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class Blitter_32bppOptimized : public Blitter_32bppSimple {
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/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
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/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, Blitter::AllocatorProc *allocator);
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/* virtual */ const char *GetName() { return "32bpp-optimized"; }
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class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> {