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/* $Id: effectvehicle_func.h 12971 2008-05-06 15:11:33Z rubidium $ */
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/** @file effectvehicle_func.h Functions related to effect vehicles. */
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#ifndef EFFECTVEHICLE_FUNC_H
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#define EFFECTVEHICLE_FUNC_H
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#include "vehicle_type.h"
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/** Effect vehicle types */
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enum EffectVehicleType {
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EV_ELECTRIC_SPARK = 3,
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EV_EXPLOSION_LARGE = 5,
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EV_BREAKDOWN_SMOKE = 6,
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EV_EXPLOSION_SMALL = 7,
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Vehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type);
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Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicleType type);
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Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicleType type);
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#endif /* EFFECTVEHICLE_FUNC_H */