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* Copyright (C) 2006 Claudio Ciccani <klan@users.sf.net>
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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IDirectFB *dfb = NULL;
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IDirectFBDisplayLayer *primary = NULL;
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IDirectFBEventBuffer *events = NULL;
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IDirectFBInputDevice *keyboard = NULL;
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IDirectFBInputDevice *mouse = NULL;
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IDirectFBInputDevice *joystick = NULL;
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GLenum g_display_mode = 0;
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GLuint g_width = DEFAULT_WIDTH;
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GLuint g_height = DEFAULT_HEIGHT;
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GLboolean g_idle = GL_TRUE;
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__GlutWindow *g_current = NULL;
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__GlutWindow *g_game = NULL;
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void (GLUTCALLBACK *display_func) (void) = 0;
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void (GLUTCALLBACK *reshape_func) (int width, int height) = 0;
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void (GLUTCALLBACK *keyboard_func) (unsigned char key, int x, int y) = 0;
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void (GLUTCALLBACK *mouse_func) (int button, int state, int x, int y) = 0;
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void (GLUTCALLBACK *motion_func) (int x, int y) = 0;
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void (GLUTCALLBACK *passive_motion_func) (int x, int y) = 0;
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void (GLUTCALLBACK *entry_func) (int state) = 0;
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void (GLUTCALLBACK *visibility_func) (int state) = 0;
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void (GLUTCALLBACK *idle_func) (void) = 0;
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void (GLUTCALLBACK *menu_state_func) (int state) = 0;
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void (GLUTCALLBACK *special_func) (int key, int x, int y) = 0;
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void (GLUTCALLBACK *spaceball_motion_func) (int x, int y, int z) = 0;
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void (GLUTCALLBACK *spaceball_rotate_func) (int x, int y, int z) = 0;
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void (GLUTCALLBACK *spaceball_button_func) (int button, int state) = 0;
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void (GLUTCALLBACK *button_box_func) (int button, int state) = 0;
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void (GLUTCALLBACK *dials_func) (int dial, int value) = 0;
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void (GLUTCALLBACK *tablet_motion_func) (int x, int y) = 0;
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void (GLUTCALLBACK *tabled_button_func) (int button, int state, int x, int y) = 0;
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void (GLUTCALLBACK *menu_status_func) (int status, int x, int y) = 0;
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void (GLUTCALLBACK *overlay_display_func) (void) = 0;
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void (GLUTCALLBACK *window_status_func) (int state) = 0;
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void (GLUTCALLBACK *keyboard_up_func) (unsigned char key, int x, int y) = 0;
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void (GLUTCALLBACK *special_up_func) (int key, int x, int y) = 0;
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void (GLUTCALLBACK *joystick_func) (unsigned int buttons, int x, int y, int z) = 0;