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* Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
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* Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sub license,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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#ifndef _SAVAGE_STATE_H
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#define _SAVAGE_STATE_H
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#include "savagecontext.h"
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void savageCalcViewport( GLcontext *ctx );
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void savageEmitOldState( savageContextPtr imesa );
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void savageEmitChangedState( savageContextPtr imesa );
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extern void savageDDUpdateHwState( GLcontext *ctx );
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extern void savageDDInitState( savageContextPtr imesa );
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extern void savageDDInitStateFuncs( GLcontext *ctx );
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extern void savageDDRenderStart(GLcontext *ctx);
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extern void savageDDRenderEnd(GLcontext *ctx);