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/***************************************************************************
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Target Hits Video Hardware
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Functions to emulate the video hardware of the machine
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***************************************************************************/
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#include "includes/targeth.h"
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/***************************************************************************
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Callbacks for the TileMap code
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***************************************************************************/
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Screen 0 & 1: (64*32, 16x16 tiles)
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Word | Bit(s) | Description
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-----+-FEDCBA98-76543210-+--------------------------
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0 | --xxxxxx xxxxxxxx | code
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0 | xx------ -------- | not used?
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1 | -------- ---xxxxx | color (uses 1st half of the palette)
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1 | -------- --x----- | flip y
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1 | -------- -x------ | flip x
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1 | xxxxxxxx x------- | not used?
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static TILE_GET_INFO( get_tile_info_targeth_screen0 )
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targeth_state *state = machine.driver_data<targeth_state>();
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int data = state->m_videoram[tile_index << 1];
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int data2 = state->m_videoram[(tile_index << 1) + 1];
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int code = data & 0x3fff;
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SET_TILE_INFO(0, code, data2 & 0x1f, TILE_FLIPXY((data2 >> 5) & 0x03));
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static TILE_GET_INFO( get_tile_info_targeth_screen1 )
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targeth_state *state = machine.driver_data<targeth_state>();
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int data = state->m_videoram[(0x2000/2) + (tile_index << 1)];
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int data2 = state->m_videoram[(0x2000/2) + (tile_index << 1) + 1];
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int code = data & 0x3fff;
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SET_TILE_INFO(0, code, data2 & 0x1f, TILE_FLIPXY((data2 >> 5) & 0x03));
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/***************************************************************************
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***************************************************************************/
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WRITE16_HANDLER( targeth_vram_w )
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targeth_state *state = space->machine().driver_data<targeth_state>();
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state->m_videoram[offset] = data;
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tilemap_mark_tile_dirty(state->m_pant[(offset & 0x1fff) >> 12], ((offset << 1) & 0x1fff) >> 2);
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/***************************************************************************
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Start/Stop the video hardware emulation.
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***************************************************************************/
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VIDEO_START( targeth )
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targeth_state *state = machine.driver_data<targeth_state>();
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state->m_pant[0] = tilemap_create(machine, get_tile_info_targeth_screen0,tilemap_scan_rows,16,16,64,32);
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state->m_pant[1] = tilemap_create(machine, get_tile_info_targeth_screen1,tilemap_scan_rows,16,16,64,32);
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tilemap_set_transparent_pen(state->m_pant[0],0);
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/***************************************************************************
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***************************************************************************/
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Word | Bit(s) | Description
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-----+-FEDCBA98-76543210-+--------------------------
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0 | -------- xxxxxxxx | y position
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0 | --xxxxxx -------- | not used?
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0 | -x------ -------- | flipx
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0 | x------- -------- | flipy
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1 | xxxxxxxx xxxxxxxx | not used?
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2 | ------xx xxxxxxxx | x position
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2 | -xxxxx-- -------- | sprite color (uses 2nd half of the palette)
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3 | --xxxxxx xxxxxxxx | sprite code
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3 | xx------ -------- | not used?
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static void draw_sprites(running_machine &machine, bitmap_t *bitmap, const rectangle *cliprect)
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targeth_state *state = machine.driver_data<targeth_state>();
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const gfx_element *gfx = machine.gfx[0];
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for (i = 3; i < (0x1000 - 6)/2; i += 4){
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int sx = state->m_spriteram[i+2] & 0x03ff;
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int sy = (240 - (state->m_spriteram[i] & 0x00ff)) & 0x00ff;
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int number = state->m_spriteram[i+3] & 0x3fff;
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int color = (state->m_spriteram[i+2] & 0x7c00) >> 10;
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int attr = (state->m_spriteram[i] & 0xfe00) >> 9;
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int xflip = attr & 0x20;
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int yflip = attr & 0x40;
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drawgfx_transpen(bitmap,cliprect,gfx,number,
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0x20 + color,xflip,yflip,
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/***************************************************************************
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***************************************************************************/
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SCREEN_UPDATE( targeth )
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targeth_state *state = screen->machine().driver_data<targeth_state>();
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/* set scroll registers */
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tilemap_set_scrolly(state->m_pant[0], 0, state->m_vregs[0]);
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tilemap_set_scrollx(state->m_pant[0], 0, state->m_vregs[1] + 0x04);
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tilemap_set_scrolly(state->m_pant[1], 0, state->m_vregs[2]);
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tilemap_set_scrollx(state->m_pant[1], 0, state->m_vregs[3]);
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tilemap_draw(bitmap,cliprect,state->m_pant[1],0,0);
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tilemap_draw(bitmap,cliprect,state->m_pant[0],0,0);
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draw_sprites(screen->machine(), bitmap,cliprect);