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/***************************************************************************
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Functions to emulate the video hardware of the aquarius.
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***************************************************************************/
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#include "includes/aquarius.h"
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static const rgb_t aquarius_colors[] =
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RGB_BLACK, /* Black */
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MAKE_RGB(0xff, 0x00, 0x00), /* Red */
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MAKE_RGB(0x00, 0xff, 0x00), /* Green */
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MAKE_RGB(0xff, 0xff, 0x00), /* Yellow */
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MAKE_RGB(0x00, 0x00, 0xff), /* Blue */
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MAKE_RGB(0x7f, 0x00, 0x7f), /* Violet */
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MAKE_RGB(0x7f, 0xff, 0xff), /* Light Blue-Green */
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RGB_WHITE, /* White */
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MAKE_RGB(0xc0, 0xc0, 0xc0), /* Light Gray */
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MAKE_RGB(0x00, 0xff, 0xff), /* Blue-Green */
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MAKE_RGB(0xff, 0x00, 0xff), /* Magenta */
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MAKE_RGB(0x00, 0x00, 0x7f), /* Dark Blue */
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MAKE_RGB(0xff, 0xff, 0x7f), /* Light Yellow */
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MAKE_RGB(0x7f, 0xff, 0x7f), /* Light Green */
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MAKE_RGB(0xff, 0x7f, 0x00), /* Orange */
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MAKE_RGB(0x7f, 0x7f, 0x7f) /* Dark Gray */
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static const unsigned short aquarius_palette[] =
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0, 0, 1, 0, 2, 0, 3, 0, 4, 0, 5, 0, 6, 0, 7, 0, 8, 0, 9, 0,10, 0,11, 0,12, 0,13, 0,14, 0,15, 0,
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0, 1, 1, 1, 2, 1, 3, 1, 4, 1, 5, 1, 6, 1, 7, 1, 8, 1, 9, 1,10, 1,11, 1,12, 1,13, 1,14, 1,15, 1,
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0, 2, 1, 2, 2, 2, 3, 2, 4, 2, 5, 2, 6, 2, 7, 2, 8, 2, 9, 2,10, 2,11, 2,12, 2,13, 2,14, 2,15, 2,
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0, 3, 1, 3, 2, 3, 3, 3, 4, 3, 5, 3, 6, 3, 7, 3, 8, 3, 9, 3,10, 3,11, 3,12, 3,13, 3,14, 3,15, 3,
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0, 4, 1, 4, 2, 4, 3, 4, 4, 4, 5, 4, 6, 4, 7, 4, 8, 4, 9, 4,10, 4,11, 4,12, 4,13, 4,14, 4,15, 4,
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0, 5, 1, 5, 2, 5, 3, 5, 4, 5, 5, 5, 6, 5, 7, 5, 8, 5, 9, 5,10, 5,11, 5,12, 5,13, 5,14, 5,15, 5,
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0, 6, 1, 6, 2, 6, 3, 6, 4, 6, 5, 6, 6, 6, 7, 6, 8, 6, 9, 6,10, 6,11, 6,12, 6,13, 6,14, 6,15, 6,
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0, 7, 1, 7, 2, 7, 3, 7, 4, 7, 5, 7, 6, 7, 7, 7, 8, 7, 9, 7,10, 7,11, 7,12, 7,13, 7,14, 7,15, 7,
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0, 8, 1, 8, 2, 8, 3, 8, 4, 8, 5, 8, 6, 8, 7, 8, 8, 8, 9, 8,10, 8,11, 8,12, 8,13, 8,14, 8,15, 8,
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0, 9, 1, 9, 2, 9, 3, 9, 4, 9, 5, 9, 6, 9, 7, 9, 8, 9, 9, 9,10, 9,11, 9,12, 9,13, 9,14, 9,15, 9,
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0,10, 1,10, 2,10, 3,10, 4,10, 5,10, 6,10, 7,10, 8,10, 9,10,10,10,11,10,12,10,13,10,14,10,15,10,
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0,11, 1,11, 2,11, 3,11, 4,11, 5,11, 6,11, 7,11, 8,11, 9,11,10,11,11,11,12,11,13,11,14,11,15,11,
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0,12, 1,12, 2,12, 3,12, 4,12, 5,12, 6,12, 7,12, 8,12, 9,12,10,12,11,12,12,12,13,12,14,12,15,12,
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0,13, 1,13, 2,13, 3,13, 4,13, 5,13, 6,13, 7,13, 8,13, 9,13,10,13,11,13,12,13,13,13,14,13,15,13,
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0,14, 1,14, 2,14, 3,14, 4,14, 5,14, 6,14, 7,14, 8,14, 9,14,10,14,11,14,12,14,13,14,14,14,15,14,
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0,15, 1,15, 2,15, 3,15, 4,15, 5,15, 6,15, 7,15, 8,15, 9,15,10,15,11,15,12,15,13,15,14,15,15,15,
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PALETTE_INIT( aquarius )
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machine.colortable = colortable_alloc(machine, 16);
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for (i = 0; i < 16; i++)
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colortable_palette_set_color(machine.colortable, i, aquarius_colors[i]);
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for (i = 0; i < 512; i++)
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colortable_entry_set_value(machine.colortable, i, aquarius_palette[i]);
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WRITE8_HANDLER( aquarius_videoram_w )
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aquarius_state *state = space->machine().driver_data<aquarius_state>();
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UINT8 *videoram = state->m_videoram;
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videoram[offset] = data;
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tilemap_mark_tile_dirty(state->m_tilemap, offset);
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WRITE8_HANDLER( aquarius_colorram_w )
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aquarius_state *state = space->machine().driver_data<aquarius_state>();
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state->m_colorram[offset] = data;
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tilemap_mark_tile_dirty(state->m_tilemap, offset);
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static TILE_GET_INFO(aquarius_gettileinfo)
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aquarius_state *state = machine.driver_data<aquarius_state>();
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UINT8 *videoram = state->m_videoram;
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int code = videoram[tile_index];
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int color = state->m_colorram[tile_index];
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SET_TILE_INFO(bank, code, color, flags);
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VIDEO_START( aquarius )
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aquarius_state *state = machine.driver_data<aquarius_state>();
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state->m_tilemap = tilemap_create(machine, aquarius_gettileinfo, tilemap_scan_rows, 8, 8, 40, 25);
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SCREEN_UPDATE( aquarius )
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aquarius_state *state = screen->machine().driver_data<aquarius_state>();
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tilemap_draw(bitmap, NULL, state->m_tilemap, 0, 0);