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// ZZ> This function makes an item fall to the floor when spawned
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tmpargument = ACTIONJB //
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IfDropped // Make it lie on floor
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IfHitGround // Do a sound
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tmpdistance = rand & 2047 + 7000 //
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IfGrabbed // The model is pretty bad...
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SetTargetToWhoeverIsHolding //