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// This file tells the game how to model lighting and water...
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// Please fill in all of the data even if you only use one layer of
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// water. 2 is the maximum number of layers.
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// This file also gives information regarding damage tiles and
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// friction for the module.
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Random map ( TRUE or FALSE ) ( doesn't work ) : FALSE
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Number of Water Layers ( 1=Fast, 2=Good ) : 2
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Water specular start ( 0-255 ) : 128
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Water specular level ( 0-255 ) : 128
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Water douse level ( For torches, 90 ) : 85
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Water surface level ( For water striders, 55 ) : 65
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Water light ( TRUE or FALSE ) : FALSE
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Water is really water? ( TRUE or FALSE ) : TRUE
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Use watertop.bmp as an overlay? ( TRUE or FALSE ) : FALSE
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Use waterlow.bmp as a background? ( TRUE or FALSE ) : FALSE
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Foreground distance effect X ( 0.0 to 1.0 ) : 0.000
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Foreground distance effect Y ( 0.0 to 1.0 ) : 0.000
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Background distance effect X ( 0.0 to 1.0 ) : 0.000
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Background distance effect Y ( 0.0 to 1.0 ) : 0.000
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Number of foreground repeats ( 1 to 5 ) : 1
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Number of background repeats ( 1 to 5 ) : 2
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Level 0... Base water level ( 85 ) : 55
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Level 0... Alpha level ( 100 ) : 110
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Level 0... Wave speed ( 3 ) : 8
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Level 0... Brightness ( 15 ) : 15
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Level 0... Ambient light ( 15 ) : 15
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Level 0... Wave amplitude ( 7.0 ) : 5.0
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Level 0... U speed ( .0002 ) : -.0010
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Level 0... V speed ( .0002 ) : -.0025
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Level 1... Base water level ( 80 ) : 55
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Level 1... Alpha level ( 100 ) : 170
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Level 1... Wave speed ( 2 ) : 6
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Level 1... Brightness ( 31 ) : 31
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Level 1... Ambient light ( 15 ) : 15
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Level 1... Wave amplitude ( 8.0 ) : 3.0
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Level 1... U speed ( -.0005 ) : .0005
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Level 1... V speed ( .0005 ) : -.0044
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Light X direction ( 1.00 ) : 1.00
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Light Y direction ( 1.00 ) : 1.00
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Light Z direction ( 0.50 ) : 0.50
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Ambient light ( 0.20 ) : 0.15
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Hillslide ( 1.00 ) : 2.00
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Slippy friction ( 1.00 ) : 0.80
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Air friction ( .95 ) : 0.91
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Water friction ( .85 ) : 0.80
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Normal friction ( .95 ) : 0.91
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Gravity ( -1.0 ) : -1.00
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Animated tile update AND ( 0, 1, 3, 7, 15, 31 ) : 3
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Animated tile frame AND ( 3 == 4 frame, 7 == 8 frame ) : 3
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Damage tile damage ( 0 to 65535, 512 is 1 life block ) : 512
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Damage tile damage type ( SLASH, CRUSH, POKE, HOLY
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EVIL, FIRE, ICE, ZAP ) : FIRE
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Weather particles only over water ( TRUE or FALSE ) : TRUE
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Weather particle spawn rate ( 0 to 100, 0 is none ) : 0
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Explore mode ( TRUE or FALSE ) : FALSE
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Far Edge mode... For outside levels ( TRUE or FALSE ) : FALSE
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Camera swing rate ( 0 to 100 ) : 0
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Camera swing amplitude ( 0, or .002 to .100 ) : .000