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#include "cpu/i4004/i4004.h"
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extern const char layout_pinball[];
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class flicker_state : public driver_device
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flicker_state(const machine_config &mconfig, device_type type, const char *tag)
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: driver_device(mconfig, type, tag) { }
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static ADDRESS_MAP_START( flicker_rom, AS_PROGRAM, 8 )
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AM_RANGE(0x0000, 0xffff) AM_NOP
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AM_RANGE(0x0000, 0x03FF) AM_ROM
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static ADDRESS_MAP_START(flicker_map, AS_DATA, 8)
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AM_RANGE(0x0000, 0xffff) AM_NOP
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AM_RANGE(0x0000, 0x00FF) AM_RAM
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static ADDRESS_MAP_START( flicker_io , AS_IO, 8)
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AM_RANGE(0x0000, 0xffff) AM_NOP
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static INPUT_PORTS_START( flicker )
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static MACHINE_RESET( flicker )
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static DRIVER_INIT( flicker )
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static MACHINE_CONFIG_START( flicker, flicker_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", I4004, XTAL_5MHz / 8)
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MCFG_CPU_PROGRAM_MAP(flicker_rom)
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MCFG_CPU_DATA_MAP(flicker_map)
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MCFG_CPU_IO_MAP(flicker_io)
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MCFG_MACHINE_RESET( flicker )
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MCFG_DEFAULT_LAYOUT(layout_pinball)
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ROM_REGION(0x10000, "maincpu", 0)
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ROM_LOAD("flicker.rom", 0x0000, 0x0400, CRC(c692e586) SHA1(5cabb28a074d18b589b5b8f700c57e1610071c68))
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GAME(1974, flicker, 0, flicker, flicker, flicker, ROT0, "Nutting Associates", "Flicker (Prototype)", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)