1
# SOME DESCRIPTIVE TITLE.
2
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
3
# This file is distributed under the same license as the PACKAGE package.
4
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
8
"Project-Id-Version: Widelands\n"
9
"Report-Msgid-Bugs-To: \n"
10
"POT-Creation-Date: 2005-11-05 22:37+0100\n"
11
"PO-Revision-Date: 2006-05-07 21:35+0100\n"
12
"Last-Translator: Rob Snelders <programming@ertai.nl>\n"
13
"Language-Team: Dutch <programming@ertai.nl>\n"
15
"Content-Type: text/plain; charset=UTF-8\n"
16
"Content-Transfer-Encoding: 8bit\n"
17
"X-Poedit-Language: Dutch\n"
18
"X-Poedit-Country: Netherlands\n"
20
#: ../campaigns/t02.wmf/objective:8
22
"<p>Build military buildings (like Sentries and Strongholds) to expand your "
23
"territory. Get to the rocks north-east from you and build a Quarry there.</p>"
26
#: ../campaigns/t02.wmf/objective:16
28
"<p>When you click at a flag you can send Geologists to said flag. If that "
29
"flag is in mountains, the Geologists will search the mountain for ores; "
30
"otherwise, they will search it for water. Place a flag up on the mountains "
31
"flank to the east (on mountain terrain though, not mountain meadow) and send "
32
"a Gelogist there. Build then a mine for both kinds of ore he will find, "
33
"choosing the mine to be built appropriately:<br>Black - coal<br>Red - iron "
34
"ore<br>Yellow - gold<br>Grey - granite<br>Mines may only be built on "
35
"mountain terrain. Suitable places for mines are displayed with a light grey "
39
#: ../campaigns/t02.wmf/objective:24 ../campaigns/t02.wmf/objective:32
41
"<p>In order to work, your miners need food. A hunter can hunt down animals, "
42
"while a gamekeeper prevents them from becoming extinct. The meat is then "
43
"processed in a tavern into lunches for your miners.<br>This is only the "
44
"first example of a ware which has to be refined before being used in a "
45
"secondary building - others will follow.<br>Build a hunter, a gamekeeper and "
49
#: ../campaigns/t02.wmf/objective:40
51
"<p>Other ways to produce food - different kinds of food though - are fishers "
52
"and farms. The wheat of the latter has to be processed with water in a "
53
"bakery before it becomes edible. You can obtain water by building a well at "
54
"a spot where your Geologists find a water source. Build a well, a farm and a "
58
#: ../campaigns/t02.wmf/objective:48
60
"<p>The ore your miners bring up is not usable yet - it has to be melted into "
61
"iron first. Build a Smelter. Likewise, the coalearth from your coalmines "
62
"must be refined into coal - for that, build a Coal Burner.</p>"
65
#: ../campaigns/t02.wmf/objective:56
67
"<p>A normal mine can only dig up about one third of all ressources lying "
68
"beneath. Then it must be enhanced to a deep mine in order to keep it working "
69
"properly. To enhance a building, click it and then the appropriate button in "
70
"the appearing menu.<br>Workers gain experience by successful work. With "
71
"enough experience they become more advanced workers, who are necessary to "
72
"operate enhanced buildings. Do not enhance a building before you have enough "
73
"advanced workers to operate the advanced building! Such buildings usually "
74
"have greater demands than the basic kind of that building - for instance, "
75
"deep mines need rations instead of snacks. You will have to enhance your "
76
"tavern to an inn in order to produce rations out of pittabread AND a second "
77
"kind of food (meat or fish). Note that the existance of inns does not make "
78
"taverns obsolete - normal mines still require snacks instead of rations. You "
79
"may of course enhance all mines to deep mines instantly - bigger mines work "
80
"a bit faster, smaller mines need cheaper food. It is up to you which you "
81
"prefer.<br> Enhance the Coal Mine and the Tavern to the better versions of "
82
"their buildings respectively.</p>"
85
#: ../campaigns/t02.wmf/objective:64
87
"<p>Bigger and better buildings - including all militarian ones - require "
88
"better building materials. They cannot be built of simple trunks - the wood "
89
"has to be refined to blackwood by a Woodhardener first. Always remember to "
90
"build a Woodhardener before you run out of blackwood, for without that you "
91
"cannot expand.<br>Build a Woodhardener.</p>"
94
#: ../campaigns/t02.wmf/objective:72
96
"<p>Better buildings may require also other improved materials besides "
97
"blackwood. One of those is grindstone, which is produced out of water and "
98
"raw stone by a Stonegrinder. You can obtain water by building a Well upon a "
99
"water source, which your Geologists can discover when you send them to any "
100
"flag that is not on a mountain by clicking said flag and the Geologist-"
101
"symbol in the consecutively appearing menu.<br>Build a Stonegrinder and a "
105
#: ../campaigns/t02.wmf/objective:80
107
"<p>The third material necessary for improved buildings is reed, used to "
108
"cover roofs. Reed is being planted by a fernery.<br>Build a Fernery.</p>"
111
#: ../campaigns/t02.wmf/event:10 ../campaigns/t02.wmf/event:685
112
#: ../campaigns/t02.wmf/event:807 ../campaigns/t02.wmf/event:822
113
msgid "Thron speaks..."
114
msgstr "Thron spreekt..."
116
#: ../campaigns/t02.wmf/event:12
118
" \"The war goes on. More and more of our brothers and sisters flee the "
119
"brutal war raging in the capital beneath the trees. The stories they tell "
120
"about the deeds of our kin are sad to hear. I've spent nights laying awake, "
121
"restless, more tired I ever believed one could be. Yet whenever I close my "
122
"eyes I see the fortress my father built consumed by flames. The throne "
123
"between the trees, the symbol of unity and peace among our kin became the "
124
"wedge that drives us apart.\" "
127
#: ../campaigns/t02.wmf/event:14
128
msgid "The Story goes on..."
129
msgstr "Het verhaal gaat verder..."
131
#: ../campaigns/t02.wmf/event:17 ../campaigns/t02.wmf/event:30
132
#: ../campaigns/t02.wmf/event:43 ../campaigns/t02.wmf/event:506
133
#: ../campaigns/t02.wmf/event:521 ../campaigns/t02.wmf/event:536
134
#: ../campaigns/t02.wmf/event:551 ../campaigns/t02.wmf/event:566
135
#: ../campaigns/t02.wmf/event:582 ../campaigns/t02.wmf/event:597
136
#: ../campaigns/t02.wmf/event:613 ../campaigns/t02.wmf/event:629
137
#: ../campaigns/t02.wmf/event:645 ../campaigns/t02.wmf/event:660
138
#: ../campaigns/t02.wmf/event:676 ../campaigns/t02.wmf/event:692
139
#: ../campaigns/t02.wmf/event:708 ../campaigns/t02.wmf/event:724
140
#: ../campaigns/t02.wmf/event:741 ../campaigns/t02.wmf/event:757
141
#: ../campaigns/t02.wmf/event:773 ../campaigns/t02.wmf/event:789
142
#: ../campaigns/t02.wmf/event:814 ../campaigns/t02.wmf/event:829
143
#: ../campaigns/t02.wmf/event:914
147
#: ../campaigns/t02.wmf/event:25
149
" \"Today my hunters brought men, women and little children who had hidden "
150
"out there in the forests, trying to escape war, hate and revenge that rage "
151
"among the tribes fighting each other like in old times, when we were no more "
152
"but the wild beasts driven and controlled by instincts. None of my brothers "
153
"will ever gain and hold control over the wooden throne, none of the tribes "
154
"will be strong enough to subdue the other. There will be no end to this "
155
"slaughtering, unless... is this it? As father told me? Rise against whoever "
156
"threatens our very existance may it even be one of your blood or mind?\" "
159
#: ../campaigns/t02.wmf/event:27 ../campaigns/t02.wmf/event:40
160
msgid "The Story continues..."
161
msgstr "Het verhaal gaat verder..."
163
#: ../campaigns/t02.wmf/event:38
165
" \"Boldreth seems more and more torn as the days go by. The spirits of my "
166
"fellows sink as the cold season approaches and we are still living in no "
167
"more than huts and barracks. I never intended to stay out here in the "
168
"wilderness for so long - but I never thought my brothers would engage in "
169
"this senseless battle for so long.<br>Perhaps it's time to make ourselves "
170
"feel a little more at ease here. Perhaps it's time to give those who still "
171
"live and think united a new home, replacing what is now lost to us? Until we "
172
"can return to the place we once called our home...\" "
175
#: ../campaigns/t02.wmf/event:499
176
msgid "Brave Boldreth steps aside you..."
177
msgstr "Dappere Boldreth gaat naast je staan..."
179
#: ../campaigns/t02.wmf/event:501
181
" \"So you want to prepare us for a longer stay in these forests, Thron? "
182
"Well, I see the wisdom in doing so, yet my heart is yearning for a glorious "
183
"return to Al'thunran. Too long have we waited while our brethren fought on "
184
"the battlefield, and our axes and swords have turned rusty over time.\"</p>"
187
#: ../campaigns/t02.wmf/event:503 ../campaigns/t02.wmf/event:518
188
#: ../campaigns/t02.wmf/event:533 ../campaigns/t02.wmf/event:548
189
#: ../campaigns/t02.wmf/event:563 ../campaigns/t02.wmf/event:579
190
#: ../campaigns/t02.wmf/event:594 ../campaigns/t02.wmf/event:610
191
#: ../campaigns/t02.wmf/event:626 ../campaigns/t02.wmf/event:657
192
#: ../campaigns/t02.wmf/event:673 ../campaigns/t02.wmf/event:705
193
#: ../campaigns/t02.wmf/event:721 ../campaigns/t02.wmf/event:738
194
#: ../campaigns/t02.wmf/event:754 ../campaigns/t02.wmf/event:770
195
#: ../campaigns/t02.wmf/event:786
199
#: ../campaigns/t02.wmf/event:514
200
msgid "Khantrukh joins the both of you"
201
msgstr "Khantrukh verbind on samen"
203
#: ../campaigns/t02.wmf/event:516
205
" \"I beg your forgiveness, chieftain, but I have a grief concern to discuss "
206
"with you. The rocks close to our camp are shrinking fast under our workers' "
207
"tools and it is only a matter of little time before they are all gone.\"</p>"
210
#: ../campaigns/t02.wmf/event:529
211
msgid "Boldreth jumps up."
212
msgstr "Boldreth schiet overeind."
214
#: ../campaigns/t02.wmf/event:531
216
" \"While it is certainly no worthy task for a warrior, at least it is "
217
"something to be done! Thron, what do you say about me taking a few of our "
218
"most restless warriors and venturing somewhat closer to the great mountain "
219
"of Kal'mavrath - maybe we will find some more big stones to please the old "
220
"man?\" <br><br>--NEW OBJECTIVES--<br>- build military buildings (like "
221
"Sentries and Strongholds) to expand your territory. Get to the rocks north-"
222
"east from you and build a Quarry there.</p>"
225
#: ../campaigns/t02.wmf/event:544
226
msgid "Khantrukh grumbles..."
227
msgstr "Khantrukh gromt..."
229
#: ../campaigns/t02.wmf/event:546
230
msgid " \"Old man? Disrespectful youth...\"</p>"
231
msgstr "\"Oude man? Respectloze jeugd...\"</p>"
233
#: ../campaigns/t02.wmf/event:559
234
msgid "Khantrukh nods satisfied."
235
msgstr "Khanturkh knikt tevreden."
237
#: ../campaigns/t02.wmf/event:561
238
msgid " \"At least. These rocks should last for a while.\"</p>"
239
msgstr "\"Eindelijk. Deze stenen moeten een tijd meegaan.\"</p>"
241
#: ../campaigns/t02.wmf/event:575
242
msgid "Boldreth exclaims..."
245
#: ../campaigns/t02.wmf/event:577
247
" \"Just look at that! The great mountain of Kal'mavrath! I wonder what "
248
"treasures nature might have hidden beneath its majestic flanks!<br>Now "
249
"that's a chance for the elderly to become useful once in a while! Let us "
250
"send out some of those who understand the stone's tongue to unravel the "
251
"mountain's secrets!\"<br><br>--NEW OBJECTIVES--<br>- When you click at a "
252
"flag you can send Geologists to said flag. If that flag is in mountains, the "
253
"Geologists will search the mountain for ores; otherwise, they will search it "
254
"for water. Place a flag up on the mountains flank to the east (on mountain "
255
"terrain though, not mountain meadow) and send a Gelogist there. Build then a "
256
"mine for both kinds of ore he will find, choosing the mine to be built "
257
"appropriately:<br>Black - coal<br>Red - iron ore<br>Yellow - gold<br>Grey - "
258
"granite<br>Mines may only be built on mountain terrain. Suitable places for "
259
"mines are displayed with a light grey dot.</p>"
262
#: ../campaigns/t02.wmf/event:590
263
msgid "Boldreth laughs..."
264
msgstr "Boldreth lacht..."
266
#: ../campaigns/t02.wmf/event:592
268
" \"By Chat'Karuth's beard, this is awesome! Just imagine what we can use "
269
"this coal and iron ore for! It might even be enough to -\"</p>"
272
#: ../campaigns/t02.wmf/event:606
273
msgid "Khantrukh interrupts..."
274
msgstr "Khanturkh onderbreekt..."
276
#: ../campaigns/t02.wmf/event:608
278
" \"While this is true, we should consider it later, for now other obstacles "
279
"are at hand. The miners will definately demand greater rations for working "
280
"high up on the mountain in this bitter cold, and providing these supplies "
281
"may not prove easy.\"</p>"
284
#: ../campaigns/t02.wmf/event:621
285
msgid "Boldreth nods..."
286
msgstr "Boldreth knikt..."
288
#: ../campaigns/t02.wmf/event:623
290
" \"I have to give it to you, you are right here, old man.<br>There seem to "
291
"be quite many animals in the forests here - we might just hunt down more of "
292
"them. And, of course, the people would cheer to a new tavern - hey, we might "
293
"call it 'Thron's Pride' or so if you want!\"<br><br>"
296
#: ../campaigns/t02.wmf/event:624
298
"--NEW OBJECTIVES--<br>- In order to work, your miners need food. A hunter "
299
"can hunt down animals, while a gamekeeper prevents them from becoming "
300
"extinct. The meat is then processed in a tavern into lunches for your miners."
301
"<br>This is only the first example of a ware which has to be refined before "
302
"being used in a secondary building - others will follow.<br>Build a hunter, "
303
"a gamekeeper and a tavern.</p>"
306
#: ../campaigns/t02.wmf/event:637
307
msgid "The elder laughs..."
308
msgstr "De oudere man lacht..."
310
#: ../campaigns/t02.wmf/event:639
312
" \"Wisdom commands to seek variety. North of the great mountain is a big "
313
"plane - why don't we use the space Mother Nature gave us and build a farm? I "
314
"sure would enjoy a freshly baken pittabread for a change...\"<br><br>"
317
#: ../campaigns/t02.wmf/event:640
319
"--NEW OBJECTIVES--<br>- Other ways to produce food - different kinds of food "
320
"though - are fishers and farms. The wheat of the latter has to be processed "
321
"with water in a bakery before it becomes edible. You can obtain water by "
322
"building a well at a spot where your Geologists find a water source. Build a "
323
"well, a farm and a bakery.</p>"
326
#: ../campaigns/t02.wmf/event:653
327
msgid "Boldreth cheers up..."
328
msgstr "Boldreth wordt vrolijker..."
330
#: ../campaigns/t02.wmf/event:655
332
" \"Our hunters are out in the forests, Thron. I promise you, before the sun "
333
"sets today you will have a feast as magnificent as is right for the "
334
"chieftain of all clans!\"</p>"
337
#: ../campaigns/t02.wmf/event:669
338
msgid "Khantrukh gazes over the plains..."
341
#: ../campaigns/t02.wmf/event:671
343
" \"Isn't it lovely, the view of golden fields, growing peacefully, dancing "
344
"to the wind? And I believe the baker is just on his way here, with his most "
345
"delicious bread for our chieftain alone!\"</p>"
348
#: ../campaigns/t02.wmf/event:687
350
" \"The new tavern opened yesterday. While I am hardly in the mood for "
351
"celebration, I noticed how much this tiny bit of home meant to my people. "
352
"Their songs sounded until the deep night and they were in higher spirit the "
353
"day after.<br>Maybe we actually are slowly creating a place here which we "
354
"can... call home.\"</p>"
357
#: ../campaigns/t02.wmf/event:689
358
msgid "A beautiful morning..."
359
msgstr "Een prachtige ochtend..."
361
#: ../campaigns/t02.wmf/event:700
362
msgid "Boldreth remarks..."
363
msgstr "Boldreth merkt op..."
365
#: ../campaigns/t02.wmf/event:702
367
" \"So now that we have both the mines and the food to sustain them, we "
368
"should bring what our brave miners gain for us into a more useful state. We "
369
"have the iron ore to be melt into steel ready to be forged into whatever we "
370
"see fit and the coal to keep the smelter's ovens burning.\"<br><br>"
373
#: ../campaigns/t02.wmf/event:703
375
"--NEW OBJECTIVES--<br>- The ore your miners bring up is not usable yet - it "
376
"has to be melted into iron first. Build a Smelter. Likewise, the coalearth "
377
"from your coalmines must be refined into coal - for that, build a Coal "
381
#: ../campaigns/t02.wmf/event:716
382
msgid "Khantrukh speaks..."
383
msgstr "Khantrukh spreekt..."
385
#: ../campaigns/t02.wmf/event:718
387
" \"Our miners are digging up less and less by day! We have to go deeper, "
388
"closer to the mountain's roots, if we want more of its treasures!<br>Of "
389
"course, it is dark and cold in such depths and only few venture voluntarily "
390
"into these places. We should reward this bravery with greater rations for "
394
#: ../campaigns/t02.wmf/event:719
396
"--NEW OBJECTIVES--<br>- A normal mine can only dig up about one third of all "
397
"ressources lying beneath. Then it must be enhanced to a deep mine in order "
398
"to keep it working properly. To enhance a building, click it and then the "
399
"appropriate button in the appearing menu.<br>Workers gain experience by "
400
"successful work. With enough experience they become more advanced workers, "
401
"who are necessary to operate enhanced buildings. Do not enhance a building "
402
"before you have enough advanced workers to operate the advanced building! "
403
"Such buildings usually have greater demands than the basic kind of that "
404
"building - for instance, deep mines need rations instead of snacks. You will "
405
"have to enhance your tavern to an inn in order to produce rations out of "
406
"pittabread AND a second kind of food (meat or fish). Note that the existance "
407
"of inns does not make taverns obsolete - normal mines still require snacks "
408
"instead of rations. You may of course enhance all mines to deep mines "
409
"instantly - bigger mines work a bit faster, smaller mines need cheaper food. "
410
"It's up to you which you prefer.<br> Enhance the Coal Mine and the Tavern to "
411
"the better versions of their buildings respectively.</p>"
414
#: ../campaigns/t02.wmf/event:733
415
msgid "Boldreth seems concerned..."
416
msgstr "Boldreth lijkt bezorgd..."
418
#: ../campaigns/t02.wmf/event:735
420
" \"As I just discovered, we are running short on blackwood! We cannot put "
421
"our warriors into some crumbling huts, and even more not so in times as "
422
"dangerous as ours! We need a woodhardener, and we need one now!\"<br><br>"
425
#: ../campaigns/t02.wmf/event:736
427
"--NEW OBJECTIVES--<br>- Bigger and better buildings - including all "
428
"militarian ones - require better building materials. They cannot be built of "
429
"simple trunks - the wood has to be refined to blackwood by a Woodhardener "
430
"first. Always remember to build a Woodhardener before you run out of "
431
"blackwood, for without that you cannot expand.<br>Build a Woodhardener.</p>"
434
#: ../campaigns/t02.wmf/event:749
435
msgid "Boldreth smiles..."
436
msgstr "Boldreth glimlacht..."
438
#: ../campaigns/t02.wmf/event:751
440
" \"Well, old friend, this should ensure that our fortifications do not break "
441
"down with our foes first battle cry! Now we can expand safely!<br>Still, it "
442
"could not hurt to assemble some grindstone for our further campaign; thus we "
443
"could, in times of need, build a fortress as the world has not seen before!"
447
#: ../campaigns/t02.wmf/event:752
449
"--NEW OBJECTIVES--<br>- Better buildings may require also other improved "
450
"materials besides blackwood. One of those is grindstone, which is produced "
451
"out of water and raw stone by a Stonegrinder. You can obtain water by "
452
"building a Well upon a water source, which your Geologists can discover when "
453
"you send them to any flag that is not on a mountain by clicking said flag "
454
"and the Geologist-symbol in the consecutively appearing menu.<br>Build a "
455
"Stonegrinder and a Well.</p>"
458
#: ../campaigns/t02.wmf/event:765
459
msgid "Khantrukh steps in..."
460
msgstr "Khantrukh komt erbij..."
462
#: ../campaigns/t02.wmf/event:767
464
" \"Chieftain, this is a disgrace! It is well that we can produce grindstone "
465
"for mighty fortifications and great buildings now - only, this does not "
466
"prevent our roofs from becoming leaky! Maybe the young ones like spending "
467
"their nights in the rain, but I just can't find any sleep with these "
468
"raindrops dripping onto my face! Now there is a problem we should do "
469
"something about!\"<br><br>"
472
#: ../campaigns/t02.wmf/event:768
474
"--NEW OBJECTIVES--<br>- The third material necessary for improved buildings "
475
"is reed, used to cover roofs. Reed is being planted by a fernery.<br>Build a "
479
#: ../campaigns/t02.wmf/event:782
480
msgid "Khantrukh seems reliefed..."
481
msgstr "Khantrukh lijkt opgelucht..."
483
#: ../campaigns/t02.wmf/event:784
485
" \"Wonderful! Our roofs are not dripping anymore, and we have all the "
486
"material we need for, well, whichever monumental building we see fit!\"</p>"
489
#: ../campaigns/t02.wmf/event:809
491
" \"One night, when the moon shone brightly, I climbed to the peak of "
492
"Kal'mavrath. When I gazed to the horizon, I still saw crimson lights flicker "
493
"in the distance. It is incredible with how much passion my brethren fight "
494
"this war. I fear the moment I see Al'thunran again - will there be anything "
495
"but ashes and wasted ruins left of our once beautiful capital when we get "
499
#: ../campaigns/t02.wmf/event:811
500
msgid "One fullmoon night..."
501
msgstr "Een nacht met volle maan..."
503
#: ../campaigns/t02.wmf/event:824
505
" \"The winter is upon us. Many of us are suffering from the cold, yet we "
506
"must endure. The day we may return cannot be far anymore - it must not be "
507
"far anymore. I prayed it might get warmer again, as I prayed the war would "
508
"finally come to an end.<br>So far, it does not seem either of my prayers was "
512
#: ../campaigns/t02.wmf/event:826
513
msgid "Another cold day..."
514
msgstr "Een andere koude dag..."
516
#: ../campaigns/t02.wmf/event:907
520
#: ../campaigns/t02.wmf/event:909
522
"Thron speaks:<br>\"The other day Boldreth talked me into accompanying him to "
523
"the new inn. It would cheer me up, he said.<br>When I looked around I saw "
524
"faithful faces, trusting I could guide them through these dark days. Yet "
525
"before I could speak any words of gratitude or encouragement, one of my "
526
"warriors ran into the inn. He had been far out in the forest for the past "
527
"days and I could see how weary he was.<br>The news he brought were to change "
528
"everything...\"<br><br>----------------------VICTORY!-----------------------"
529
"<br><br> You have completed this mission. You may continue playing if you "
530
"wish, otherwise move on to the next mission.</p>"
533
#: ../campaigns/t02.wmf/event:911
534
msgid "Mission Complete!"
535
msgstr "Missie compleet!"