2
Object slot number ( 0 to 63, don't use twice ) : 63
3
Object class name ( use underscore for spaces ) : Shutter_Door
4
Object is lit uniformly ( TRUE or FALSE ) : TRUE
5
Maximum ammo ( 0 for doesn't matter ) : 0
6
Starting ammo ( 0 for doesn't matter ) : 0
7
Gender ( MALE or FEMALE or OTHER ) : OTHER
11
Life point bar color ( 0 to 5, 1 is red ) : 1
12
Mana point bar color ( 0 to 5, 5 is purple ) : 5
13
Life points ( eg. 3-5 ) : 1
14
Life points increase per level ( eg. 1-3 ) : 0
15
Mana points ( eg. 0-0 ) : 0
16
Mana points increase per level ( eg. 1-1 ) : 0
17
Mana return rate ( eg. 0-1 ) : 0
18
Mana return increase per level ( eg. 0-1 ) : 0
19
Mana flow rate ( eg. 0-1 ) : 0
20
Mana flow increase per level ( eg. 0-1 ) : 0
21
Strength ( eg. 3-18 ) : 1
22
Strength increase per level ( eg. 0-1 ) : 0
23
Wisdom ( eg. 3-18 ) : 1
24
Wisdom increase per level ( eg. 0-1 ) : 0
25
Intelligence ( eg. 3-18 ) : 1
26
Intelligence increase per level ( eg. 0-1 ) : 0
27
Dexterity ( eg. 3-18 ) : 1
28
Dexterity increase per level ( eg. 0-1 ) : 0
31
// More physical attributes
32
Size ( eg. 1.0 ) : 0.80
33
Size increase per level ( eg. 0.05 ) : 0.0
34
Shadow size ( eg. 30, 0 is none ) : 0
35
Bump size ( eg. 30 ) : 0
36
Bump height ( eg. 70 ) : 0
37
Bump dampen ( 0.0 to 1.0, lower is massive ) : 0.0
38
Weight ( 0 to 255 ) : 255
39
Jump power ( eg. 14.0 ) : 0.0
40
Number of jumps ( eg. 1 ) : 0
41
Sneak speed ( 1 to 20, 1 is good ) : 1
42
Walk speed ( 1 to 20, 3 is good ) : 3
43
Run speed ( 1 to 20, 5 is good ) : 5
44
Fly to height ( 0 is none ) : 0
45
Flashing AND ( 1, 3, 7, 15... 255 is don't ) : 255
46
Transparency blending ( 255 is normal ) : 255
47
Light blending ( 255 is normal ) : 255
48
Transfer blending to weapons ( TRUE or FALSE ) : FALSE
49
Sheen ( 0 - 15, 0 is dull, 15 is shiny ) : 0
50
Phong mapping ( TRUE or FALSE ) : FALSE
51
Texture X movement rate ( eg. 0.0 ) : 0.0
52
Texture Y movement rate ( eg. 0.0 ) : 0.0
53
Conform to hills like a chair ( TRUE or FALSE ) : FALSE
56
// Invulnerability data
57
Object is totally invincible ( TRUE or FALSE ) : TRUE
58
NonIFrame Invulnerability facing ( 0 to 65535 ) : 0
59
NonIFrame Invulnerability angle ( 0 to 32768 ) : 0
60
IFrame Invulnerability facing ( 0 to 65535 ) : 0
61
IFrame Invulnerability angle ( 0 to 32768 ) : 32768
65
Base defense rating of skin ( eg. 2 5 10 17 ) : 10 10 10 10
66
SLASH defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
67
CRUSH defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
68
POKE defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
69
HOLY defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
70
EVIL defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
71
FIRE defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
72
ICE defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
73
ZAP defense shift ( eg. 1 1 1 1 ) : 1 1 1 1
74
SLASH inversion ( eg. F F F T ) : F F F F
75
CRUSH inversion ( eg. F F F T ) : F F F F
76
POKE inversion ( eg. F F F T ) : F F F F
77
HOLY inversion ( eg. T T T T ) : T T T T
78
EVIL inversion ( eg. F F F T ) : F F F F
79
FIRE inversion ( eg. F F F T ) : F F F F
80
ICE inversion ( eg. F F F T ) : F F F F
81
ZAP inversion ( eg. F F F T ) : F F F F
82
Acceleration rate ( eg. 40 38 30 20 ) : 0 0 0 0
85
// Experience and level data
86
Experience for level 1 ( 200 ) : 200
87
Experience for level 2 ( 400 ) : 400
88
Experience for level 3 ( 800 ) : 800
89
Experience for level 4 ( 1600 ) : 1600
90
Experience for level 5 ( 3200 ) : 3200
91
Starting experience ( eg. 0-500 ) : 0-0
92
Experience worth for this object ( 10 ) : 10
93
Experience exchange for this object ( 0.001 ) : 0.01
94
Experience rate... Finding secret ( 0.0 ) : 0.0
95
Experience rate... Winning quest ( 1.0 ) : 1.0
96
Experience rate... Using unknown ( 0.0 ) : 0.0
97
Experience rate... Killing enemy ( 0.9 ) : 0.9
98
Experience rate... Killing sleepy enemy ( 0.0 ) : 0.0
99
Experience rate... Killing hated enemy ( 2.0 ) : 2.0
100
Experience rate... Team kills enemy ( 0.1 ) : 0.1
101
Experience rate... Talking in character ( 1.0 ) : 1.0
104
// IDSZ Identification tags ( [NONE] is valid )
105
Parent ID ( eg. [FROG] for Trogs ) : [DOOR]
106
Type ID ( eg. [TROG] for Trogs ) : [NONE]
107
Skill ID ( eg. [WMAG] for wizard spells ) : [NONE]
108
Special ID ( eg. [SUM0] for animated bones ) : [NONE]
109
Hate group ID ( eg. [GOBL] for dwarves ) : [NONE]
110
Vuilnerability ID ( eg. [SILV] for werewolves ) : [NONE]
113
// Item and damage flags
114
Object is an item ( TRUE or FALSE ) : FALSE
115
Object is a mount ( TRUE or FALSE ) : FALSE
116
Object is stackable ( TRUE or FALSE ) : FALSE
117
Object's name is known ( TRUE or FALSE ) : TRUE
118
Item of known usage ( TRUE or FALSE ) : TRUE
119
Item carries to next module ( TRUE or FALSE ) : FALSE
120
Item requires skill ID to use ( TRUE or FALSE ) : TRUE
121
Object is a platform ( TRUE or FALSE) : FALSE
122
Object collects money ( TRUE or FALSE ) : FALSE
123
Object can open chests/doors ( TRUE or FALSE ) : FALSE
126
// Other item and damage stuff
127
DamageTarget type ( SLASH, CRUSH, POKE, HOLY,
128
EVIL, FIRE, ICE, or ZAP ) : CRUSH
129
Attack type if it's a weapon ( UNARMED, THRUST,
130
SLICE, CHOP, BASH, LONGBOW,
131
XBOW, FLINGED, PARRY, ZAP) : UNARMED
134
// Particle attachments
135
Number of particles to attach ( 0 ) : 0
136
Reaffirm attachments when damaged ( NONE, SLASH,
137
CRUSH, POKE, HOLY, EVIL, FIRE, ICE, ZAP,) : NONE
138
Particle type ( 0 to 3 ) : 0
142
Left ( or only ) grip valid ( TRUE or FALSE ) : FALSE
143
Right grip valid ( TRUE or FALSE ) : FALSE
146
// Particle spawning on attack order ( for weapon characters )
147
Particle attached to weapon ( TRUE or FALSE ) : TRUE
148
Particle type ( 0 to 3 ) : 0
151
// Particle spawning for GoPoof
152
Amount to spawn ( 0 to 10, 0 is NoPoof ) : 0
153
Facing add for each one ( 0 to 65535 ) : 0
154
Particle type ( 0 to 3 ) : 0
157
// Particle spawning for Blood ( If you want it, you put it in... )
158
Blood valid ( TRUE or FALSE ) : FALSE
159
Particle type ( 0 to 3 ) : 0
162
// Extra stuff I forgot
163
Character can walk on water ( TRUE or FALSE ) : FALSE
164
Character bounciness ( 0.00 to 0.95 ) : 0.0
167
// More stuff I forgot
168
Life healing when used ( 0.0 to 100.0 ) : 0.0
169
Mana cost to use ( 0.0 to 100.0 ) : 0.0
170
Life return rate, ( 0 to 255 ) : 0
171
Stoppedby mask ( 48 is the only one ) : 48
172
Skin Name 0 ( use underscores for spaces ) : Skin_0
173
Skin Name 1 ( use underscores for spaces ) : Skin_1
174
Skin Name 2 ( use underscores for spaces ) : Skin_2
175
Skin Name 3 ( use underscores for spaces ) : Skin_3
176
Skin Cost 0 ( 0 to 65535 ) : 0
177
Skin Cost 1 ( 0 to 65535 ) : 0
178
Skin Cost 2 ( 0 to 65535 ) : 0
179
Skin Cost 3 ( 0 to 65535 ) : 0
180
Strength dampen for weapons ( 0.0 to 1.0 ) : 0.0
183
// Another memory lapse
184
Rider cannot attack ( TRUE or FALSE ) : FALSE
185
Can be dazed ( TRUE or FALSE ) : FALSE
186
Can be grogged ( TRUE or FALSE ) : FALSE
187
Permanent life add when used ( -256 to 256 ) : 0
188
Permanent mana add when used ( -256 to 256 ) : 0
189
Can see invisible ( TRUE or FALSE ) : FALSE
190
Chance of being cursed ( 0 to 100 ) : 0
191
Sound of Footfall ( -1 for none ) : -1
192
Sound of Jump ( -1 for none ) : -1
199
//-Notes------------------------------------------------------------------------
200
// Money, items, skin, name, team, and position are all set at spawn time
201
// with data generated in CARTMAN. Names are generated randomly using
202
// NAMING.TXT, unless the character is a player character or the name has
205
// Weapon damages are set in the particle data files, because a particle
206
// is spawned whenever the weapon is activated...