14
14
TransparencyOptionBits _transparency_opt;
15
15
TransparencyOptionBits _transparency_lock;
17
enum TransparencyToolbarWidgets{
18
TTW_WIDGET_SIGNS = 3, ///< Make signs background transparent
19
TTW_WIDGET_TREES, ///< Make trees transparent
20
TTW_WIDGET_HOUSES, ///< Make houses transparent
21
TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent
22
TTW_WIDGET_BUILDINGS, ///< Make player buildings and structures transparent
23
TTW_WIDGET_BRIDGES, ///< Make bridges transparent
24
TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent
25
TTW_WIDGET_CATENARY, ///< Make catenary transparent
26
TTW_WIDGET_LOADING, ///< Make loading indicators transparent
27
TTW_WIDGET_END, ///< End of toggle buttons
16
TransparencyOptionBits _invisibility_opt;
18
class TransparenciesWindow : public Window
20
enum TransparencyToolbarWidgets{
21
TTW_WIDGET_SIGNS = 3, ///< Make signs background transparent
22
TTW_WIDGET_TREES, ///< Make trees transparent
23
TTW_WIDGET_HOUSES, ///< Make houses transparent
24
TTW_WIDGET_INDUSTRIES, ///< Make Industries transparent
25
TTW_WIDGET_BUILDINGS, ///< Make company buildings and structures transparent
26
TTW_WIDGET_BRIDGES, ///< Make bridges transparent
27
TTW_WIDGET_STRUCTURES, ///< Make unmovable structures transparent
28
TTW_WIDGET_CATENARY, ///< Make catenary transparent
29
TTW_WIDGET_LOADING, ///< Make loading indicators transparent
30
TTW_WIDGET_END, ///< End of toggle buttons
32
/* Panel with buttons for invisibility */
33
TTW_BUTTONS = 12, ///< Panel with 'invisibility' buttons
37
TransparenciesWindow(const WindowDesc *desc, int window_number) : Window(desc, window_number)
39
this->FindWindowPlacementAndResize(desc);
42
virtual void OnPaint()
44
/* must be sure that the widgets show the transparency variable changes
45
* also when we use shortcuts */
46
for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
47
this->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
51
for (uint i = TO_SIGNS; i < TO_END; i++) {
52
if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, this->widget[TTW_WIDGET_SIGNS + i].left + 1, this->widget[TTW_WIDGET_SIGNS + i].top + 1);
55
/* Do not draw button for invisible loading indicators */
56
for (uint i = TTW_WIDGET_SIGNS; i <= TTW_WIDGET_CATENARY; i++) {
57
const Widget *wi = &this->widget[i];
58
DrawFrameRect(wi->left + 1, 38, wi->right - 1, 46, COLOUR_PALE_GREEN, HasBit(_invisibility_opt, i - TTW_WIDGET_SIGNS) ? FR_LOWERED : FR_NONE);
62
virtual void OnClick(Point pt, int widget)
64
if (widget >= TTW_WIDGET_SIGNS && widget < TTW_WIDGET_END) {
66
/* toggle the bit of the transparencies lock variable */
67
ToggleTransparencyLock((TransparencyOption)(widget - TTW_WIDGET_SIGNS));
70
/* toggle the bit of the transparencies variable and play a sound */
71
ToggleTransparency((TransparencyOption)(widget - TTW_WIDGET_SIGNS));
72
SndPlayFx(SND_15_BEEP);
73
MarkWholeScreenDirty();
75
} else if (widget == TTW_BUTTONS) {
78
if (x > TTW_WIDGET_BRIDGES - TTW_WIDGET_SIGNS) x--;
79
if (x > TTW_WIDGET_CATENARY - TTW_WIDGET_SIGNS) return;
81
ToggleInvisibility((TransparencyOption)x);
82
SndPlayFx(SND_15_BEEP);
84
/* Redraw whole screen only if transparency is set */
85
if (IsTransparencySet((TransparencyOption)x)) {
86
MarkWholeScreenDirty();
88
this->InvalidateWidget(TTW_BUTTONS);
30
static void TransparencyToolbWndProc(Window *w, WindowEvent *e)
34
/* must be sure that the widgets show the transparency variable changes
35
* also when we use shortcuts */
36
for (uint i = TTW_WIDGET_SIGNS; i < TTW_WIDGET_END; i++) {
37
w->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - TTW_WIDGET_SIGNS)));
41
for (uint i = TO_SIGNS; i < TO_END; i++) {
42
if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, w->widget[TTW_WIDGET_SIGNS + i].left + 1, w->widget[TTW_WIDGET_SIGNS + i].top + 1);
47
if (e->we.click.widget >= TTW_WIDGET_SIGNS && e->we.click.widget < TTW_WIDGET_END) {
49
/* toggle the bit of the transparencies lock variable */
50
ToggleTransparencyLock((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS));
53
/* toggle the bit of the transparencies variable and play a sound */
54
ToggleTransparency((TransparencyOption)(e->we.click.widget - TTW_WIDGET_SIGNS));
55
SndPlayFx(SND_15_BEEP);
56
MarkWholeScreenDirty();
63
94
static const Widget _transparency_widgets[] = {
64
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
65
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 206, 0, 13, STR_TRANSPARENCY_TOOLB, STR_018C_WINDOW_TITLE_DRAG_THIS},
66
{WWT_STICKYBOX, RESIZE_NONE, 7, 207, 218, 0, 13, STR_NULL, STR_STICKY_BUTTON},
95
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
96
{ WWT_CAPTION, RESIZE_NONE, COLOUR_DARK_GREEN, 11, 206, 0, 13, STR_TRANSPARENCY_TOOLB, STR_018C_WINDOW_TITLE_DRAG_THIS},
97
{WWT_STICKYBOX, RESIZE_NONE, COLOUR_DARK_GREEN, 207, 218, 0, 13, STR_NULL, STR_STICKY_BUTTON},
68
99
/* transparency widgets:
69
* transparent signs, trees, houses, industries, player's buildings, bridges, unmovable structures, catenary and loading indicators */
70
{ WWT_IMGBTN, RESIZE_NONE, 7, 0, 21, 14, 35, SPR_IMG_SIGN, STR_TRANSPARENT_SIGNS_DESC},
71
{ WWT_IMGBTN, RESIZE_NONE, 7, 22, 43, 14, 35, SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_DESC},
72
{ WWT_IMGBTN, RESIZE_NONE, 7, 44, 65, 14, 35, SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_DESC},
73
{ WWT_IMGBTN, RESIZE_NONE, 7, 66, 87, 14, 35, SPR_IMG_INDUSTRY, STR_TRANSPARENT_INDUSTRIES_DESC},
74
{ WWT_IMGBTN, RESIZE_NONE, 7, 88, 109, 14, 35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC},
75
{ WWT_IMGBTN, RESIZE_NONE, 7, 110, 152, 14, 35, SPR_IMG_BRIDGE, STR_TRANSPARENT_BRIDGES_DESC},
76
{ WWT_IMGBTN, RESIZE_NONE, 7, 153, 174, 14, 35, SPR_IMG_TRANSMITTER, STR_TRANSPARENT_STRUCTURES_DESC},
77
{ WWT_IMGBTN, RESIZE_NONE, 7, 175, 196, 14, 35, SPR_BUILD_X_ELRAIL, STR_TRANSPARENT_CATENARY_DESC},
78
{ WWT_IMGBTN, RESIZE_NONE, 7, 197, 218, 14, 35, SPR_IMG_TRAINLIST, STR_TRANSPARENT_LOADING_DESC},
100
* transparent signs, trees, houses, industries, company's buildings, bridges, unmovable structures, catenary and loading indicators */
101
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 21, 14, 35, SPR_IMG_SIGN, STR_TRANSPARENT_SIGNS_DESC},
102
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 22, 43, 14, 35, SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_DESC},
103
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 44, 65, 14, 35, SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_DESC},
104
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 66, 87, 14, 35, SPR_IMG_INDUSTRY, STR_TRANSPARENT_INDUSTRIES_DESC},
105
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 88, 109, 14, 35, SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_DESC},
106
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 110, 152, 14, 35, SPR_IMG_BRIDGE, STR_TRANSPARENT_BRIDGES_DESC},
107
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 153, 174, 14, 35, SPR_IMG_TRANSMITTER, STR_TRANSPARENT_STRUCTURES_DESC},
108
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 175, 196, 14, 35, SPR_BUILD_X_ELRAIL, STR_TRANSPARENT_CATENARY_DESC},
109
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_DARK_GREEN, 197, 218, 14, 35, SPR_IMG_TRAINLIST, STR_TRANSPARENT_LOADING_DESC},
111
{ WWT_PANEL, RESIZE_NONE, COLOUR_DARK_GREEN, 0, 218, 36, 48, 0x0, STR_TRANSPARENT_INVISIBLE_DESC},
83
static const WindowDesc _transparency_desc = {
84
WDP_ALIGN_TBR, 58+36, 219, 36, 219, 36,
116
static const WindowDesc _transparency_desc(
117
WDP_ALIGN_TBR, 94, 219, 49, 219, 49,
85
118
WC_TRANSPARENCY_TOOLBAR, WC_NONE,
86
119
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON,
87
_transparency_widgets,
88
TransparencyToolbWndProc
120
_transparency_widgets
91
123
void ShowTransparencyToolbar(void)
93
AllocateWindowDescFront(&_transparency_desc, 0);
125
AllocateWindowDescFront<TransparenciesWindow>(&_transparency_desc, 0);