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Viewing changes to contrib/ICSharpCode.NRefactory/PatternMatching/Pattern.cs

  • Committer: Package Import Robot
  • Author(s): Jo Shields
  • Date: 2013-05-12 09:46:03 UTC
  • mto: This revision was merged to the branch mainline in revision 29.
  • Revision ID: package-import@ubuntu.com-20130512094603-mad323bzcxvmcam0
Tags: upstream-4.0.5+dfsg
Import upstream version 4.0.5+dfsg

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// Copyright (c) AlphaSierraPapa for the SharpDevelop Team
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// 
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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// 
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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// 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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namespace ICSharpCode.NRefactory.PatternMatching
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{
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        /// <summary>
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        /// Base class for all patterns.
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        /// </summary>
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        public abstract class Pattern : INode
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        {
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                /// <summary>
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                /// Gets the string that matches any string.
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                /// </summary>
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                public static readonly string AnyString = "$any$";
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                public static bool MatchString(string pattern, string text)
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                {
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                        return pattern == AnyString || pattern == text;
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                }
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                internal struct PossibleMatch
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                {
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                        public readonly INode NextOther; // next node after the last matched node
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                        public readonly int Checkpoint; // checkpoint
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                        public PossibleMatch(INode nextOther, int checkpoint)
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                        {
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                                this.NextOther = nextOther;
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                                this.Checkpoint = checkpoint;
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                        }
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                }
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                bool INode.IsNull {
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                        get { return false; }
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                }
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                Role INode.Role {
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                        get { return null; }
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                }
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                INode INode.NextSibling {
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                        get { return null; }
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                }
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                INode INode.FirstChild {
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                        get { return null; }
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                }
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                public abstract bool DoMatch(INode other, Match match);
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                public virtual bool DoMatchCollection(Role role, INode pos, Match match, BacktrackingInfo backtrackingInfo)
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                {
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                        return DoMatch (pos, match);
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                }
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                public static bool DoMatchCollection(Role role, INode firstPatternChild, INode firstOtherChild, Match match)
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                {
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                        BacktrackingInfo backtrackingInfo = new BacktrackingInfo();
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                        Stack<INode> patternStack = new Stack<INode>();
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                        Stack<PossibleMatch> stack = backtrackingInfo.backtrackingStack;
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                        patternStack.Push(firstPatternChild);
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                        stack.Push(new PossibleMatch(firstOtherChild, match.CheckPoint()));
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                        while (stack.Count > 0) {
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                                INode cur1 = patternStack.Pop();
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                                INode cur2 = stack.Peek().NextOther;
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                                match.RestoreCheckPoint(stack.Pop().Checkpoint);
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                                bool success = true;
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                                while (cur1 != null && success) {
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                                        while (cur1 != null && cur1.Role != role)
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                                                cur1 = cur1.NextSibling;
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                                        while (cur2 != null && cur2.Role != role)
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                                                cur2 = cur2.NextSibling;
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                                        if (cur1 == null)
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                                                break;
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                                        Debug.Assert(stack.Count == patternStack.Count);
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                                        success = cur1.DoMatchCollection(role, cur2, match, backtrackingInfo);
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                                        Debug.Assert(stack.Count >= patternStack.Count);
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                                        while (stack.Count > patternStack.Count)
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                                                patternStack.Push(cur1.NextSibling);
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                                        cur1 = cur1.NextSibling;
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                                        if (cur2 != null)
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                                                cur2 = cur2.NextSibling;
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                                }
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                                while (cur2 != null && cur2.Role != role)
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                                        cur2 = cur2.NextSibling;
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                                if (success && cur2 == null)
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                                        return true;
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                        }
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                        return false;
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                }
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        }
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}