
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{ 0*8*8, 1*8*8, 2*8*8, 3*8*8, 4*8*8, 5*8*8, 6*8*8, 7*8*8 },
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static GFXDECODE_START( dynadice )
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GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 ) /* 1bpp */
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GFXDECODE_ENTRY( "gfx2", 0, charlayout2, 0, 1 ) /* 3bpp */
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static TILE_GET_INFO( get_tile_info )
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dynadice_state *state = machine.driver_data<dynadice_state>();
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int code = state->m_videoram[tile_index];
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SET_TILE_INFO(1, code, 0, 0);
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static VIDEO_START( dynadice )
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dynadice_state *state = machine.driver_data<dynadice_state>();
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/* pacman - style videoram layout */
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state->m_bg_tilemap = tilemap_create(machine, get_tile_info, tilemap_scan_rows, 8, 8, 32, 32);
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state->m_top_tilemap = tilemap_create(machine, get_tile_info, tilemap_scan_cols, 8, 8, 2, 32);
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tilemap_set_scrollx(state->m_bg_tilemap, 0, -16);
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static SCREEN_UPDATE( dynadice )
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dynadice_state *state = screen->machine().driver_data<dynadice_state>();
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rectangle myclip = *cliprect;
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tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 0);
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tilemap_draw(bitmap, &myclip, state->m_top_tilemap, 0, 0);
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static PALETTE_INIT( dynadice )
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for(i = 0; i < 8; i++)
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palette_set_color_rgb(machine, i, pal1bit(i >> 1), pal1bit(i >> 2), pal1bit(i >> 0));
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static MACHINE_START( dynadice )
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dynadice_state *state = machine.driver_data<dynadice_state>();
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state->save_item(NAME(state->m_ay_data));
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static MACHINE_RESET( dynadice )
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dynadice_state *state = machine.driver_data<dynadice_state>();
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state->m_ay_data = 0;
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static MACHINE_CONFIG_START( dynadice, dynadice_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", I8080,18432000/8)
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MCFG_CPU_PROGRAM_MAP(dynadice_map)
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MCFG_CPU_IO_MAP(dynadice_io_map)
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MCFG_CPU_ADD("audiocpu", Z80,18432000/6)
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MCFG_CPU_PROGRAM_MAP(dynadice_sound_map)
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MCFG_CPU_IO_MAP(dynadice_sound_io_map)
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MCFG_MACHINE_START(dynadice)
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MCFG_MACHINE_RESET(dynadice)
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MCFG_NVRAM_ADD_0FILL("nvram")
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MCFG_SCREEN_ADD("screen", RASTER)
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MCFG_SCREEN_REFRESH_RATE(60)
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MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
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MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
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MCFG_SCREEN_SIZE(256+16, 256)
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MCFG_SCREEN_VISIBLE_AREA(0*8, 34*8-1, 3*8, 28*8-1)
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MCFG_SCREEN_UPDATE(dynadice)
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MCFG_GFXDECODE(dynadice)
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MCFG_PALETTE_LENGTH(8)
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MCFG_PALETTE_INIT(dynadice)
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MCFG_VIDEO_START(dynadice)
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MCFG_SPEAKER_STANDARD_MONO("mono")
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MCFG_SOUND_ADD("aysnd", AY8910, 2000000)
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
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ROM_START( dynadice )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "dy_1.bin", 0x0000, 0x1000, CRC(4ad18724) SHA1(78151b02a727f4272eff72765883df9ca09606c3) )
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ROM_LOAD( "dy_2.bin", 0x1000, 0x0800, CRC(82cb1873) SHA1(661f33af4a536b7929d432d755ab44f9280f82db) )
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ROM_LOAD( "dy_3.bin", 0x1800, 0x0800, CRC(a8edad20) SHA1(b812141f216355c986047969326bd1e036be71e6) )
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ROM_REGION( 0x10000, "audiocpu", 0 )
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ROM_LOAD( "dy_6.bin", 0x0000, 0x0800, CRC(d4e6e6a3) SHA1(84c0fcfd8326a4301accbd192df6e372b98ae537) )
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ROM_REGION( 0x0800, "gfx1", 0 )
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ROM_LOAD( "dy_4.bin", 0x0000, 0x0800, CRC(306b851b) SHA1(bf69ed126d32b31e1711ff23c5a75b8a8bd28207) )
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ROM_REGION( 0x0800*8, "gfx2", ROMREGION_ERASE00 )
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/* gfx data will be rearranged here for 8x8 3bpp tiles */
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ROM_REGION( 0x0800, "user1",0 )
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ROM_LOAD( "dy_5.bin", 0x0000, 0x0800, CRC(e4799462) SHA1(5cd0f003572540522d72706bc5a8fa6588553031) )
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static DRIVER_INIT( dynadice )
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UINT8 *usr1 = machine.region("user1")->base();
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UINT8 *cpu2 = machine.region("audiocpu")->base();
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UINT8 *gfx1 = machine.region("gfx1")->base();
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UINT8 *gfx2 = machine.region("gfx2")->base();
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cpu2[0x0b] = 0x23; /* bug in game code Dec HL -> Inc HL*/
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/* 1bpp tiles -> 3bpp tiles (dy_5.bin contains bg/fg color data for each tile line) */
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for (i = 0; i < 0x800; i++)
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for (j = 0; j < 8; j++)
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gfx2[(i << 3) + j] = (gfx1[i] & (0x80 >> j)) ? (usr1[i] & 7) : (usr1[i] >> 4);
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GAME( 19??, dynadice, 0, dynadice, dynadice, dynadice, ROT90, "<unknown>", "Dynamic Dice", GAME_SUPPORTS_SAVE )