1
IfBumped //PlayerBumpsBookStand
2
SetTargetToWhoeverBumped //Targets the Bumper
3
IfTargetIsAPlayer //Is the Bumper a player?
4
SetTargetToSelf //If He is then look at yourself
6
IfContentIs //is the content 1?
7
KeepAction //then keep doing the same action
10
tmpargument = [BOOK] //has the bookstand got a book?
11
IfTargetHasItemID //if it has then
12
DropItems // drop the book
13
tmpargument = ACTIONJA //and show the empty bookstand anim
15
KeepAction //FOREVER MUAHAHA
16
tmpargument = 8 //tell the player the book was dropped
19
tmpargument = ACTIONDB //open the book and play a random message
22
tmpargument = rand % 6
25
SetContent //set content to one so that anims, and messages aren't repeated!
28
//if you want to put a book in the bookstand set the Dir to "I" dont put it in L or anything.
29
//This Object was bought to you by ptapasu in association with the Bishopia Literacy Society!
b'\\ No newline at end of file'