1
// ZZ> This function makes an item fall to the floor when spawned
3
tmpargument = ACTIONJB //
20
IfThrown // Make it attack
24
IfNotDropped // Say oops, that's cursed
25
SetTargetToWhoeverIsHolding //
28
IfNotPutAway // Say oops, that's cursed
29
SetTargetToWhoeverIsHolding //
32
IfDropped // Make it lie on floor
34
IfHitGround // Make a sound
36
tmpdistance = rand & 2047 + 7000 //
38
DisaffirmCharacter // Stop thrown attack
39
IfGrabbed // Tell them what they've won...
40
SetTargetToWhoeverIsHolding //
1
// ZZ> This function makes an item fall to the floor when spawned
3
tmpargument = ACTIONJB //
20
IfThrown // Make it attack
24
IfNotDropped // Say oops, that's cursed
25
SetTargetToWhoeverIsHolding //
28
IfNotPutAway // Say oops, that's cursed
29
SetTargetToWhoeverIsHolding //
32
IfDropped // Make it lie on floor
34
IfHitGround // Make a sound
36
tmpdistance = rand & 2047 + 7000 //
38
DisaffirmCharacter // Stop thrown attack
39
IfGrabbed // Tell them what they've won...
40
SetTargetToWhoeverIsHolding //