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// Lluis Sanchez <lluis@xamarin.com>
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// Copyright (c) 2011 Xamarin Inc
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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using System.Collections.Generic;
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namespace Xwt.Backends
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public interface IDialogBackend: IWindowBackend
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/// Sets the buttons to be shown in the dialog. It can be called multiple times.
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void SetButtons (IEnumerable<DialogButton> buttons);
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/// Called when the properties of a button have changed
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void UpdateButton (DialogButton btn);
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/// Shows the dialog and starts running the gui loop. The method has to return when EndLoop is called.
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/// <param name='parent'>
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void RunLoop (IWindowFrameBackend parent);
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/// Ends the gui loop, causing the RunLoop method to return
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public interface IDialogEventSink: IWindowEventSink
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/// Notifies that a dialog button has been clicked. It can only be called while RunLoop is being executed.
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/// <param name='btn'>
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/// The clicked button
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void OnDialogButtonClicked (DialogButton btn);