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* (C) Copyright IBM Corporation 2004, 2005
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sub license,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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#ifndef INDIRECT_VERTEX_ARRAY_H
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#define INDIRECT_VERTEX_ARRAY_H
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extern const GLuint __glXTypeSize_table[16];
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#define __glXTypeSize(e) ((((e) & ~0x0f) != 0x1400) \
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? 0 : __glXTypeSize_table[ (e) & 0x0f ])
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extern void __glXArrayDisableAll( __GLXattribute * state );
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extern GLboolean __glXSetArrayEnable( __GLXattribute * state,
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GLenum key, unsigned index, GLboolean enable );
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extern GLboolean __glXGetArrayEnable( const __GLXattribute * const state,
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GLenum key, unsigned index, GLintptr * dest );
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extern GLboolean __glXGetArraySize( const __GLXattribute * const state,
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GLenum key, unsigned index, GLintptr * dest );
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extern GLboolean __glXGetArrayType( const __GLXattribute * const state,
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GLenum key, unsigned index, GLintptr * dest );
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extern GLboolean __glXGetArrayStride( const __GLXattribute * const state,
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GLenum key, unsigned index, GLintptr * dest );
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extern GLboolean __glXGetArrayPointer( const __GLXattribute * const state,
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GLenum key, unsigned index, void ** dest );
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extern GLboolean __glXGetArrayNormalized( const __GLXattribute * const state,
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GLenum key, unsigned index, GLintptr * dest );
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extern void __glXPushArrayState( __GLXattribute * state );
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extern void __glXPopArrayState( __GLXattribute * state );
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extern GLuint __glXGetActiveTextureUnit( const __GLXattribute * const state );
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#endif /* INDIRECT_VERTEX_ARRAY_H */