1
//------------------------------------------------------------------------------
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EnchantTarget // target is self...
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BecomeLeader //Bossy guy eh?
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//------------------------------------------------------------------------------
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tmpargument = rand & 25 + 20
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tmpx = rand & 500 + targetx - 250
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tmpy = rand & 500 + targety - 250
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tmpdistance = rand & 550 - 100
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tmpturn = rand & 10000 + targetturnto - 5000
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tmpx = targetx //Cling to enemy and try to hit
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tmpturn = targetturnto
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tmpx = targetdistance //Attack stuff
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tmpargument = LATCHRIGHT
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//Return to spawn when enemy is killed
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SetTargetToNearbyEnemy
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//Run away if hit enemy and then prepare to reapproach
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tmpdistance = rand & 2400 - 1200
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//------------------------------------------------------------------------------
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//Spawn burning footsteps
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tmpy = 6 //Step timer/space between steps
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tmpy = 15 //Only if moving
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IfStateIsNot //Don't do if not in combat
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SpawnExactParticle //Create the step
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SetContent //Reset step timer
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tmpargument = tmpargument +1
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SetContent //Increase step timer by 1
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//------------------------------------------------------------------------------
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//Do victory stuff and drop loot
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tmpargument = 0 //Tell them what happened
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BeatModule //finish it up
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tmpargument = 50 //award some quest xp
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tmpdistance = EXPQUEST
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GiveExperienceToGoodTeam
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tmpdistance = rand & 5000 + 7000
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------