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* Mesa 3-D graphics library
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* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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* Gareth Hughes <gareth@valinux.com>
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* Keith Whitwell <keith_whitwell@yahoo.com>
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/* Template for immediate mode texture coordinate functions.
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#error "Need to define DO_PROJ_TEX"
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/* =============================================================
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* Notify on calls to texture4f, to allow switch to projected texture
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static void TAG(TexCoord4f)( GLfloat s, GLfloat t, GLfloat r, GLfloat q )
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TEXCOORD4( s, t, r, q );
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static void TAG(TexCoord4fv)( const GLfloat *v )
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TEXCOORD4( v[0], v[1], v[2], v[3] );
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static void TAG(MultiTexCoord4fARB)( GLenum target, GLfloat s,
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GLfloat t, GLfloat r, GLfloat q )
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MULTI_TEXCOORD4( unit, s, t, r, q );
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static void TAG(MultiTexCoord4fvARB)( GLenum target, const GLfloat *v )
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MULTI_TEXCOORD4( unit, v[0], v[1], v[2], v[3] );