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/* $Id: misc_sl.cpp 15903 2009-03-30 23:15:05Z rubidium $ */
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/** @file misc_sl.cpp Saving and loading of things that didn't fit anywhere else */
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#include "../date_func.h"
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#include "../variables.h"
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#include "../core/random_func.hpp"
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#include "../openttd.h"
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#include "../zoom_func.h"
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#include "../vehicle_func.h"
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#include "../window_gui.h"
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#include "../window_func.h"
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#include "../viewport_func.h"
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#include "../gfx_func.h"
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#include "../company_base.h"
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extern TileIndex _cur_tileloop_tile;
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/* Keep track of current game position */
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int _saved_scrollpos_x;
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int _saved_scrollpos_y;
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void SaveViewportBeforeSaveGame()
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const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
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_saved_scrollpos_x = w->viewport->scrollpos_x;
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_saved_scrollpos_y = w->viewport->scrollpos_y;
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_saved_scrollpos_zoom = w->viewport->zoom;
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void ResetViewportAfterLoadGame()
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Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
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w->viewport->scrollpos_x = _saved_scrollpos_x;
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w->viewport->scrollpos_y = _saved_scrollpos_y;
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w->viewport->dest_scrollpos_x = _saved_scrollpos_x;
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w->viewport->dest_scrollpos_y = _saved_scrollpos_y;
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ViewPort *vp = w->viewport;
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vp->zoom = min(_saved_scrollpos_zoom, ZOOM_LVL_MAX);
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vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
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vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
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DoZoomInOutWindow(ZOOM_NONE, w); // update button status
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MarkWholeScreenDirty();
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static const SaveLoadGlobVarList _date_desc[] = {
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SLEG_CONDVAR(_date, SLE_FILE_U16 | SLE_VAR_I32, 0, 30),
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SLEG_CONDVAR(_date, SLE_INT32, 31, SL_MAX_VERSION),
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SLEG_VAR(_date_fract, SLE_UINT16),
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SLEG_VAR(_tick_counter, SLE_UINT16),
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SLEG_VAR(_vehicle_id_ctr_day, SLE_UINT16),
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SLEG_VAR(_age_cargo_skip_counter, SLE_UINT8),
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SLE_CONDNULL(1, 0, 45),
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SLEG_CONDVAR(_cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
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SLEG_CONDVAR(_cur_tileloop_tile, SLE_UINT32, 6, SL_MAX_VERSION),
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SLEG_VAR(_disaster_delay, SLE_UINT16),
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SLEG_VAR(_station_tick_ctr, SLE_UINT16),
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SLEG_VAR(_random.state[0], SLE_UINT32),
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SLEG_VAR(_random.state[1], SLE_UINT32),
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SLEG_CONDVAR(_cur_town_ctr, SLE_FILE_U8 | SLE_VAR_U32, 0, 9),
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SLEG_CONDVAR(_cur_town_ctr, SLE_UINT32, 10, SL_MAX_VERSION),
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SLEG_VAR(_cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
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SLEG_CONDVAR(_next_competitor_start, SLE_FILE_U16 | SLE_VAR_U32, 0, 108),
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SLEG_CONDVAR(_next_competitor_start, SLE_UINT32, 109, SL_MAX_VERSION),
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SLEG_VAR(_trees_tick_ctr, SLE_UINT8),
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SLEG_CONDVAR(_pause_game, SLE_UINT8, 4, SL_MAX_VERSION),
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SLEG_CONDVAR(_cur_town_iter, SLE_UINT32, 11, SL_MAX_VERSION),
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/* Save load date related variables as well as persistent tick counters
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* XXX: currently some unrelated stuff is just put here */
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static void SaveLoad_DATE()
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SlGlobList(_date_desc);
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static const SaveLoadGlobVarList _view_desc[] = {
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SLEG_CONDVAR(_saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
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SLEG_CONDVAR(_saved_scrollpos_x, SLE_INT32, 6, SL_MAX_VERSION),
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SLEG_CONDVAR(_saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_I32, 0, 5),
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SLEG_CONDVAR(_saved_scrollpos_y, SLE_INT32, 6, SL_MAX_VERSION),
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SLEG_VAR(_saved_scrollpos_zoom, SLE_UINT8),
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static void SaveLoad_VIEW()
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SlGlobList(_view_desc);
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extern const ChunkHandler _misc_chunk_handlers[] = {
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{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, CH_RIFF},
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{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, CH_RIFF | CH_LAST},