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* Texture object management.
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* Mesa 3-D graphics library
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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* \name Internal functions
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extern struct gl_texture_object *
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_mesa_lookup_texture(GLcontext *ctx, GLuint id);
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extern struct gl_texture_object *
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_mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target );
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_mesa_initialize_texture_object( struct gl_texture_object *obj,
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GLuint name, GLenum target );
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_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *obj );
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_mesa_copy_texture_object( struct gl_texture_object *dest,
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const struct gl_texture_object *src );
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_mesa_reference_texobj(struct gl_texture_object **ptr,
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struct gl_texture_object *tex);
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_mesa_test_texobj_completeness( const GLcontext *ctx,
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struct gl_texture_object *obj );
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extern void _mesa_unlock_context_textures( GLcontext *ctx );
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extern void _mesa_lock_context_textures( GLcontext *ctx );
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extern void GLAPIENTRY
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_mesa_GenTextures( GLsizei n, GLuint *textures );
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extern void GLAPIENTRY
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_mesa_DeleteTextures( GLsizei n, const GLuint *textures );
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extern void GLAPIENTRY
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_mesa_BindTexture( GLenum target, GLuint texture );
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extern void GLAPIENTRY
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_mesa_PrioritizeTextures( GLsizei n, const GLuint *textures,
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const GLclampf *priorities );
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extern GLboolean GLAPIENTRY
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_mesa_AreTexturesResident( GLsizei n, const GLuint *textures,
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GLboolean *residences );
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extern GLboolean GLAPIENTRY
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_mesa_IsTexture( GLuint texture );