1
/***************************************************************************
3
-= Run Deep / The Deep =-
5
driver by Luca Elia (l.elia@tin.it)
7
Main CPU : Z80 (LH0080B @ 6MHz) + i8751 (Intel C8751H-88, protection)
9
Sound CPU : 65C02 (R65C02P2 @ 2MHz)
13
Video Chips : L7B0073 DATA EAST MXC 06 8746
14
L7A0072 DATA EAST BAC 06 VAE8713
20
- The MCU handles coins and the bank switching of the roms for the main cpu.
21
It additionally provides some z80 code that is copied to ram.
23
- One ROM (FI-1) is not used.
25
***************************************************************************/
28
#include "cpu/z80/z80.h"
29
#include "cpu/m6502/m6502.h"
31
#include "includes/thedeep.h"
32
#include "sound/2203intf.h"
34
/***************************************************************************
36
Main CPU + MCU simulation
38
***************************************************************************/
41
static WRITE8_HANDLER( thedeep_nmi_w )
43
thedeep_state *state = space->machine().driver_data<thedeep_state>();
44
state->m_nmi_enable = data;
47
static WRITE8_HANDLER( thedeep_sound_w )
49
soundlatch_w(space, 0, data);
50
cputag_set_input_line(space->machine(), "audiocpu", INPUT_LINE_NMI, PULSE_LINE);
54
static MACHINE_RESET( thedeep )
56
thedeep_state *state = machine.driver_data<thedeep_state>();
57
memory_set_bankptr(machine, "bank1", machine.region("maincpu")->base() + 0x10000 + 0 * 0x4000);
58
state->m_scroll[0] = 0;
59
state->m_scroll[1] = 0;
60
state->m_scroll[2] = 0;
61
state->m_scroll[3] = 0;
62
state->m_protection_command = 0;
63
state->m_protection_index = -1;
64
state->m_protection_irq = 0;
65
state->m_rombank = -1;
68
static WRITE8_HANDLER( thedeep_protection_w )
70
thedeep_state *state = space->machine().driver_data<thedeep_state>();
71
state->m_protection_command = data;
72
switch (state->m_protection_command)
75
flip_screen_set(space->machine(), 1);
79
flip_screen_set(space->machine(), 0);
88
int new_rombank = state->m_protection_command & 3;
89
if (state->m_rombank == new_rombank) break;
90
state->m_rombank = new_rombank;
91
rom = space->machine().region("maincpu")->base();
92
memory_set_bankptr(space->machine(), "bank1", rom + 0x10000 + state->m_rombank * 0x4000);
93
/* there's code which falls through from the fixed ROM to bank #1, I have to */
94
/* copy it there otherwise the CPU bank switching support will not catch it. */
95
memcpy(rom + 0x08000, rom + 0x10000 + state->m_rombank * 0x4000, 0x4000);
101
if (state->m_protection_index < 0)
102
state->m_protection_index = 0;
104
if ( state->m_protection_index < 0x19b )
105
// d000-d00c: hl += a * b
106
// d00d-d029: input a (e.g. $39) output hl (e.g. h=$03 l=$09).
107
// Replace trainling 0's with space ($10). 00 -> ' '
108
// d02a-d039: input a (e.g. $39) output hl (e.g. h=$03 l=$09).
109
// Replace trainling 0's with space ($10). 00 -> ' 0'
110
// d03a-d046: input a (e.g. $39) output hl (e.g. h=$03 l=$09). 00 -> '00'
111
// d047-d086: a /= e (e can be 0!)
112
// d087-d0a4: print ASCII string from HL to IX (sub $30 to every char)
113
// d0a4-d0be: print any string from HL to IX
114
// d0bf-d109: print ASCII string from HL to IX. Color is in c. (e.g. "game over")
115
// d10a-d11f: print 2 digit decimal number in hl to ix, color c. change ix
116
// d120-d157: update score: add 3 BCD bytes at ix to those at iy, then clear those at ix
117
// d158-d165: print digit: (IX+0) <- H; (IX+1) <-L. ix+=40
118
// d166-d174: hl = (hl + 2*a)
119
// d175-d181: hl *= e (e must be non zero)
120
// d182-d19a: hl /= de
121
state->m_protection_data = space->machine().region("cpu3")->base()[0x185+state->m_protection_index++];
123
state->m_protection_data = 0xc9;
125
state->m_protection_irq = 1;
130
logerror( "pc %04x: protection_command %02x\n", cpu_get_pc(&space->device()),state->m_protection_command);
134
static READ8_HANDLER( thedeep_e004_r )
136
thedeep_state *state = space->machine().driver_data<thedeep_state>();
137
return state->m_protection_irq ? 1 : 0;
140
static READ8_HANDLER( thedeep_protection_r )
142
thedeep_state *state = space->machine().driver_data<thedeep_state>();
143
state->m_protection_irq = 0;
144
return state->m_protection_data;
147
static WRITE8_HANDLER( thedeep_e100_w )
150
logerror("pc %04x: e100 = %02x\n", cpu_get_pc(&space->device()),data);
153
static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 )
154
AM_RANGE(0x0000, 0x7fff) AM_ROM
155
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // ROM (banked)
156
AM_RANGE(0xc000, 0xcfff) AM_RAM
157
AM_RANGE(0xd000, 0xdfff) AM_RAM // RAM (MCU data copied here)
158
AM_RANGE(0xe000, 0xe000) AM_READWRITE(thedeep_protection_r, thedeep_protection_w ) // To MCU
159
AM_RANGE(0xe004, 0xe004) AM_READWRITE(thedeep_e004_r, thedeep_nmi_w ) //
160
AM_RANGE(0xe008, 0xe008) AM_READ_PORT("e008") // P1 (Inputs)
161
AM_RANGE(0xe009, 0xe009) AM_READ_PORT("e009") // P2
162
AM_RANGE(0xe00a, 0xe00a) AM_READ_PORT("e00a") // DSW1
163
AM_RANGE(0xe00b, 0xe00b) AM_READ_PORT("e00b") // DSW2
164
AM_RANGE(0xe00c, 0xe00c) AM_WRITE(thedeep_sound_w ) // To Sound CPU
165
AM_RANGE(0xe100, 0xe100) AM_WRITE(thedeep_e100_w ) // ?
166
AM_RANGE(0xe210, 0xe213) AM_WRITEONLY AM_BASE_MEMBER(thedeep_state, m_scroll ) // Scroll
167
AM_RANGE(0xe400, 0xe7ff) AM_RAM AM_BASE_SIZE_MEMBER(thedeep_state, m_spriteram, m_spriteram_size) // Sprites
168
AM_RANGE(0xe800, 0xefff) AM_RAM_WRITE(thedeep_vram_1_w) AM_BASE_MEMBER(thedeep_state, m_vram_1 ) // Text Layer
169
AM_RANGE(0xf000, 0xf7ff) AM_RAM_WRITE(thedeep_vram_0_w) AM_BASE_MEMBER(thedeep_state, m_vram_0 ) // Background Layer
170
AM_RANGE(0xf800, 0xf83f) AM_RAM AM_BASE_MEMBER(thedeep_state, m_scroll2 ) // Column Scroll
171
AM_RANGE(0xf840, 0xffff) AM_RAM
175
/***************************************************************************
179
***************************************************************************/
181
static ADDRESS_MAP_START( audio_map, AS_PROGRAM, 8 )
182
AM_RANGE(0x0000, 0x07ff) AM_RAM
183
AM_RANGE(0x0800, 0x0801) AM_DEVWRITE("ymsnd", ym2203_w ) //
184
AM_RANGE(0x3000, 0x3000) AM_READ(soundlatch_r ) // From Main CPU
185
AM_RANGE(0x8000, 0xffff) AM_ROM
189
/***************************************************************************
193
***************************************************************************/
195
static INPUT_PORTS_START( thedeep )
197
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) // Up / down shown in service mode
198
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
199
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
200
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
201
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
202
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
203
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
204
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
207
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
208
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
209
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
210
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
211
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
212
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
213
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
214
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
217
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
218
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
219
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
220
PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
221
PORT_DIPSETTING( 0x00, DEF_STR( 1C_4C ) )
222
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
223
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
224
PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) )
225
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
226
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
227
PORT_DIPNAME( 0x10, 0x10, "Invulnerability (Cheat)")
228
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
229
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
230
PORT_DIPNAME( 0x20, 0x20, "Start Stage" )
231
PORT_DIPSETTING( 0x20, "1" )
232
PORT_DIPSETTING( 0x00, "4" )
233
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
234
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
235
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
236
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
237
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
238
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
241
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
242
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
243
PORT_DIPSETTING( 0x03, DEF_STR( Normal ) )
244
PORT_DIPSETTING( 0x01, DEF_STR( Harder ) )
245
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
246
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
247
PORT_DIPSETTING( 0x0c, "3" )
248
PORT_DIPSETTING( 0x08, "4" )
249
PORT_DIPSETTING( 0x04, "5" )
250
PORT_DIPSETTING( 0x00, "6" )
251
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
252
PORT_DIPSETTING( 0x00, "50k" )
253
PORT_DIPSETTING( 0x30, "50k 70k" )
254
PORT_DIPSETTING( 0x20, "60k 80k" )
255
PORT_DIPSETTING( 0x10, "80k 100k" )
256
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) /* Listed as "Unused" in the manual */
257
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
258
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
259
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
261
PORT_START("MCU") // Read by the mcu
262
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1)
263
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1)
264
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_IMPULSE(1)
268
/***************************************************************************
272
***************************************************************************/
274
static const gfx_layout layout_8x8x2 =
280
{ STEP4(RGN_FRAC(1,2),1), STEP4(RGN_FRAC(0,2),1) },
285
static const gfx_layout layout_16x16x4 =
290
{ RGN_FRAC(0,4),RGN_FRAC(1,4),RGN_FRAC(2,4),RGN_FRAC(3,4) },
291
{ STEP8(8*8*2,1), STEP8(0,1) },
296
static GFXDECODE_START( thedeep )
297
GFXDECODE_ENTRY( "sprites", 0, layout_16x16x4, 0x080, 8 ) // [0] Sprites
298
GFXDECODE_ENTRY( "bg_gfx", 0, layout_16x16x4, 0x100, 16 ) // [1] Background Layer
299
GFXDECODE_ENTRY( "text", 0, layout_8x8x2, 0x000, 16 ) // [2] Text Layer
304
/***************************************************************************
308
***************************************************************************/
310
static void irqhandler(device_t *device, int irq)
312
cputag_set_input_line(device->machine(), "audiocpu", 0, irq ? ASSERT_LINE : CLEAR_LINE);
315
static const ym2203_interface thedeep_ym2203_intf =
318
AY8910_LEGACY_OUTPUT,
319
AY8910_DEFAULT_LOADS,
320
DEVCB_NULL, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL
325
static INTERRUPT_GEN( thedeep_interrupt )
327
thedeep_state *state = device->machine().driver_data<thedeep_state>();
328
if (cpu_getiloops(device))
330
if (state->m_protection_command != 0x59)
332
int coins = input_port_read(device->machine(), "MCU");
333
if (coins & 1) state->m_protection_data = 1;
334
else if (coins & 2) state->m_protection_data = 2;
335
else if (coins & 4) state->m_protection_data = 3;
336
else state->m_protection_data = 0;
338
if (state->m_protection_data)
339
state->m_protection_irq = 1;
341
if (state->m_protection_irq)
342
device_set_input_line(device, 0, HOLD_LINE);
346
if (state->m_nmi_enable)
348
device_set_input_line(device, INPUT_LINE_NMI, ASSERT_LINE);
349
device_set_input_line(device, INPUT_LINE_NMI, CLEAR_LINE);
354
static MACHINE_CONFIG_START( thedeep, thedeep_state )
356
/* basic machine hardware */
357
MCFG_CPU_ADD("maincpu", Z80, XTAL_12MHz/2) /* verified on pcb */
358
MCFG_CPU_PROGRAM_MAP(main_map)
359
MCFG_CPU_VBLANK_INT_HACK(thedeep_interrupt,2) /* IRQ by MCU, NMI by vblank (maskable) */
361
MCFG_CPU_ADD("audiocpu", M65C02, XTAL_12MHz/8) /* verified on pcb */
362
MCFG_CPU_PROGRAM_MAP(audio_map)
363
/* IRQ by YM2203, NMI by when sound latch written by main cpu */
365
/* CPU3 is a i8751 running at 8Mhz (8mhz xtal)*/
367
MCFG_MACHINE_RESET(thedeep)
370
MCFG_SCREEN_ADD("screen", RASTER)
371
MCFG_SCREEN_REFRESH_RATE(60)
372
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
373
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
374
MCFG_SCREEN_SIZE(0x100, 0xf8)
375
MCFG_SCREEN_VISIBLE_AREA(0, 0x100-1, 0, 0xf8-1)
376
MCFG_SCREEN_UPDATE(thedeep)
378
MCFG_GFXDECODE(thedeep)
379
MCFG_PALETTE_LENGTH(512)
381
MCFG_PALETTE_INIT(thedeep)
382
MCFG_VIDEO_START(thedeep)
385
MCFG_SPEAKER_STANDARD_MONO("mono")
387
MCFG_SOUND_ADD("ymsnd", YM2203, XTAL_12MHz/4) /* verified on pcb */
388
MCFG_SOUND_CONFIG(thedeep_ym2203_intf)
389
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
394
/***************************************************************************
398
***************************************************************************/
400
/***************************************************************************
402
Here are the proms for The Deep!
403
NOTE: This game is Vertical.
404
I couldn't test this board so I don't know the manufakturer, sorry.
410
1 MPU 8751 (which is read-protected)
412
If you need more info or if this package doesn't
415
..............CaBBe!...................................
417
***************************************************************************/
420
ROM_REGION( 0x20000, "maincpu", 0 ) /* Z80 Code */
421
ROM_LOAD( "dp-10.rom", 0x00000, 0x08000, CRC(7480b7a5) SHA1(ac6f121873a70c8077576322c201b7089c7b8a91) )
422
ROM_LOAD( "dp-09.rom", 0x10000, 0x10000, CRC(c630aece) SHA1(809916a1ba1c8e0af4c228b0f26ac638e2abf81e) )
424
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 65C02 Code */
425
ROM_LOAD( "dp-12.rom", 0x8000, 0x8000, CRC(c4e848c4) SHA1(d2dec5c8d7d59703f5485cab9124bf4f835fe728) )
427
ROM_REGION( 0x1000, "cpu3", 0 ) /* i8751 Code */
428
ROM_LOAD( "dp-14", 0x0000, 0x1000, CRC(0b886dad) SHA1(487192764342f8b0a320d20a378bf94f84592da9) ) // 1xxxxxxxxxxx = 0xFF
430
ROM_REGION( 0x40000, "sprites", 0 ) /* Sprites */
431
ROM_LOAD( "dp-08.rom", 0x00000, 0x10000, CRC(c5624f6b) SHA1(a3c0b13cddae760f30c7344d718cd69cad990054) )
432
ROM_LOAD( "dp-07.rom", 0x10000, 0x10000, CRC(c76768c1) SHA1(e41ace1cb06ebe7f676b3b179b7dd01d00cf4d6a) )
433
ROM_LOAD( "dp-06.rom", 0x20000, 0x10000, CRC(98adea78) SHA1(6a1af70de995a0a5e42fd395dd9454b7e2d9cb82) )
434
ROM_LOAD( "dp-05.rom", 0x30000, 0x10000, CRC(76ea7dd1) SHA1(c29abb44a1182b47da749eeeb2db025ae3f28ea7) )
436
ROM_REGION( 0x40000, "bg_gfx", 0 ) /* 16x16x4 Background Layer */
437
ROM_LOAD( "dp-03.rom", 0x00000, 0x10000, CRC(6bf5d819) SHA1(74079632d7c88ec22010c1a5bece0e36847fdab9) )
438
ROM_LOAD( "dp-01.rom", 0x10000, 0x10000, CRC(e56be2fe) SHA1(25acc0f6d9cb5a727c9bac3e80aeb85a4727ddb0) )
439
ROM_LOAD( "dp-04.rom", 0x20000, 0x10000, CRC(4db02c3c) SHA1(6284541372dec1113570cef31ca3c1a202fb4add) )
440
ROM_LOAD( "dp-02.rom", 0x30000, 0x10000, CRC(1add423b) SHA1(b565340d719044ba2c428aab74f43f5a7cf7e2a3) )
442
ROM_REGION( 0x4000, "text", 0 ) /* 8x8x2 Text Layer */
443
ROM_LOAD( "dp-11.rom", 0x0000, 0x4000, CRC(196e23d1) SHA1(ed14e63fccb3e5dce462d9b8155e78749eaf9b3b) )
445
ROM_REGION( 0x600, "proms", 0 ) /* Colors */
446
ROM_LOAD( "fi-1", 0x000, 0x200, CRC(f31efe09) SHA1(808c90fe02ed7b4000967c331b8773c4168b8a97) ) // FIXED BITS (xxxxxx0xxxxxx0x0)
447
ROM_LOAD( "fi-2", 0x200, 0x200, CRC(f305c8d5) SHA1(f82c709dc75a3c681d6f0ebf2702cb90110b1f0c) ) // FIXED BITS (0000xxxx)
448
ROM_LOAD( "fi-3", 0x400, 0x200, CRC(f61a9686) SHA1(24082f60b72268d240ceca6999bdf18872625cd2) )
452
ROM_REGION( 0x20000, "maincpu", 0 ) /* Z80 Code */
453
ROM_LOAD( "3", 0x00000, 0x08000, CRC(c9c9e194) SHA1(e9552c3321585f0902f29b55a7de8e2316885713) )
454
ROM_LOAD( "9", 0x10000, 0x10000, CRC(931f4e67) SHA1(f4942c5f0fdbcd6cdb96ddbbf2015f938b56b466) )
456
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 65C02 Code */
457
ROM_LOAD( "dp-12.rom", 0x8000, 0x8000, CRC(c4e848c4) SHA1(d2dec5c8d7d59703f5485cab9124bf4f835fe728) )
459
ROM_REGION( 0x1000, "cpu3", 0 ) /* i8751 Code */
460
ROM_LOAD( "dp-14", 0x0000, 0x1000, CRC(0b886dad) SHA1(487192764342f8b0a320d20a378bf94f84592da9) ) // 1xxxxxxxxxxx = 0xFF
462
ROM_REGION( 0x40000, "sprites", 0 ) /* Sprites */
463
ROM_LOAD( "dp-08.rom", 0x00000, 0x10000, CRC(c5624f6b) SHA1(a3c0b13cddae760f30c7344d718cd69cad990054) )
464
ROM_LOAD( "dp-07.rom", 0x10000, 0x10000, CRC(c76768c1) SHA1(e41ace1cb06ebe7f676b3b179b7dd01d00cf4d6a) )
465
ROM_LOAD( "dp-06.rom", 0x20000, 0x10000, CRC(98adea78) SHA1(6a1af70de995a0a5e42fd395dd9454b7e2d9cb82) )
466
ROM_LOAD( "dp-05.rom", 0x30000, 0x10000, CRC(76ea7dd1) SHA1(c29abb44a1182b47da749eeeb2db025ae3f28ea7) )
468
ROM_REGION( 0x40000, "bg_gfx", 0 ) /* 16x16x4 Background Layer */
469
ROM_LOAD( "dp-03.rom", 0x00000, 0x10000, CRC(6bf5d819) SHA1(74079632d7c88ec22010c1a5bece0e36847fdab9) )
470
ROM_LOAD( "dp-01.rom", 0x10000, 0x10000, CRC(e56be2fe) SHA1(25acc0f6d9cb5a727c9bac3e80aeb85a4727ddb0) )
471
ROM_LOAD( "dp-04.rom", 0x20000, 0x10000, CRC(4db02c3c) SHA1(6284541372dec1113570cef31ca3c1a202fb4add) )
472
ROM_LOAD( "dp-02.rom", 0x30000, 0x10000, CRC(1add423b) SHA1(b565340d719044ba2c428aab74f43f5a7cf7e2a3) )
474
ROM_REGION( 0x4000, "text", 0 ) /* 8x8x2 Text Layer */
475
ROM_LOAD( "11", 0x0000, 0x4000, CRC(5d29e4b9) SHA1(608345291062e9ce329ebe9a8c1e65d52e358785) )
477
ROM_REGION( 0x600, "proms", 0 ) /* Colors */
478
ROM_LOAD( "fi-1", 0x000, 0x200, CRC(f31efe09) SHA1(808c90fe02ed7b4000967c331b8773c4168b8a97) ) // FIXED BITS (xxxxxx0xxxxxx0x0)
479
ROM_LOAD( "fi-2", 0x200, 0x200, CRC(f305c8d5) SHA1(f82c709dc75a3c681d6f0ebf2702cb90110b1f0c) ) // FIXED BITS (0000xxxx)
480
ROM_LOAD( "fi-3", 0x400, 0x200, CRC(f61a9686) SHA1(24082f60b72268d240ceca6999bdf18872625cd2) )
483
GAME( 1987, thedeep, 0, thedeep, thedeep, 0, ROT270, "Wood Place Inc.", "The Deep (Japan)", 0 )
484
GAME( 1988, rundeep, thedeep,thedeep, thedeep, 0, ROT270, "bootleg (Cream)", "Run Deep", 0 )