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extern CurrencySpec _currency_specs[NUM_CURRENCY];
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#define _custom_currency (_currency_specs[CUSTOM_CURRENCY_ID])
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uint GetMaskOfAllowedCurrencies();
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void CheckSwitchToEuro();
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void ResetCurrencies(bool preserve_custom = true);
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byte GetNewgrfCurrencyIdConverted(byte grfcurr_id);