60
60
- has the main B&W video generation logic on it
61
61
- has the larger connection to the PSU, and B&W composite output "T" connector
62
62
* 2 layer pcb set details:
63
* This pcb set came in one version: PVN, and is entirely exchangable
63
* This pcb set came in one version: PVN, and is entirely exchangeable
64
64
with the 3 layer PVN pcb set.
65
65
* Top pcb is same as 3 layer pcb set
66
66
* Bottom pcb combines the function of the Middle and Bottom pcbs
2360
2361
Not much information is avaliable. It is speculated that the original is "Space Missile", whose manufacturer was sued by Taito in Japan.
2361
2362
Release date is unknown, maybe even before Galaxian?!
2363
ROM dump came from a collection of old 5 1/4 disks (Apple II) that used to be in the posession of an arcade operator in the early 80s.
2364
ROM dump came from a collection of old 5 1/4 disks (Apple II) that used to be in the possession of an arcade operator in the early 80s.
2365
2366
TODO sound (currently same as invaders):
2366
2367
- sound mutes when a few aliens are left?
3232
3233
ROM_LOAD( "solfight.t", 0x4800, 0x0800, CRC(3b6fb206) SHA1(db631f4a0bd5344d130ff8d723d949e9914b6f92) )
3235
ROM_START( spaceph )
3236
ROM_START( spaceph ) /* Also seen in a 6-rom version which matches contents exactly (sv01+sv02, sv03+sv04, etc)*/
3236
3237
ROM_REGION( 0x10000, "maincpu", 0 )
3237
3238
ROM_LOAD( "sv01.bin", 0x0000, 0x0400, CRC(de84771d) SHA1(13a7e5eedb826cca4d59634d38db9fcf5e65b732) )
3238
3239
ROM_LOAD( "sv02.bin", 0x0400, 0x0400, CRC(957fc661) SHA1(ac0edc901d8033619f62967f8eaf53a02947e109) )
3443
3444
GAMEL(1978, invader4, invaders, invaders, sicv, 0, ROT270, "bootleg", "Space Invaders Part Four", GAME_SUPPORTS_SAVE, layout_invaders )
3444
3445
GAMEL(1979, jspecter, invaders, invaders, jspecter, 0, ROT270, "bootleg (Jatre)", "Jatre Specter (set 1)", GAME_SUPPORTS_SAVE, layout_invaders )
3445
3446
GAMEL(1979, jspecter2,invaders, invaders, jspecter, 0, ROT270, "bootleg (Jatre)", "Jatre Specter (set 2)", GAME_SUPPORTS_SAVE, layout_invaders )
3446
GAMEL(1979, cosmicmo, invaders, invaders, cosmicmo, 0, ROT270, "Universal", "Cosmic Monsters", GAME_SUPPORTS_SAVE, layout_invaders )
3447
GAMEL(1979, cosmicm2, invaders, invaders, cosmicmo, 0, ROT270, "Universal", "Cosmic Monsters 2", GAME_SUPPORTS_SAVE, layout_invaders )
3447
GAMEL(1979, cosmicmo, invaders, invaders, cosmicmo, 0, ROT270, "Universal", "Cosmic Monsters", GAME_SUPPORTS_SAVE, layout_cosmicm )
3448
GAMEL(1979, cosmicm2, invaders, invaders, cosmicmo, 0, ROT270, "Universal", "Cosmic Monsters 2", GAME_SUPPORTS_SAVE, layout_cosmicm )
3448
3449
GAMEL(19??, superinv, invaders, invaders, superinv, 0, ROT270, "bootleg", "Super Invaders", GAME_SUPPORTS_SAVE, layout_invaders )
3449
3450
GAMEL(19??, invasion, invaders, invaders, invasion, 0, ROT270, "Sidam", "Invasion (Sidam)", GAME_SUPPORTS_SAVE, layout_invaders )
3450
3451
GAMEL(19??, invasiona,invaders, invaders, invasion, 0, ROT270, "bootleg", "Invasion (bootleg, set 1, normal graphics)", GAME_SUPPORTS_SAVE, layout_invaders ) // has Sidam replaced with 'Ufo Monster Attack' and standard GFX