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// Basic enchantment stuff
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Retarget as target's weapon ( TRUE or FALSE ) : FALSE
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Override set values ( TRUE or FALSE ) : FALSE
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Remove overridden enchants ( TRUE or FALSE ) : FALSE
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Kill character on end ( TRUE or FALSE ) : FALSE
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Spawn poof on end ( TRUE or FALSE ) : FALSE
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Seconds before end ( -1 for infinite ) : -1
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End message ( -1 for none ) : -1
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// Enchantment draining/sustaining
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Owner's mana boost each second ( -1.0 to 1.0 ) : 0.0
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Target's mana boost each second ( -1.0 to 1.0 ) : 0.0
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End if mana can't be payed ( TRUE or FALSE ) : FALSE
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Owner's life boost each second ( -1.0 to 1.0 ) : 0.0
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Target's life boost each second ( -1.0 to 1.0 ) : 0.0
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// Stuff to make the enchantment more specific
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Don't work if target resists ... ( ex. CRUSH ) : NONE
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Only work if target causes ... ( ex. SLASH ) : NONE
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Removed by ... ( [NONE] or an IDSZ ) : [NONE]
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// Set target's attributes... The numbers are explicit, and
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// are reset when removed. Multiple sets are not cumulative
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// because that would be bad. Preceed each value with a T
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// if the value is to be set, F otherwise
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Damage type ( CRUSH, POKE, SLASH, etc. ) : F CRUSH
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Number of jumps ( 0 to 2 ) : T 0
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Life bar color ( 0 to 5, 1 is red ) : F 3
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Mana bar color ( 0 to 5, 5 is purple ) : F 4
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SLASH damage modifier ( InversionTFC, Shift ) : F F 2
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CRUSH damage modifier ( InversionTFC, Shift ) : F F 2
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POKE damage modifier ( InversionTFC, Shift ) : F F 2
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HOLY damage modifier ( InversionTFC, Shift ) : F T 1
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EVIL damage modifier ( InversionTFC, Shift ) : F F 1
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FIRE damage modifier ( InversionTFC, Shift ) : F F 1
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ICE damage modifier ( InversionTFC, Shift ) : F F 1
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ZAP damage modifier ( InversionTFC, Shift ) : F F 1
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Flashing AND ( 1, 3, 7, 15... 255 is don't ) : F 7
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Light blending ( 255 is normal ) : F 128
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Alpha blending ( 255 is normal ) : F 128
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Sheen ( 0 - 15, 0 is dull, 15 is shiny ) : F 0
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Fly to height ( 0 to 255, Won't affect innate ) : F 40
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Walk on water ( TRUE or FALSE, Not on innate ) : F TRUE
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Can see invisible ( TRUE or FALSE ) : F TRUE
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Missile treatment ( NORMAL, DEFLECT, REFLECT ) : F DEFLECT
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Cost for each missile treated ( 0.0 to 1.0 ) : F 3.0
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Morph target ( TRUE ) : F TRUE
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Target may now channel life ( TRUE ) : F TRUE
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// Modify target's attributes... These are cumulative, and
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// are simply undone when removed.
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Jump power increase ( -5.0 to 5.0 ) : 0.0
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Bump dampen change ( -1.0 to 1.0 ) : -1.0
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Bounciness change ( -.95 to .95 ) : 0.0
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Damage bonus ( -4.0 to 4.0 ) : 0.0
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Size increase ( -.5 to .5 ) : 0.0
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Acceleration booost ( -40 to 40 ) : -120
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Darkening red shift change ( -3 to 3 ) : 0
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Darkening green shift ( -3 to 3 ) : 0
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Darkening blue shift ( -3 to 3 ) : 0
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Base defense increase ( -50 to 50 ) : 0
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Maximum mana increase ( -3.0 to 3.0 ) : 0.0
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Maximum life increase ( -3.0 to 3.0 ) : 0.0
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Strength boost ( -3.0 to 3.0 ) : 0.0
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Wisdom boost ( -3.0 to 3.0 ) : 0.0
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Intelligence boost ( -3.0 to 3.0 ) : 0.0
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Dexterity boost ( -3.0 to 3.0 ) : 0.0