5
#include "cpu/cosmac/cosmac.h"
7
extern const char layout_pinball[];
9
class play_3_state : public driver_device
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play_3_state(const machine_config &mconfig, device_type type, const char *tag)
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: driver_device(mconfig, type, tag) { }
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static ADDRESS_MAP_START( play_3_map, AS_PROGRAM, 8 )
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AM_RANGE(0x0000, 0xffff) AM_NOP
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static INPUT_PORTS_START( play_3 )
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static MACHINE_RESET( play_3 )
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static DRIVER_INIT( play_3 )
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static COSMAC_INTERFACE( cdp1802_config )
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static MACHINE_CONFIG_START( play_3, play_3_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", COSMAC, 2950000)
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MCFG_CPU_PROGRAM_MAP(play_3_map)
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MCFG_CPU_CONFIG(cdp1802_config)
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MCFG_MACHINE_RESET( play_3 )
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MCFG_DEFAULT_LAYOUT(layout_pinball)
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/*-------------------------------------------------------------------
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/-------------------------------------------------------------------*/
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ROM_REGION(0x10000, "maincpu", 0)
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ROM_LOAD("cpumegat.bin", 0x0000, 0x2000, CRC(7e7a4ede) SHA1(3194b367cbbf6e0cb2629cd5d82ddee6fe36985a))
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ROM_RELOAD(0x4000, 0x2000)
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ROM_RELOAD(0x8000, 0x2000)
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ROM_RELOAD(0xc000, 0x2000)
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ROM_REGION(0x10000, "cpu2", 0)
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ROM_LOAD("smogot.bin", 0x0000, 0x2000, CRC(92fa0742) SHA1(ef3100a53323fd67e23b47fc3e72fdb4671e9b0a))
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ROM_RELOAD(0x4000, 0x2000)
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ROM_RELOAD(0x8000, 0x2000)
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ROM_RELOAD(0xc000, 0x2000)
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ROM_LOAD("smegat.bin", 0x2000, 0x1000, CRC(910ab7fe) SHA1(0ddfd15c9c25f43b8fcfc4e11bc8ea180f6bd761))
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ROM_RELOAD(0x6000, 0x1000)
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ROM_RELOAD(0xa000, 0x1000)
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ROM_RELOAD(0xe000, 0x1000)
80
GAME(1983, megaaton, 0, play_3, play_3, play_3, ROT0, "Playmatic", "Meg-Aaton", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_MECHANICAL)