1
/* $Id: ai_gamesettings.cpp 15410 2009-02-08 12:25:13Z rubidium $ */
3
/** @file ai_gamesettings.cpp Implementation of AIGameSettings. */
5
#include "ai_gamesettings.hpp"
6
#include "../../settings_internal.h"
8
/* static */ bool AIGameSettings::IsValid(const char *setting)
11
const SettingDesc *sd = GetSettingFromName(setting, &i);
12
return sd != NULL && sd->desc.cmd != SDT_STRING;
15
/* static */ int32 AIGameSettings::GetValue(const char *setting)
17
if (!IsValid(setting)) return -1;
20
const SettingDesc *sd = GetSettingFromName(setting, &i);
22
void *ptr = GetVariableAddress(&_settings_game, &sd->save);
23
if (sd->desc.cmd == SDT_BOOLX) return *(bool*)ptr;
25
return (int32)ReadValue(ptr, sd->save.conv);
28
/* static */ bool AIGameSettings::IsDisabledVehicleType(AIVehicle::VehicleType vehicle_type)
30
switch (vehicle_type) {
31
case AIVehicle::VT_RAIL: return _settings_game.ai.ai_disable_veh_train;
32
case AIVehicle::VT_ROAD: return _settings_game.ai.ai_disable_veh_roadveh;
33
case AIVehicle::VT_WATER: return _settings_game.ai.ai_disable_veh_ship;
34
case AIVehicle::VT_AIR: return _settings_game.ai.ai_disable_veh_aircraft;